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authorTon Roosendaal <ton@blender.org>2009-04-06 19:44:30 +0400
committerTon Roosendaal <ton@blender.org>2009-04-06 19:44:30 +0400
commit88ab62c03189a04f6a74b040ad269e5a901c4af1 (patch)
treee3b61d086d93e181215773869ce4246e22d76894 /source/blender/editors/interface/interface_draw.c
parent6e91947cda7252e2799e8b73b851f4cf0f0339ed (diff)
2.5
- fixed pixel offset error for listview (outliner) - removed a lot of old drawing code - put back special widgets Normal, Curve, Colorband
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c1896
1 files changed, 51 insertions, 1845 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 5b2c47c0123..e623a906f16 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -156,55 +156,9 @@ static void round_box_shade_col(float *col1, float *col2, float fac)
glColor3fv(col);
}
-/* only for headers */
-static void gl_round_box_topshade(float minx, float miny, float maxx, float maxy, float rad)
-{
- float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
- {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
- char col[7]= {140, 165, 195, 210, 230, 245, 255};
- int a;
- char alpha=255;
-
- if(roundboxtype & UI_RB_ALPHA) alpha= 128;
-
- /* mult */
- for(a=0; a<7; a++) {
- vec[a][0]*= rad; vec[a][1]*= rad;
- }
-
- /* shades from grey->white->grey */
- glBegin(GL_LINE_STRIP);
-
- if(roundboxtype & 3) {
- /* corner right-top */
- glColor4ub(140, 140, 140, alpha);
- glVertex2f( maxx, maxy-rad);
- for(a=0; a<7; a++) {
- glColor4ub(col[a], col[a], col[a], alpha);
- glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]);
- }
- glColor4ub(225, 225, 225, alpha);
- glVertex2f( maxx-rad, maxy);
-
-
- /* corner left-top */
- glVertex2f( minx+rad, maxy);
- for(a=0; a<7; a++) {
- glColor4ub(col[6-a], col[6-a], col[6-a], alpha);
- glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]);
- }
- glVertex2f( minx, maxy-rad);
- }
- else {
- glColor4ub(225, 225, 225, alpha);
- glVertex2f( minx, maxy);
- glVertex2f( maxx, maxy);
- }
-
- glEnd();
-}
/* linear horizontal shade within button or in outline */
+/* view2d scrollers use it */
void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown)
{
float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
@@ -313,6 +267,7 @@ void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy
}
/* linear vertical shade within button or in outline */
+/* view2d scrollers use it */
void gl_round_box_vertical_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight)
{
float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
@@ -497,81 +452,6 @@ void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
glDisable( GL_LINE_SMOOTH );
}
-void uiTriangleFakeAA(float x1, float y1, float x2, float y2, float x3, float y3, float asp)
-{
- float color[4], alpha;
- float jitter;
- int i, passes=4;
-
- /* get the colour and divide up the alpha */
- glGetFloatv(GL_CURRENT_COLOR, color);
- alpha = color[3];
- color[3]= alpha/(float)passes;
- glColor4fv(color);
-
- /* set the 'jitter amount' */
- jitter = 0.65/(float)passes * asp;
-
- glEnable( GL_BLEND );
-
- /* draw lots of lines on top of each other */
- for (i=passes; i>=(-passes); i--) {
- glBegin(GL_TRIANGLES);
-
- /* 'point' first, then two base vertices */
- glVertex2f(x1, y1+(i*jitter));
- glVertex2f(x2, y2+(i*jitter));
- glVertex2f(x3, y3+(i*jitter));
- glEnd();
- }
-
- glDisable( GL_BLEND );
-
- color[3] = alpha;
- glColor4fv(color);
-}
-
-/* for headers and floating panels */
-void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad, int active)
-{
- float color[4];
-
- if(roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3]= 0.5;
- glColor4fv(color);
- glEnable( GL_BLEND );
- }
-
- /* solid part */
- //if(active)
- // gl_round_box_shade(GL_POLYGON, minx, miny, maxx, maxy, rad, 0.10, -0.05);
- // else
- /* shading doesnt work for certain buttons yet (pulldown) need smarter buffer caching (ton) */
- gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad);
-
- /* set antialias line */
- if (UI_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) {
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- }
-
- /* top shade */
- gl_round_box_topshade(minx+1, miny+1, maxx-1, maxy-1, rad);
-
- /* total outline */
- if(roundboxtype & UI_RB_ALPHA) glColor4ub(0,0,0, 128); else glColor4ub(0,0,0, 200);
- gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-
- glDisable( GL_LINE_SMOOTH );
-
- /* bottom shade for header down */
- if((roundboxtype & 12)==12) {
- glColor4ub(0,0,0, 80);
- fdrawline(minx+rad-1.0, miny+1.0, maxx-rad+1.0, miny+1.0);
- }
- glDisable( GL_BLEND );
-}
/* ************** safe rasterpos for pixmap alignment with pixels ************* */
@@ -604,6 +484,8 @@ void ui_rasterpos_safe(float x, float y, float aspect)
/* ************** generic embossed rect, for window sliders etc ************* */
+
+/* text_draw.c uses this */
void uiEmboss(float x1, float y1, float x2, float y2, int sel)
{
@@ -696,1510 +578,8 @@ void ui_draw_icon(uiBut *but, BIFIconID icon, int blend)
}
-/* ************** DEFAULT THEME, SHADED BUTTONS ************* */
-
-
-#define M_WHITE UI_ThemeColorShade(colorid, 80)
-
-#define M_ACT_LIGHT UI_ThemeColorShade(colorid, 55)
-#define M_LIGHT UI_ThemeColorShade(colorid, 45)
-#define M_HILITE UI_ThemeColorShade(colorid, 25)
-#define M_LMEDIUM UI_ThemeColorShade(colorid, 10)
-#define M_MEDIUM UI_ThemeColor(colorid)
-#define M_LGREY UI_ThemeColorShade(colorid, -20)
-#define M_GREY UI_ThemeColorShade(colorid, -45)
-#define M_DARK UI_ThemeColorShade(colorid, -80)
-
-#define M_NUMTEXT UI_ThemeColorShade(colorid, 25)
-#define M_NUMTEXT_ACT_LIGHT UI_ThemeColorShade(colorid, 35)
-
-#define MM_WHITE UI_ThemeColorShade(TH_BUT_NEUTRAL, 120)
-
-/* Used for the subtle sunken effect around buttons.
