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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-05 15:47:50 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-05 16:54:43 +0300
commit6d980020ba60859947a912e6870c3050a32ab0fd (patch)
tree123d745b1ee88ca30d038573004c78ab179e4c71 /source/blender/editors/interface/interface.c
parentb365cc017adf3a8fb36006d6cb194d28be02e6d4 (diff)
UI: experiment to make popover buttons draw like enum menus.
Looks better for 3D viewport shading, but needs more tweaks to distinguish it from other button types probably.
Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 99387a47670..dcd267a90d3 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -3200,7 +3200,7 @@ static uiBut *ui_def_but(
ELEM(but->type,
UI_BTYPE_MENU, UI_BTYPE_TEXT, UI_BTYPE_LABEL,
UI_BTYPE_BLOCK, UI_BTYPE_BUT_MENU, UI_BTYPE_SEARCH_MENU,
- UI_BTYPE_PROGRESS_BAR))
+ UI_BTYPE_PROGRESS_BAR, UI_BTYPE_POPOVER))
{
but->drawflag |= (UI_BUT_TEXT_LEFT | UI_BUT_ICON_LEFT);
}