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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-05-07 19:18:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-05-07 19:18:04 +0400
commit008863daec1249d1f17bc69e1105e336db690d63 (patch)
tree78a4001857b26a287125a3f5fa31496052f6ebdd /source/blender/editors/interface/interface_draw.c
parent1613829e8e821321da99cad4790b7e6a1d90cea8 (diff)
Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 9c5b4febc40..16ef2dd5c9b 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -469,7 +469,7 @@ void ui_draw_but_IMAGE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
//int w, h;
/* hardcoded to splash, loading and freeing every draw, eek! */
- ibuf= IMB_ibImageFromMemory((int *)datatoc_splash_png, datatoc_splash_png_size, IB_rect);
+ ibuf= IMB_ibImageFromMemory((unsigned char*)datatoc_splash_png, datatoc_splash_png_size, IB_rect);
if (!ibuf) return;