- * One option is to hardcode to white, with alpha, however it causes a
- * weird 'building up' efect, so it's commented out for now.
- */
-
-#define MM_WHITE_OP UI_ThemeColorShadeAlpha(TH_BACK, 55, -100)
-#define MM_WHITE_TR UI_ThemeColorShadeAlpha(TH_BACK, 55, -255)
-
-#define MM_LIGHT UI_ThemeColorShade(TH_BUT_OUTLINE, 45)
-#define MM_MEDIUM UI_ThemeColor(TH_BUT_OUTLINE)
-#define MM_GREY UI_ThemeColorShade(TH_BUT_OUTLINE, -45)
-#define MM_DARK UI_ThemeColorShade(TH_BUT_OUTLINE, -80)
-
-/* base shaded button */
-static void shaded_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid)
-{
- /* 'mid' arg determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- /* *** SHADED BUTTON BASE *** */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_MEDIUM;
- else M_LGREY;
- } else {
- if(flag & UI_ACTIVE) M_LIGHT;
- else M_HILITE;
- }
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- } else {
- if(flag & UI_ACTIVE) M_ACT_LIGHT;
- else M_LIGHT;
- }
-
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x1,(y2-(y2-y1)/3));
- glEnd();
-
-
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- } else {
- if(flag & UI_ACTIVE) M_ACT_LIGHT;
- else M_LIGHT;
- }
-
- glVertex2f(x1,(y2-(y2-y1)/3));
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
- /* *** END SHADED BUTTON BASE *** */
-
- /* *** INNER OUTLINE *** */
- /* left */
- if(!(flag & UI_SELECT)) {
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- M_MEDIUM;
- glVertex2f(x1+1,y1+2);
- M_WHITE;
- glVertex2f(x1+1,y2);
- glEnd();
- }
-
- /* right */
- if(!(flag & UI_SELECT)) {
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- M_MEDIUM;
- glVertex2f(x2-1,y1+2);
- M_WHITE;
- glVertex2f(x2-1,y2);
- glEnd();
- }
-
- glShadeModel(GL_FLAT);
-
- /* top */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- } else {
- if(flag & UI_ACTIVE) M_WHITE;
- else M_WHITE;
- }
-
- fdrawline(x1, (y2-1), x2, (y2-1));
-
- /* bottom */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_MEDIUM;
- else M_LGREY;
- } else {
- if(flag & UI_ACTIVE) M_LMEDIUM;
- else M_MEDIUM;
- }
- fdrawline(x1, (y1+1), x2, (y1+1));
- /* *** END INNER OUTLINE *** */
-
- /* *** OUTER OUTLINE *** */
- if (mid) {
- // we draw full outline, its not AA, and it works better button mouse-over hilite
- MM_DARK;
-
- // left right
- fdrawline(x1, y1, x1, y2);
- fdrawline(x2, y1, x2, y2);
-
- // top down
- fdrawline(x1, y2, x2, y2);
- fdrawline(x1, y1, x2, y1);
- } else {
- MM_DARK;
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5);
- }
- /* END OUTER OUTLINE */
-}
-
-/* base flat button */
-static void flat_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid)
-{
- /* 'mid' arg determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- /* *** FLAT TEXT/NUM FIELD *** */
- glShadeModel(GL_FLAT);
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- }
- else {
- if(flag & UI_ACTIVE) M_NUMTEXT_ACT_LIGHT;
- else M_NUMTEXT;
- }
-
- glRectf(x1, y1, x2, y2);
- /* *** END FLAT TEXT/NUM FIELD *** */
-
- /* *** OUTER OUTLINE *** */
- if (mid) {
- // we draw full outline, its not AA, and it works better button mouse-over hilite
- MM_DARK;
-
- // left right
- fdrawline(x1, y1, x1, y2);
- fdrawline(x2, y1, x2, y2);
-
- // top down
- fdrawline(x1, y2, x2, y2);
- fdrawline(x1, y1, x2, y1);
- } else {
- MM_DARK;
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5);
- }
- /* END OUTER OUTLINE */
-}
-
-/* shaded round button */
-static void round_button_shaded(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag, int rad)
-{
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
- float shadefac;
-
- /* emboss */
- glColor4f(1.0f, 1.0f, 1.0f, 0.08f);
- uiRoundRectFakeAA(x1+1, y1-1, x2, y2-1, rad, asp);
-
- /* colour shading */
- if (flag & UI_SELECT) {
- shadefac = -0.05;
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -40);
- else UI_ThemeColorShade(colorid, -30);
- } else {
- shadefac = 0.05;
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, +30);
- else UI_ThemeColorShade(colorid, +20);
- }
- /* end colour shading */
-
-
- /* the shaded base */
- gl_round_box_shade(GL_POLYGON, x1, y1, x2, y2, rad, shadefac, -shadefac);
-
- /* outline */
- UI_ThemeColorBlendShadeAlpha(TH_BUT_OUTLINE, TH_BACK, 0.1, -40, alpha_offs);
-
- uiRoundRectFakeAA(x1, y1, x2, y2, rad, asp);
- /* end outline */
-}
-
-/* base round flat button */
-static void round_button_flat(int colorid, float asp, float x1, float y1, float x2, float y2, int flag, float rad)
-{
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- /* emboss */
- //glColor4f(1.0f, 1.0f, 1.0f, 0.08f);
- //uiRoundRectFakeAA(x1+1, y1-1, x2, y2-1, rad, asp);
-
- /* colour shading */
- if(flag & UI_SELECT) {
- if (flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -30);
- else UI_ThemeColorShade(colorid, -45);
- }
- else {
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 35);
- else UI_ThemeColorShade(colorid, 25);
- }
-
- /* the solid base */
- gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad);
-
- /* outline */
- UI_ThemeColorBlendShadeAlpha(TH_BUT_OUTLINE, TH_BACK, 0.1, -30, alpha_offs);
- uiRoundRectFakeAA(x1, y1, x2, y2, rad, asp);
-}
-
-static void ui_checkmark_box(int colorid, float x1, float y1, float x2, float y2)
-{
- uiSetRoundBox(15);
- UI_ThemeColorShade(colorid, -5);
- gl_round_box_shade(GL_POLYGON, x1+4, (y1+(y2-y1)/2)-5, x1+14, (y1+(y2-y1)/2)+4, 2, -0.04, 0.03);
-
- UI_ThemeColorShade(colorid, -30);
- gl_round_box(GL_LINE_LOOP, x1+4, (y1+(y2-y1)/2)-5, x1+14, (y1+(y2-y1)/2)+4, 2);
