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authorCampbell Barton <ideasman42@gmail.com>2014-02-12 01:43:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-12 01:48:33 +0400
commit18a8d88923e69fad33c29bddd1f67cb1b6790bef (patch)
treee972f5094836f3040a0e45fa3cdd16ee37fe2411 /source/blender/editors/interface/interface.c
parent38e58612efbd79807ffc030ed6093e6110b2fd5a (diff)
Transform: better logic to calculate manipulator normal orientation.
Use Z axis for the edge direction for edges and vertex pairs. Issue raised in T38592, now edge select and vert-pairs share logic for calculating orientation and the active vertex determines direction.
Diffstat (limited to 'source/blender/editors/interface/interface.c')
0 files changed, 0 insertions, 0 deletions