diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
commit | b8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch) | |
tree | d2d89da2a59f8955583f4968a35e48c578fd4d4c /source/blender/editors/interface/interface_draw.c | |
parent | 81d8f17843f92c6d6abbacb652ca22917910f4bc (diff) |
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 25c616cc67e..a2f253cecaf 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -161,12 +161,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl glGetFloatv(GL_CURRENT_COLOR, color); /* 'shade' defines strength of shading */ - coltop[0]= color[0]+shadetop; if(coltop[0]>1.0f) coltop[0]= 1.0f; - coltop[1]= color[1]+shadetop; if(coltop[1]>1.0f) coltop[1]= 1.0f; - coltop[2]= color[2]+shadetop; if(coltop[2]>1.0f) coltop[2]= 1.0f; - coldown[0]= color[0]+shadedown; if(coldown[0]<0.0f) coldown[0]= 0.0f; - coldown[1]= color[1]+shadedown; if(coldown[1]<0.0f) coldown[1]= 0.0f; - coldown[2]= color[2]+shadedown; if(coldown[2]<0.0f) coldown[2]= 0.0f; + coltop[0]= color[0]+shadetop; if (coltop[0]>1.0f) coltop[0]= 1.0f; + coltop[1]= color[1]+shadetop; if (coltop[1]>1.0f) coltop[1]= 1.0f; + coltop[2]= color[2]+shadetop; if (coltop[2]>1.0f) coltop[2]= 1.0f; + coldown[0]= color[0]+shadedown; if (coldown[0]<0.0f) coldown[0]= 0.0f; + coldown[1]= color[1]+shadedown; if (coldown[1]<0.0f) coldown[1]= 0.0f; + coldown[2]= color[2]+shadedown; if (coldown[2]<0.0f) coldown[2]= 0.0f; glShadeModel(GL_SMOOTH); glBegin(mode); @@ -269,12 +269,12 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float glGetFloatv(GL_CURRENT_COLOR, color); /* 'shade' defines strength of shading */ - colLeft[0]= color[0]+shadeLeft; if(colLeft[0]>1.0f) colLeft[0]= 1.0f; - colLeft[1]= color[1]+shadeLeft; if(colLeft[1]>1.0f) colLeft[1]= 1.0f; - colLeft[2]= color[2]+shadeLeft; if(colLeft[2]>1.0f) colLeft[2]= 1.0f; - colRight[0]= color[0]+shadeRight; if(colRight[0]<0.0f) colRight[0]= 0.0f; - colRight[1]= color[1]+shadeRight; if(colRight[1]<0.0f) colRight[1]= 0.0f; - colRight[2]= color[2]+shadeRight; if(colRight[2]<0.0f) colRight[2]= 0.0f; + colLeft[0]= color[0]+shadeLeft; if (colLeft[0]>1.0f) colLeft[0]= 1.0f; + colLeft[1]= color[1]+shadeLeft; if (colLeft[1]>1.0f) colLeft[1]= 1.0f; + colLeft[2]= color[2]+shadeLeft; if (colLeft[2]>1.0f) colLeft[2]= 1.0f; + colRight[0]= color[0]+shadeRight; if (colRight[0]<0.0f) colRight[0]= 0.0f; + colRight[1]= color[1]+shadeRight; if (colRight[1]<0.0f) colRight[1]= 0.0f; + colRight[2]= color[2]+shadeRight; if (colRight[2]<0.0f) colRight[2]= 0.0f; glShadeModel(GL_SMOOTH); glBegin(mode); |