-
-}
-static void ui_checkmark(float x1, float y1, float x2, float y2)
-{
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glLineWidth(1.5);
-
- glBegin( GL_LINE_STRIP );
- glVertex2f(x1+5, (y1+(y2-y1)/2)-1);
- glVertex2f(x1+8, (y1+(y2-y1)/2)-4);
- glVertex2f(x1+13, (y1+(y2-y1)/2)+5);
- glEnd();
-
- glLineWidth(1.0);
- glDisable( GL_BLEND );
- glDisable( GL_LINE_SMOOTH );
-}
-
-static void ui_draw_toggle_checkbox(int flag, int type, int colorid, float x1, float y1, float x2, float y2)
-{
- if (!(flag & UI_HAS_ICON)) {
- /* check to see that there's room for the check mark
- * draw a check mark, or if it's a TOG3, draw a + or - */
- if (x2 - x1 > 20) {
- ui_checkmark_box(colorid, x1, y1, x2, y2);
-
- /* TOG3 is handled with ui_tog3_invert()
- * remember to update checkmark drawing there too*/
- if((flag & UI_SELECT) && (type != TOG3)) {
- UI_ThemeColorShade(colorid, -140);
-
- ui_checkmark(x1, y1, x2, y2);
- }
- /* draw a dot: alternate, for layers etc. */
- } else if(flag & UI_SELECT) {
- uiSetRoundBox(15);
- UI_ThemeColorShade(colorid, -60);
-
- glPushMatrix();
- glTranslatef((x1+(x2-x1)/2), (y1+(y2-y1)/2), 0.0);
-
- /* circle */
- glutil_draw_filled_arc(0.0, M_PI*2.0, 2, 16);
-
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- /* smooth outline */
- glutil_draw_lined_arc(0.0, M_PI*2.0, 2, 16);
-
- glDisable( GL_BLEND );
- glDisable( GL_LINE_SMOOTH );
-
- glPopMatrix();
- }
- }
-}
-
-
-/* small side double arrow for iconrow */
-static void ui_iconrow_arrows(float x1, float y1, float x2, float y2)
-{
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
-}
-
-/* side double arrow for menu */
-static void ui_menu_arrows(float x1, float y1, float x2, float y2, float asp)
-{
- /* 'point' first, then two base vertices */
- uiTriangleFakeAA(x2-9, (y2-(y2-y1)/2)+6,
- x2-6, (y2-(y2-y1)/2)+2,
- x2-12, (y2-(y2-y1)/2)+2, asp);
-
- uiTriangleFakeAA(x2-9, (y2-(y2-y1)/2)-6,
- x2-6, (y2-(y2-y1)/2)-2,
- x2-12, (y2-(y2-y1)/2)-2, asp);
-}
-
-/* left/right arrows for number fields */
-static void ui_num_arrows(float x1, float y1, float x2, float y2, float asp)
-{
- if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows
-
- /* 'point' first, then two base vertices */
- uiTriangleFakeAA(x1+4, y2-(y2-y1)/2,
- x1+9, y2-(y2-y1)/2+3,
- x1+9, y2-(y2-y1)/2-3, asp);
-
- uiTriangleFakeAA(x2-4, y2-(y2-y1)/2,
- x2-9, y2-(y2-y1)/2+3,
- x2-9, y2-(y2-y1)/2-3, asp);
- }
-}
-
-
-/* changing black/white for TOG3 buts */
-static void ui_tog3_invert(float x1, float y1, float x2, float y2, int seltype)
-{
-
- if (seltype == 0) {
- UI_ThemeColorShade(TH_BUT_SETTING, -120);
-
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glLineWidth(1.0);
-
- fdrawline(x1+10, (y1+(y2-y1)/2+4), x1+10, (y1+(y2-y1)/2)-4);
- fdrawline(x1+6, (y1+(y2-y1)/2), x1+14, (y1+(y2-y1)/2));
-
- glLineWidth(1.0);
- glDisable( GL_BLEND );
- glDisable( GL_LINE_SMOOTH );
- } else {
- /* horiz line */
- UI_ThemeColorShade(TH_BUT_SETTING, -120);
-
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glLineWidth(1.0);
-
- fdrawline(x1+6, (y1+(y2-y1)/2), x1+14, (y1+(y2-y1)/2));
-
- glLineWidth(1.0);
- glDisable( GL_BLEND );
- glDisable( GL_LINE_SMOOTH );
-
- }
-}
-
-/* roundshaded button/popup menu/iconrow drawing code */
-static void ui_roundshaded_button(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- float rad, maxrad;
- int align= (flag & UI_BUT_ALIGN);
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- /* rounded corners */
- if (ELEM4(type, MENU, ROW, ICONROW, ICONTEXTROW)) maxrad = 5.0;
- else maxrad= 10.0;
-
- rad= (y2-y1)/2.0;
- if (rad>(x2-x1)/2) rad = (x2-x1)/2;
- if (rad > maxrad) rad = maxrad;
-
- /* end rounded corners */
-
- /* alignment */
- if(align) {
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- uiSetRoundBox(12);
- break;
- case UI_BUT_ALIGN_DOWN:
- uiSetRoundBox(3);
- break;
- case UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(6);
- break;
- case UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(9);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(1);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(2);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(8);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(4);
- break;
-
- default:
- uiSetRoundBox(0);
- break;
- }
- }
- else {
- uiSetRoundBox(15);
- }
- /* end alignment */
-
-
- /* draw the base button */
- round_button_shaded(type, colorid, asp, x1, y1, x2, y2, flag, rad);
-
- /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
- switch(type) {
- case ICONROW:
- case ICONTEXTROW:
- /* iconrow double arrow */
- if(flag & UI_SELECT) {
- UI_ThemeColorShadeAlpha(colorid, -80, alpha_offs);
- } else {
- UI_ThemeColorShadeAlpha(colorid, -45, alpha_offs);
- }
- ui_iconrow_arrows(x1, y1, x2, y2);
- /* end iconrow double arrow */
- break;
- case MENU:
- /* menu double arrow */
- if(flag & UI_SELECT) {
- UI_ThemeColorShadeAlpha(colorid, -110, alpha_offs);
- } else {
- UI_ThemeColorShadeAlpha(colorid, -80, alpha_offs);
- }
- ui_menu_arrows(x1, y1, x2, y2, asp);
- /* end menu double arrow */
- break;
- }
-}
-
-static void ui_roundshaded_flat(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- float rad, maxrad;
- int align= (flag & UI_BUT_ALIGN);
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- /* rounded corners */
- if (type == TEX) maxrad = 5.0;
- else maxrad= 10.0;
-
- rad= (y2-y1)/2.0;
- if (rad>(x2-x1)/2) rad = (x2-x1)/2;
- if (maxrad) {
- if (rad > maxrad) rad = maxrad;
