diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-09-17 14:50:40 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2015-09-17 15:09:18 +0300 |
commit | c4bcb6a479c0a416fc66204b95017436bc0e2975 (patch) | |
tree | dc3cf94d2d9c59f70fd0650a0711f302b0a638f7 /source/blender/editors/interface/interface.c | |
parent | 209ca1e746b246a2bccd240eb9126a927bcd81f1 (diff) |
Fix T46134: units degrees increment are too small
The user interface was ignoring the precision step size for degrees,
making all rotation inputs drag by a 100th of a degree.
Now use a 10th of a degree instead.
Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r-- | source/blender/editors/interface/interface.c | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index e40e4f1a1dd..5a70dc85530 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -2087,14 +2087,32 @@ static void ui_get_but_string_unit(uiBut *but, char *str, int len_max, double va static float ui_get_but_step_unit(uiBut *but, float step_default) { int unit_type = RNA_SUBTYPE_UNIT_VALUE(UI_but_unit_type_get(but)); - double step; - - step = bUnit_ClosestScalar(ui_get_but_scale_unit(but, step_default), but->block->unit->system, unit_type); + const double step_orig = step_default * UI_PRECISION_FLOAT_SCALE; + /* Scaling up 'step_origg ' here is a bit arbitrary, its just giving better scales from user POV */ + const double scale_step = ui_get_but_scale_unit(but, step_orig * 10); + const double step = bUnit_ClosestScalar(scale_step, but->block->unit->system, unit_type); /* -1 is an error value */ if (step != -1.0) { + const double scale_unit = ui_get_but_scale_unit(but, 1.0); + const double step_unit = bUnit_ClosestScalar(scale_unit, but->block->unit->system, unit_type); + double step_final; + BLI_assert(step > 0.0); - return (float)(step / ui_get_but_scale_unit(but, 1.0)); + + step_final = (step / scale_unit) / UI_PRECISION_FLOAT_SCALE; + + if (step == step_unit) { + /* Logic here is to scale by the original 'step_orig' + * only when the unit step matches the scaled step. + * + * This is needed for units that don't have a wide range of scales (degrees for eg.). + * Without this we can't select between a single degree, or a 10th of a degree. + */ + step_final *= step_orig; + } + + return (float)step_final; } else { return step_default; |