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authorClément Foucault <foucault.clem@gmail.com>2018-03-30 22:09:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-30 22:09:24 +0300
commitf44d3e83cc0333415ba0038550f436cb93f36914 (patch)
tree1a7b2b830c73ce7b6f84b2bcd310e0c8ee2eb710 /source/blender/editors/interface/interface.c
parent963e48e1dfb09520369b9a3a31b4f57663651c21 (diff)
UI: Perf: Add BLF batching for File browser and UI blocks.
This batch together most of the calls that can be batch together.
Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index d6385276b1a..3fe0cdd5d4f 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -1426,6 +1426,8 @@ void UI_block_draw(const bContext *C, uiBlock *block)
else if (block->panel)
ui_draw_aligned_panel(&style, block, &rect, UI_panel_category_is_visible(ar));
+ BLF_batching_start();
+
/* widgets */
for (but = block->buttons.first; but; but = but->next) {
if (!(but->flag & (UI_HIDDEN | UI_SCROLLED))) {
@@ -1437,6 +1439,8 @@ void UI_block_draw(const bContext *C, uiBlock *block)
ui_draw_but(C, ar, &style, but, &rect);
}
}
+
+ BLF_batching_end();
/* restore matrix */
gpuPopProjectionMatrix();