- }
- /* end rounded corners */
-
- /* alignment */
- if(align) {
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- uiSetRoundBox(12);
- break;
- case UI_BUT_ALIGN_DOWN:
- uiSetRoundBox(3);
- break;
- case UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(6);
- break;
- case UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(9);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(1);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(2);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(8);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(4);
- break;
-
- default:
- uiSetRoundBox(0);
- break;
- }
- }
- else {
- uiSetRoundBox(15);
- }
- /* end alignment */
-
- /* draw the base button */
- round_button_flat(colorid, asp, x1, y1, x2, y2, flag, rad);
-
- /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
- switch(type) {
- case TOG:
- case TOGN:
- case TOG3:
- ui_draw_toggle_checkbox(flag, type, colorid, x1, y1, x2, y2);
- break;
- case NUM:
- /* side arrows */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, -70, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -70, alpha_offs);
- } else {
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, -40, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -20, alpha_offs);
- }
-
- ui_num_arrows(x1, y1, x2, y2, asp);
- /* end side arrows */
- break;
- }
-}
-
-/* roundshaded theme callback */
-static void ui_draw_roundshaded(int type, int colorid, float aspect, float x1, float y1, float x2, float y2, int flag)
-{
-
- switch(type) {
- case TOG:
- case TOGN:
- case TOG3:
- case SLI:
- case NUMSLI:
- case HSVSLI:
- case TEX:
- case IDPOIN:
- case NUM:
- ui_roundshaded_flat(type, colorid, aspect, x1, y1, x2, y2, flag);
- break;
- case ICONROW:
- case ICONTEXTROW:
- case MENU:
- default:
- ui_roundshaded_button(type, colorid, aspect, x1, y1, x2, y2, flag);
- }
-
-}
-
-/* button/popup menu/iconrow drawing code */
-static void ui_default_button(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- int align= (flag & UI_BUT_ALIGN);
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- if(align) {
-
- /* *** BOTTOM OUTER SUNKEN EFFECT *** */
- if (!((align == UI_BUT_ALIGN_DOWN) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) {
- glEnable(GL_BLEND);
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
- glDisable(GL_BLEND);
- }
- /* *** END BOTTOM OUTER SUNKEN EFFECT *** */
-
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- uiSetRoundBox(12);
-
- /* last arg in shaded_button() determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN:
- uiSetRoundBox(3);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(6);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(9);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(1);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(2);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(8);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(4);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- default:
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 1);
- break;
- }
- }
- else {
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
-
- /* BOTTOM OUTER SUNKEN EFFECT */
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
-
- /* LEFT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
-
- glDisable(GL_BLEND);
-
- uiSetRoundBox(15);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- }
-
- /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
- switch(type) {
- case ICONROW:
- case ICONTEXTROW:
- /* DARKENED AREA */
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, 30);
- glRectf(x2-9, y1, x2, y2);
-
- glDisable(GL_BLEND);
- /* END DARKENED AREA */
-
- /* ICONROW DOUBLE-ARROW */
- UI_ThemeColorShadeAlpha(colorid, -80, alpha_offs);
- ui_iconrow_arrows(x1, y1, x2, y2);
- /* END ICONROW DOUBLE-ARROW */
- break;
- case MENU:
- /* DARKENED AREA */
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, 30);
- glRectf(x2-18, y1, x2, y2);
-
- glDisable(GL_BLEND);
- /* END DARKENED AREA */
-
- /* MENU DOUBLE-ARROW */
- UI_ThemeColorShadeAlpha(colorid, -80, alpha_offs);
- ui_menu_arrows(x1, y1, x2, y2, asp);
- /* MENU DOUBLE-ARROW */
- break;
- }
-}
-
-/* number/text field drawing code */
-static void ui_default_flat(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- int align= (flag & UI_BUT_ALIGN);
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- if(align) {
-
- /* *** BOTTOM OUTER SUNKEN EFFECT *** */
- if (!((align == UI_BUT_ALIGN_DOWN) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) {
- glEnable(GL_BLEND);
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
- glDisable(GL_BLEND);
- }
- /* *** END BOTTOM OUTER SUNKEN EFFECT *** */
-
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- uiSetRoundBox(12);
-
- /* last arg in shaded_button() determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN:
- uiSetRoundBox(3);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(6);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(9);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(1);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(2);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(8);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(4);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- default:
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 1);
- break;
- }
- }
- else {
-
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
-
- /* BOTTOM OUTER SUNKEN EFFECT */
