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authorCampbell Barton <ideasman42@gmail.com>2013-03-09 07:46:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-09 07:46:30 +0400
commitddddb7bab173b040342ef99270ee71ae076d45e8 (patch)
tree1d2f91c15982ff3ce1d4431d9a96b1277e50d84d /source/blender/editors/interface/interface_draw.c
parent9e1ead1940f084c24b3751a1a52e40f40c3c4df1 (diff)
code cleanup: favor braces when blocks have mixed brace use.
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c22
1 files changed, 16 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 55253336f6c..be57357b6e5 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -97,7 +97,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(maxx, miny + rad);
}
- else glVertex2f(maxx, miny);
+ else {
+ glVertex2f(maxx, miny);
+ }
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
@@ -107,7 +109,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(maxx - rad, maxy);
}
- else glVertex2f(maxx, maxy);
+ else {
+ glVertex2f(maxx, maxy);
+ }
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
@@ -117,7 +121,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(minx, maxy - rad);
}
- else glVertex2f(minx, maxy);
+ else {
+ glVertex2f(minx, maxy);
+ }
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
@@ -127,7 +133,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(minx + rad, miny);
}
- else glVertex2f(minx, miny);
+ else {
+ glVertex2f(minx, miny);
+ }
glEnd();
}
@@ -1292,8 +1300,10 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
glEndList();
}
- else glCallList(displist);
-
+ else {
+ glCallList(displist);
+ }
+
/* restore */
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);