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authorCampbell Barton <ideasman42@gmail.com>2012-10-23 17:28:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-23 17:28:22 +0400
commitf70d2c65d85c6ad983b9155daedb0dff0c085e90 (patch)
tree726eb4833b6c45eaa372f779af50ae6b379c238e /source/blender/editors/interface/interface_draw.c
parent9599c2a02b65864e014ec4713629c96c0662e31e (diff)
rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 426daa69272..a73954e2075 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -161,12 +161,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- coltop[0] = minf(1.0f, color[0] + shadetop);
- coltop[1] = minf(1.0f, color[1] + shadetop);
- coltop[2] = minf(1.0f, color[2] + shadetop);
- coldown[0] = maxf(0.0f, color[0] + shadedown);
- coldown[1] = maxf(0.0f, color[1] + shadedown);
- coldown[2] = maxf(0.0f, color[2] + shadedown);
+ coltop[0] = min_ff(1.0f, color[0] + shadetop);
+ coltop[1] = min_ff(1.0f, color[1] + shadetop);
+ coltop[2] = min_ff(1.0f, color[2] + shadetop);
+ coldown[0] = max_ff(0.0f, color[0] + shadedown);
+ coldown[1] = max_ff(0.0f, color[1] + shadedown);
+ coldown[2] = max_ff(0.0f, color[2] + shadedown);
glShadeModel(GL_SMOOTH);
glBegin(mode);
@@ -270,12 +270,12 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- colLeft[0] = minf(1.0f, color[0] + shadeLeft);
- colLeft[1] = minf(1.0f, color[1] + shadeLeft);
- colLeft[2] = minf(1.0f, color[2] + shadeLeft);
- colRight[0] = maxf(0.0f, color[0] + shadeRight);
- colRight[1] = maxf(0.0f, color[1] + shadeRight);
- colRight[2] = maxf(0.0f, color[2] + shadeRight);
+ colLeft[0] = min_ff(1.0f, color[0] + shadeLeft);
+ colLeft[1] = min_ff(1.0f, color[1] + shadeLeft);
+ colLeft[2] = min_ff(1.0f, color[2] + shadeLeft);
+ colRight[0] = max_ff(0.0f, color[0] + shadeRight);
+ colRight[1] = max_ff(0.0f, color[1] + shadeRight);
+ colRight[2] = max_ff(0.0f, color[2] + shadeRight);
glShadeModel(GL_SMOOTH);
glBegin(mode);