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
-
- /* LEFT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
-
- glDisable(GL_BLEND);
-
- uiSetRoundBox(15);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- }
-
- /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
- switch(type) {
- case NUM:
- case NUMABS:
- /* SIDE ARROWS */
- /* left */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, -80, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -80, alpha_offs);
- } else {
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, -45, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -20, alpha_offs);
- }
-
- ui_num_arrows(x1, y1, x2, y2, asp);
- /* END SIDE ARROWS */
- }
-}
-
-/* default theme callback */
-static void ui_draw_default(int type, int colorid, float aspect, float x1, float y1, float x2, float y2, int flag)
-{
-
- switch(type) {
- case TEX:
- case IDPOIN:
- case NUM:
- case NUMABS:
- ui_default_flat(type, colorid, aspect, x1, y1, x2, y2, flag);
- break;
- case ICONROW:
- case ICONTEXTROW:
- case MENU:
- default:
- ui_default_button(type, colorid, aspect, x1, y1, x2, y2, flag);
- }
-
-}
-
-
-/* *************** OLDSKOOL THEME ***************** */
-
-static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1)
-{
- float vec[2];
-
- glBegin(GL_LINE_LOOP);
- vec[0]= x1+asp1; vec[1]= y1-asp1;
- glVertex2fv(vec);
- vec[0]= x2-asp1;
- glVertex2fv(vec);
- vec[0]= x2+asp1; vec[1]= y1+asp1;
- glVertex2fv(vec);
- vec[1]= y2-asp1;
- glVertex2fv(vec);
- vec[0]= x2-asp1; vec[1]= y2+asp1;
- glVertex2fv(vec);
- vec[0]= x1+asp1;
- glVertex2fv(vec);
- vec[0]= x1-asp1; vec[1]= y2-asp1;
- glVertex2fv(vec);
- vec[1]= y1+asp1;
- glVertex2fv(vec);
- glEnd();
-
-}
-
-
-static void ui_draw_oldskool(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -40);
- else UI_ThemeColorShade(colorid, -30);
- }
- else {
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, +30);
- else UI_ThemeColorShade(colorid, +20);
- }
-
- glRectf(x1+1, y1+1, x2-1, y2-1);
-
- x1+= asp;
- x2-= asp;
- y1+= asp;
- y2-= asp;
-
- /* below */
- if(flag & UI_SELECT) UI_ThemeColorShade(colorid, 0);
- else UI_ThemeColorShade(colorid, -30);
- fdrawline(x1, y1, x2, y1);
-
- /* right */
- fdrawline(x2, y1, x2, y2);
-
- /* top */
- if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -30);
- else UI_ThemeColorShade(colorid, 0);
- fdrawline(x1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1, x1, y2);
-
- /* outline */
- glColor3ub(0,0,0);
- ui_draw_outlineX(x1, y1, x2, y2, asp);
-
-
- /* special type decorations */
- switch(type) {
- case NUM:
- case NUMABS:
- if(flag & UI_SELECT) UI_ThemeColorShadeAlpha(colorid, -60, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -30, alpha_offs);
- ui_num_arrows(x1, y1, x2, y2, asp);
- break;
-
- case ICONROW:
- case ICONTEXTROW:
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, 0, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -10, alpha_offs);
- glRectf(x2-9, y1+asp, x2-asp, y2-asp);
-
- UI_ThemeColorShadeAlpha(colorid, -50, alpha_offs);
- ui_iconrow_arrows(x1, y1, x2, y2);
- break;
-
- case MENU:
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, 0, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -10, alpha_offs);
- glRectf(x2-17, y1+asp, x2-asp, y2-asp);
-
- UI_ThemeColorShadeAlpha(colorid, -50, alpha_offs);
- ui_menu_arrows(x1, y1, x2, y2, asp);
- break;
- }
-
-}
-
-static void ui_draw_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- float rad, maxrad=7.0;
- int align= (flag & UI_BUT_ALIGN), curshade;
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- /* rounded corners */
- rad= (y2-y1)/2.0;
- if (rad>(x2-x1)/2) rad = (x2-x1)/2;
- if (maxrad) {
- if (rad > maxrad) rad = maxrad;
- }
- /* end rounded corners */
-
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) curshade= -40;
- else curshade= -30;
- }
- else {
- if(flag & UI_ACTIVE) curshade= 30;
- else curshade= +20;
- }
-
- UI_ThemeColorShade(colorid, curshade);
-
- /* alignment */
- if(align) {
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- uiSetRoundBox(12);
- break;
- case UI_BUT_ALIGN_DOWN:
- uiSetRoundBox(3);
- break;
- case UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(6);
- break;
- case UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(9);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(1);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(2);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(8);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(4);
- break;
-
- default:
- uiSetRoundBox(0);
- break;
- }
- }
- else {
- uiSetRoundBox(15);
- }
- /* end alignment */
-
- /* draw the base button */
- round_button_flat(colorid, asp, x1, y1, x2, y2, flag, rad);
-
- /* special type decorations */
- switch(type) {
- case TOG:
- case TOGN:
- case TOG3:
- ui_draw_toggle_checkbox(flag, type, colorid, x1, y1, x2, y2);
- break;
- case NUM:
- case NUMABS:
- UI_ThemeColorShadeAlpha(colorid, curshade-60, alpha_offs);
- ui_num_arrows(x1, y1, x2, y2, asp);
- break;
-
- case ICONROW:
- case ICONTEXTROW:
- UI_ThemeColorShadeAlpha(colorid, curshade-60, alpha_offs);
- ui_iconrow_arrows(x1, y1, x2, y2);
- break;
-
- case MENU:
- case BLOCK:
- UI_ThemeColorShadeAlpha(colorid, curshade-60, alpha_offs);
- ui_menu_arrows(x1, y1, x2, y2, asp);
- break;
- }
-}
-
-/* *************** MINIMAL THEME ***************** */
-
-// theme can define an embosfunc and sliderfunc, text+icon drawing is standard, no theme.
