diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-03-22 12:30:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-03-22 12:30:00 +0300 |
commit | 1e9bf0cfdb6c925b28af6f0330467e7d9d798c05 (patch) | |
tree | c8356d8bc812dc6e3f23b9c381e94ec4c9d4c879 /source/blender/editors/interface/interface_draw.c | |
parent | 9b2dd9aac65aa49c05176bb8b7aabde9fe1aeeac (diff) |
spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index f57d7a8367a..4cc5adabed1 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -81,7 +81,7 @@ int uiGetRoundBox(void) void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad) { float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, - {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; + {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; int a; /* mult */ @@ -151,7 +151,7 @@ static void round_box_shade_col(float *col1, float *col2, float fac) void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown) { float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, - {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; + {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; float div= maxy-miny; float coltop[3], coldown[3], color[4]; int a; @@ -258,7 +258,7 @@ void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy void gl_round_box_vertical_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight) { float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, - {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; + {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; float div= maxx-minx; float colLeft[3], colRight[3], color[4]; int a; |