diff options
author | Jason Fielder <jason_apple> | 2022-03-30 21:24:39 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-30 21:31:12 +0300 |
commit | 922d53a791d53b77e5ffcf65003555fae0a0e883 (patch) | |
tree | 7804945d62f0c6366678efdffd4dffe98e5988e8 /source/blender/editors/interface/interface_draw.c | |
parent | 84fde382e43cff6407bfa3587fec9bd570cf9123 (diff) |
Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
- Metal uniform array compatibility in DRW module.
- Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop.
Authored by Apple: Michael Parkin-White
Ref: T96261
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14438
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index c02024bc82d..695f34a448f 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -38,6 +38,7 @@ #include "GPU_batch.h" #include "GPU_batch_presets.h" +#include "GPU_context.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_matrix.h" @@ -1084,12 +1085,23 @@ static void ui_draw_colorband_handle_tri( static void ui_draw_colorband_handle_box( uint pos, float x1, float y1, float x2, float y2, bool fill) { - immBegin(fill ? GPU_PRIM_TRI_FAN : GPU_PRIM_LINE_LOOP, 4); - immVertex2f(pos, x1, y1); - immVertex2f(pos, x1, y2); - immVertex2f(pos, x2, y2); - immVertex2f(pos, x2, y1); - immEnd(); + if (fill) { + immBegin(GPU_PRIM_TRI_STRIP, 4); + immVertex2f(pos, x2, y1); + immVertex2f(pos, x1, y1); + immVertex2f(pos, x2, y2); + immVertex2f(pos, x1, y2); + immEnd(); + } + else { + immBegin(GPU_PRIM_LINE_STRIP, 5); + immVertex2f(pos, x1, y1); + immVertex2f(pos, x1, y2); + immVertex2f(pos, x2, y2); + immVertex2f(pos, x2, y1); + immVertex2f(pos, x1, y1); + immEnd(); + } } static void ui_draw_colorband_handle(uint shdr_pos, |