-
-
-
-/* super minimal button as used in logic menu */
-static void ui_draw_minimal(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- /* too much space between buttons */
-
- if (type==TEX || type==IDPOIN) {
- x1+= asp;
- x2-= (asp*2);
- //y1+= asp;
- y2-= asp;
- } else {
- /* Less space between buttons looks nicer */
- y2-= asp;
- x2-= asp;
- }
-
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -40);
- else UI_ThemeColorShade(colorid, -30);
- }
- else {
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, +20);
- else UI_ThemeColorShade(colorid, +10);
- }
-
- glRectf(x1, y1, x2, y2);
-
- if (type==TEX || type==IDPOIN) {
- UI_ThemeColorShade(colorid, -60);
-
- /* top */
- fdrawline(x1, y2, x2, y2);
- /* left */
- fdrawline(x1, y1, x1, y2);
-
-
- /* text underline, some */
- UI_ThemeColorShade(colorid, +50);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0x8888);
- fdrawline(x1+(asp*2), y1+(asp*3), x2-(asp*2), y1+(asp*3));
- glDisable(GL_LINE_STIPPLE);
-
-
- UI_ThemeColorShade(colorid, +60);
- /* below */
- fdrawline(x1, y1, x2, y1);
- /* right */
- fdrawline(x2, y1, x2, y2);
-
- } else {
- if(flag & UI_SELECT) {
- UI_ThemeColorShade(colorid, -60);
-
- /* top */
- fdrawline(x1, y2, x2, y2);
- /* left */
- fdrawline(x1, y1, x1, y2);
- UI_ThemeColorShade(colorid, +40);
-
- /* below */
- fdrawline(x1, y1, x2, y1);
- /* right */
- fdrawline(x2, y1, x2, y2);
- }
- else {
- UI_ThemeColorShade(colorid, +40);
-
- /* top */
- fdrawline(x1, y2, x2, y2);
- /* left */
- fdrawline(x1, y1, x1, y2);
-
- UI_ThemeColorShade(colorid, -60);
- /* below */
- fdrawline(x1, y1, x2, y1);
- /* right */
- fdrawline(x2, y1, x2, y2);
- }
- }
-
- /* special type decorations */
- switch(type) {
- case NUM:
- case NUMABS:
- if(flag & UI_SELECT) UI_ThemeColorShadeAlpha(colorid, -60, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -30, alpha_offs);
- ui_num_arrows(x1, y1, x2, y2, asp);
- break;
-
- case ICONROW:
- case ICONTEXTROW:
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, 0, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -10, alpha_offs);
- glRectf(x2-9, y1+asp, x2-asp, y2-asp);
-
- UI_ThemeColorShadeAlpha(colorid, -50, alpha_offs);
- ui_iconrow_arrows(x1, y1, x2, y2);
- break;
-
- case MENU:
- case BLOCK:
- if(flag & UI_ACTIVE) UI_ThemeColorShadeAlpha(colorid, 0, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -10, alpha_offs);
- glRectf(x2-17, y1+asp, x2-asp, y2-asp);
-
- UI_ThemeColorShadeAlpha(colorid, -50, alpha_offs);
- ui_menu_arrows(x1, y1, x2, y2, asp);
- break;
- }
-
-
-}
-
-
-/* fac is the slider handle position between x1 and x2 */
-static void ui_draw_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag)
-{
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
- float maxrad= 10.0;
- float rad;
- int origround, round = uiGetRoundBox();
-
- rad= (y2-y1)/2.0;
- if (rad>(x2-x1)/2) rad = (x2-x1)/2;
- if (rad > maxrad) rad = maxrad;
-
- if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -75);
- else UI_ThemeColorShade(colorid, -45);
-
- origround = round;
- round &= ~(2|4);
- uiSetRoundBox(round);
-
- if (fac < rad) {
- /* if slider end is in the left end cap */
- float ofsy;
- float start_rad;
-
- start_rad = fac;
- ofsy = (origround!=0) ? ((rad - fac) * 0.5) : 0.f; /* shrink in Y if rounded but */
-
- gl_round_box(GL_POLYGON, x1, y1+ofsy, x1+fac, y2-ofsy, start_rad);
-
- } else if ( (fac >= rad) && (x1+fac < x2 - rad) ) {
- /* if the slider is in the middle */
-
- gl_round_box(GL_POLYGON, x1, y1, x1+fac, y2, rad);
-
- } else if (x1+fac >= x2-rad) {
- /* if the slider is in the right end cap */
- float extx, ofsy;
- float end_rad;
-
- /* draw the full slider area at 100% */
- uiSetRoundBox(origround);
- gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad);
-
- /* don't draw anything else if the slider is completely full */
- if (x2 - (x1+fac) < 0.05f)
- return;
-
- /* tricky to trim off right end curve by drawing over it */
- extx = ((x1 + fac) - (x2 - rad)) * aspect; /* width of extension bit */
- end_rad = rad - extx - 1.0;
- ofsy = (origround!=0) ? (extx * 0.4) : 0.f; /* shrink in Y if rounded but */
-
- if (end_rad > 1.0) {
-
- if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -20);
- else UI_ThemeColorShade(colorid, -0);
-
- round = origround;
- round &= ~(1|8);
- uiSetRoundBox(round);
- gl_round_box(GL_POLYGON, x1+fac-1.0, y1+ofsy, x2-1.0, y2-ofsy, end_rad);
- }
-
- /* trace over outline again, to cover up inaccuracies */
- UI_ThemeColorBlendShadeAlpha(TH_BUT_OUTLINE, TH_BACK, 0.1, -30, alpha_offs);
- uiSetRoundBox(origround);
- uiRoundRectFakeAA(x1, y1, x2, y2, rad, aspect);
- }
-
-
-
-}
-
-/* ************** STANDARD MENU DRAWING FUNCTION ************* */
-
-
-static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
-{
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
-
- /* right quad */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glVertex2f(maxx, maxy-0.3*shadsize);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx+shadsize, maxy-0.75*shadsize);
- glVertex2f(maxx+shadsize, miny);
- glEnd();
-
- /* corner shape */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx+shadsize, miny);
- glVertex2f(maxx+0.7*shadsize, miny-0.7*shadsize);
- glVertex2f(maxx, miny-shadsize);
- glEnd();
-
- /* bottom quad */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(minx+0.3*shadsize, miny);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx, miny-shadsize);
- glVertex2f(minx+0.5*shadsize, miny-shadsize);
- glEnd();
-
- glDisable(GL_BLEND);
- glShadeModel(GL_FLAT);
-}
-
-void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
-{
- /* accumulated outline boxes to make shade not linear, is more pleasant */
- ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20*alpha)>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40*alpha)>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80*alpha)>>8);
-
-}
-
-// background for pulldowns, pullups, and other drawing temporal menus....
-// has to be made themable still (now only color)
-
-void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction)
-{
- char col[4];
- int rounded = ELEM(UI_GetThemeValue(TH_BUT_DRAWTYPE), TH_ROUNDED, TH_ROUNDSHADED);
-
- UI_GetThemeColor4ubv(TH_MENU_BACK, col);
-
- if (rounded) {
- if (flag & UI_BLOCK_POPUP) {
- uiSetRoundBox(15);
- miny -= 4.0;
- maxy += 4.0;
- }
- else if (direction == UI_DOWN) {
- uiSetRoundBox(12);
- miny -= 4.0;
- } else if (direction == UI_TOP) {
- uiSetRoundBox(3);
- maxy += 4.0;
- } else {
- uiSetRoundBox(0);
- }
- }
-
- if( (flag & UI_BLOCK_NOSHADOW)==0) {
- /* accumulated outline boxes to make shade not linear, is more pleasant */
- ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20*col[3])>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40*col[3])>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80*col[3])>>8);
- }
- glEnable(GL_BLEND);
- glColor4ubv((GLubyte *)col);
-
- if (rounded) {
- gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, 4.0);
- } else {
- glRectf(minx, miny, maxx, maxy);
- }
- glDisable(GL_BLEND);
-}
-
-/* pulldown menu item */
-static void ui_draw_pulldown_item(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- char col[4];
-
- UI_GetThemeColor4ubv(TH_MENU_BACK, col);
- if(col[3]!=255) {
- glEnable(GL_BLEND);
- }
-
- if((flag & UI_ACTIVE) && type!=LABEL) {
- UI_ThemeColor4(TH_MENU_HILITE);
- glRectf(x1, y1, x2, y2);
-
-
- } else {
- UI_ThemeColor4(colorid); // is set at TH_MENU_ITEM when pulldown opened.
