diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:10:48 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:10:48 +0300 |
commit | da24848fb45695365aaf79e577ee241a97188eb5 (patch) | |
tree | edff089e4839982488680adacd21fcb3234f28ff /source/blender/editors/interface/interface_draw.c | |
parent | 7a75581d92ad1df005f1da23a84a3d0aea20188e (diff) |
OpenGL: remove UI_reinit_gl_state function
All line & point drawing is responsible for setting its own state (as of January 2016) making this redundant.
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 5e4cb9c1ba1..3162584e910 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -2011,15 +2011,3 @@ void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, float alpha glDisable(GL_BLEND); } - -/** - * Reset GL state (keep minimal). - * - * \note Blender's internal code doesn't assume these are reset, - * but external callbacks may depend on their state. - */ -void UI_reinit_gl_state(void) -{ - glLineWidth(1.0f); - glPointSize(1.0f); -} |