- glRectf(x1, y1, x2, y2);
- }
-
- glDisable(GL_BLEND);
-}
-
-/* pulldown menu calling button */
-static void ui_draw_pulldown_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- if(flag & UI_ACTIVE) {
- UI_ThemeColor(TH_MENU_HILITE);
-
- uiSetRoundBox(15);
- gl_round_box(GL_POLYGON, x1, y1+3, x2, y2-3, 7.0);
-
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- gl_round_box(GL_LINE_LOOP, x1, y1+3, x2, y2-3, 7.0);
- glDisable( GL_LINE_SMOOTH );
- glDisable( GL_BLEND );
-
- } else {
- UI_ThemeColor(colorid); // is set at TH_MENU_ITEM when pulldown opened.
- glRectf(x1-1, y1+2, x2+1, y2-2);
- }
-
-}
-
/* ************** TEXT AND ICON DRAWING FUNCTIONS ************* */
#define BUT_TEXT_NORMAL 0
@@ -2373,7 +753,7 @@ void ui_draw_text_icon(uiBut *but)
if( BTST( sp[1], but->bitnr )) tog3= 1;
}
- ui_tog3_invert(but->x1,but->y1,but->x2,but->y2, tog3);
+// ui_tog3_invert(but->x1,but->y1,but->x2,but->y2, tog3);
if (tog3) glColor3ub(255, 255, 0);
}
@@ -2393,42 +773,11 @@ void ui_draw_text_icon(uiBut *but)
}
}
-static void ui_draw_but_COL(uiBut *but)
-{
- float col[3];
- char colr, colg, colb;
-
- ui_get_but_vectorf(but, col);
-
- colr= floor(255.0*col[0]+0.5);
- colg= floor(255.0*col[1]+0.5);
- colb= floor(255.0*col[2]+0.5);
-
- /* exception... hrms, but can't simply use the emboss callback for this now. */
- /* this button type needs review, and nice integration with rest of API here */
- /* XXX 2.50 bad U global access */
- if(but->embossfunc == ui_draw_round) {
- char *cp= UI_ThemeGetColorPtr(U.themes.first, 0, TH_CUSTOM);
- cp[0]= colr; cp[1]= colg; cp[2]= colb;
- but->flag &= ~UI_SELECT;
- but->embossfunc(but->type, TH_CUSTOM, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
- }
- else
- {
-
- glColor3ub(colr, colg, colb);
- glRectf((but->x1), (but->y1), (but->x2), (but->y2));
- glColor3ub(0, 0, 0);
- fdrawbox((but->x1), (but->y1), (but->x2), (but->y2));
- }
-}
-
-
+#if 0
#ifdef INTERNATIONAL
static void ui_draw_but_CHARTAB(uiBut *but)
{
/* XXX 2.50 bad global access */
-#if 0
/* Some local variables */
float sx, sy, ex, ey;
float width, height;
@@ -2607,12 +956,12 @@ static void ui_draw_but_CHARTAB(uiBut *but)
{
uiSetCurFont(but->block, UI_HELV);
}
-#endif
}
#endif // INTERNATIONAL
+#endif
-static void ui_draw_but_COLORBAND(uiBut *but)
+void ui_draw_but_COLORBAND(uiBut *but)
{
ColorBand *coba;
CBData *cbd;
@@ -2739,7 +1088,7 @@ static void ui_draw_but_COLORBAND(uiBut *but)
glEnd();
}
-static void ui_draw_but_NORMAL(uiBut *but)
+void ui_draw_but_NORMAL(uiBut *but)
{
static GLuint displist=0;
int a, old[8];
@@ -2841,7 +1190,7 @@ static void ui_draw_but_curve_grid(uiBut *but, float zoomx, float zoomy, float o
}
-static void ui_draw_but_CURVE(ARegion *ar, uiBut *but)
+void ui_draw_but_CURVE(ARegion *ar, uiBut *but)
{
CurveMapping *cumap;
CurveMap *cuma;
@@ -2992,15 +1341,8 @@ static void ui_draw_but_CURVE(ARegion *ar, uiBut *but)
fdrawbox(but->x1, but->y1, but->x2, but->y2);
}
-static void ui_draw_sepr(uiBut *but)
-{
- float y = but->y1 + (but->y2 - but->y1)*0.5;
-
- UI_ThemeColorBlend(TH_MENU_TEXT, TH_MENU_BACK, 0.85);
- fdrawline(but->x1, y, but->x2, y);
-}
-static void ui_draw_roundbox(uiBut *but)
+void ui_draw_roundbox(uiBut *but)
{
glEnable(GL_BLEND);
@@ -3012,194 +1354,58 @@ static void ui_draw_roundbox(uiBut *but)
glDisable(GL_BLEND);
}
+/* ****************************************************** */
-/* nothing! */
-static void ui_draw_nothing(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-}
-/* minimal drawing for table items */
-static void ui_draw_table(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
{
- int background= 1;
- int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
-
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) glColor4f(0, 0, 0, 0.2f);
- else glColor4f(0, 0, 0, 0.1f);
- }
- else {
- if(flag & UI_ACTIVE) glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
- else background= 0;
- }
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
- if(background) {
- glEnable(GL_BLEND);
- glRectf(x1, y1, x2, y2);
- glDisable(GL_BLEND);
- }
+ /* right quad */
+ glBegin(GL_POLYGON);
+ glColor4ub(0, 0, 0, alpha);
+ glVertex2f(maxx, miny);
+ glVertex2f(maxx, maxy-0.3*shadsize);
+ glColor4ub(0, 0, 0, 0);
+ glVertex2f(maxx+shadsize, maxy-0.75*shadsize);
+ glVertex2f(maxx+shadsize, miny);
+ glEnd();
- /* special type decorations */
- switch(type) {
- case NUM:
- case NUMABS:
- if(flag & UI_SELECT) UI_ThemeColorShadeAlpha(colorid, -120, alpha_offs);
- else UI_ThemeColorShadeAlpha(colorid, -90, alpha_offs);
- ui_num_arrows(x1, y1, x2, y2, asp);
- break;
-
- case TOG:
- ui_checkmark_box(colorid, x1, y1, x2, y2);
-
- if(flag & UI_SELECT) {
- UI_ThemeColorShadeAlpha(colorid, -140, alpha_offs);
- ui_checkmark(x1, y1, x2, y2);
- }
- break;
-
- case ICONROW:
- case ICONTEXTROW:
- UI_ThemeColorShadeAlpha(colorid, -120, alpha_offs);
- ui_iconrow_arrows(x1, y1, x2, y2);
- break;
-
- case MENU:
- case BLOCK:
- UI_ThemeColorShadeAlpha(colorid, -120, alpha_offs);
- ui_menu_arrows(x1, y1, x2, y2, asp);
- break;
- }
-}
-
-/* ************** EXTERN, called from interface.c ************* */
-/* ************** MAIN CALLBACK FUNCTION ************* */
-
-void ui_set_embossfunc(uiBut *but, int drawtype)
-{
- // this aded for evaluating textcolor for example
- but->dt= drawtype;
-
- // not really part of standard minimal themes, just make sure it is set
- but->sliderfunc= ui_draw_slider;
-
- // standard builtin first:
- if(but->type==LABEL || but->type==ROUNDBOX) but->embossfunc= ui_draw_nothing;
- else if(ELEM(but->type, PULLDOWN, HMENU) && !(but->block->flag & UI_BLOCK_LOOP))
- but->embossfunc= ui_draw_pulldown_round;
- else if(drawtype==UI_EMBOSSM) but->embossfunc= ui_draw_minimal;
- else if(drawtype==UI_EMBOSSN) but->embossfunc= ui_draw_nothing;
- else if(drawtype==UI_EMBOSSP) but->embossfunc= ui_draw_pulldown_item;
- else if(drawtype==UI_EMBOSSR) but->embossfunc= ui_draw_round;
- else if(drawtype==UI_EMBOSST) but->embossfunc= ui_draw_table;
- else {
- int theme= UI_GetThemeValue(TH_BUT_DRAWTYPE);
-
- switch(theme) {
-
- case TH_SHADED:
- but->embossfunc= ui_draw_default;
- break;
- case TH_ROUNDED:
- but->embossfunc= ui_draw_round;
- break;
- case TH_OLDSKOOL:
- but->embossfunc= ui_draw_oldskool;
- break;
- case TH_MINIMAL:
- but->embossfunc= ui_draw_minimal;
- break;
- case TH_ROUNDSHADED:
- default:
- but->embossfunc= ui_draw_roundshaded;
- // but->sliderfunc= ui_default_slider;
- break;
- }
- }
+ /* corner shape */
+ glBegin(GL_POLYGON);
+ glColor4ub(0, 0, 0, alpha);
+ glVertex2f(maxx, miny);
+ glColor4ub(0, 0, 0, 0);
+ glVertex2f(maxx+shadsize, miny);
+ glVertex2f(maxx+0.7*shadsize, miny-0.7*shadsize);
+ glVertex2f(maxx, miny-shadsize);
+ glEnd();
+
+ /* bottom quad */
+ glBegin(GL_POLYGON);
+ glColor4ub(0, 0, 0, alpha);
+ glVertex2f(minx+0.3*shadsize, miny);
+ glVertex2f(maxx, miny);
+ glColor4ub(0, 0, 0, 0);
+ glVertex2f(maxx, miny-shadsize);
+ glVertex2f(minx+0.5*shadsize, miny-shadsize);
+ glEnd();
- // note: if you want aligning, adapt the call uiBlockEndAlign in interface.c
+ glDisable(GL_BLEND);
+ glShadeModel(GL_FLAT);
}
-void ui_draw_but(ARegion *ar, uiBut *but)
+void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
{
- double value;
- float x1, x2, y1, y2, fac;
- int type;
-
- if(but==NULL) return;
-
- if(1) {//but->block->flag & UI_BLOCK_2_50) {
- extern void ui_draw_but_new(ARegion *ar, uiBut *but); // XXX
-
- ui_draw_but_new(ar, but);
- return;
- }
-
- switch (but->type) {
-
- case NUMSLI:
- case HSVSLI:
- type= (but->editstr)? TEX: but->type;
- but->embossfunc(type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
-
- x1= but->x1;
- x2= but->x2;
- y1= but->y1;
- y2= but->y2;
-
- value= ui_get_but_val(but);
- fac= (value-but->softmin)*(x2-x1)/(but->softmax - but->softmin);
-
- but->sliderfunc(but->themecol, fac, but->aspect, x1, y1, x2, y2, but->flag);
- ui_draw_text_icon(but);
- break;
-
- case SEPR:
- ui_draw_sepr(but);
- break;
-
- case COL:
- ui_draw_but_COL(but); // black box with color
- break;
-
- case HSVCUBE:
- //ui_draw_but_HSVCUBE(but); // box for colorpicker, three types
- break;
-
-#ifdef INTERNATIONAL
- case CHARTAB:
- value= ui_get_but_val(but);
- ui_draw_but_CHARTAB(but);
- break;
-#endif
-
- case LINK:
- case INLINK:
- ui_draw_icon(but, but->icon, 0);
- break;
-
- case ROUNDBOX:
- ui_draw_roundbox(but);
- break;
-
- case BUT_COLORBAND:
- ui_draw_but_COLORBAND(but);
- break;
- case BUT_NORMAL:
- ui_draw_but_NORMAL(but);
- break;
- case BUT_CURVE:
- ui_draw_but_CURVE(ar, but);
- break;
-
- default:
- type= (but->editstr)? TEX: but->type;
- but->embossfunc(type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
- ui_draw_text_icon(but);
+ /* accumulated outline boxes to make shade not linear, is more pleasant */
+ ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20*alpha)>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40*alpha)>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80*alpha)>>8);
- }
}
+
void ui_dropshadow(rctf *rct, float radius, float aspect, int select)
{
float rad;