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authorMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
commitbd3a1b9490d96ca00748f405037379b743744877 (patch)
treeaed8ff42fb92cc78de6729cd6d90c3c5ee9ad8ca /source/blender/editors/interface/interface_draw.c
parentc1dc078840541bd64f95fdeca52267c75a061e04 (diff)
OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change... Part of T49043
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 3162584e910..bf14ed9df94 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -645,7 +645,7 @@ static void histogram_draw_one(
/* curve outline */
glLineWidth(1.5);
- immBegin(GL_LINE_STRIP, res);
+ immBegin(PRIM_LINE_STRIP, res);
for (int i = 0; i < res; i++) {
float x2 = x + i * (w / (float)res);
immVertex2f(pos_attrib, x2, y + (data[i] * h));
@@ -654,7 +654,7 @@ static void histogram_draw_one(
}
else {
/* under the curve */
- immBegin(GL_TRIANGLE_STRIP, res * 2);
+ immBegin(PRIM_TRIANGLE_STRIP, res * 2);
immVertex2f(pos_attrib, x, y);
immVertex2f(pos_attrib, x, y + (data[0] * h));
for (int i = 1; i < res; i++) {
@@ -668,7 +668,7 @@ static void histogram_draw_one(
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.25f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- immBegin(GL_LINE_STRIP, res);
+ immBegin(PRIM_LINE_STRIP, res);
for (int i = 0; i < res; i++) {
float x2 = x + i * (w / (float)res);
immVertex2f(pos_attrib, x2, y + (data[i] * h));
@@ -728,7 +728,7 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
}
- immBegin(GL_LINES, 4);
+ immBegin(PRIM_LINES, 4);
immVertex2f(pos, rect.xmin, rect.ymin + fac * h);
immVertex2f(pos, rect.xmax, rect.ymin + fac * h);
@@ -853,7 +853,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
/* draw grid lines here */
- immBegin(GL_LINES, 12);
+ immBegin(PRIM_LINES, 12);
for (int i = 0; i < 6; i++) {
immVertex2f(pos, rect.xmin + 22, yofs + (i * 0.2f) * h);
@@ -864,7 +864,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* 3 vertical separation */
if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA) {
- immBegin(GL_LINES, 4);
+ immBegin(PRIM_LINES, 4);
for (int i = 1; i < 3; i++) {
immVertex2f(pos, rect.xmin + i * w3, rect.ymin);
@@ -875,7 +875,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
}
/* separate min max zone on the right */
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, rect.xmin + w, rect.ymin);
immVertex2f(pos, rect.xmin + w, rect.ymax);
immEnd();
@@ -883,7 +883,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* 16-235-240 level in case of ITU-R BT601/709 */
immUniformColor4f(1.0f, 0.4f, 0.0f, 0.2f);
if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) {
- immBegin(GL_LINES, 8);
+ immBegin(PRIM_LINES, 8);
immVertex2f(pos, rect.xmin + 22, yofs + h * 16.0f / 255.0f);
immVertex2f(pos, rect.xmax + 1, yofs + h * 16.0f / 255.0f);
@@ -901,7 +901,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
}
/* 7.5 IRE black point level for NTSC */
if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, rect.xmin, yofs + h * 0.075f);
immVertex2f(pos, rect.xmax + 1, yofs + h * 0.075f);
immEnd();
@@ -930,7 +930,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
CLAMP(min, rect.ymin, rect.ymax);
CLAMP(max, rect.ymin, rect.ymax);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, rect.xmax - 3, min);
immVertex2f(pos, rect.xmax - 3, max);
immEnd();
@@ -984,7 +984,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
CLAMP(min, rect.ymin, rect.ymax);
CLAMP(max, rect.ymin, rect.ymax);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, rect.xmin + w + 2 + c * 2, min);
immVertex2f(pos, rect.xmin + w + 2 + c * 2, max);
immEnd();
@@ -1028,7 +1028,7 @@ static void vectorscope_draw_target(unsigned int pos, float centerx, float cente
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.12f);
dangle = DEG2RADF(2.5f);
dampli = 2.5f / 200.0f;
- immBegin(GL_LINE_LOOP, 4);
+ immBegin(PRIM_LINE_LOOP, 4);
immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
@@ -1040,22 +1040,22 @@ static void vectorscope_draw_target(unsigned int pos, float centerx, float cente
dampli = 0.2f * tampli;
dangle2 = DEG2RADF(5.0f);
dampli2 = 0.5f * dampli;
- immBegin(GL_LINE_STRIP, 3);
+ immBegin(PRIM_LINE_STRIP, 3);
immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle + dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle + dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli + dampli, tangle + dangle - dangle2));
immEnd();
- immBegin(GL_LINE_STRIP, 3);
+ immBegin(PRIM_LINE_STRIP, 3);
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle + dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle + dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli - dampli, tangle + dangle - dangle2));
immEnd();
- immBegin(GL_LINE_STRIP, 3);
+ immBegin(PRIM_LINE_STRIP, 3);
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle - dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle - dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli - dampli, tangle - dangle + dangle2));
immEnd();
- immBegin(GL_LINE_STRIP, 3);
+ immBegin(PRIM_LINE_STRIP, 3);
immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle - dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle - dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli + dampli, tangle - dangle + dangle2));
@@ -1110,7 +1110,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
/* draw grid elements */
/* cross */
- immBegin(GL_LINES, 4);
+ immBegin(PRIM_LINES, 4);
immVertex2f(pos, centerx - (diam * 0.5f) - 5, centery);
immVertex2f(pos, centerx + (diam * 0.5f) + 5, centery);
@@ -1123,7 +1123,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
/* circles */
for (int j = 0; j < 5; j++) {
const int increment = 15;
- immBegin(GL_LINE_LOOP, (int)(360 / increment));
+ immBegin(PRIM_LINE_LOOP, (int)(360 / increment));
for (int i = 0; i <= 360 - increment; i += increment) {
const float a = DEG2RADF((float)i);
const float r = (j + 1) * 0.1f;
@@ -1134,7 +1134,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
/* skin tone line */
immUniformColor4f(1.0f, 0.4f, 0.0f, 0.2f);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5f, skin_rad));
immVertex2f(pos, polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1f, skin_rad));
immEnd();
@@ -1171,7 +1171,7 @@ static void ui_draw_colorband_handle_tri_hlight(unsigned int pos, float x1, floa
{
glEnable(GL_LINE_SMOOTH);
- immBegin(GL_LINE_STRIP, 3);
+ immBegin(PRIM_LINE_STRIP, 3);
immVertex2f(pos, x1 + halfwidth, y1);
immVertex2f(pos, x1, y1 + height);
immVertex2f(pos, x1 - halfwidth, y1);
@@ -1184,7 +1184,7 @@ static void ui_draw_colorband_handle_tri(unsigned int pos, float x1, float y1, f
{
glEnable(fill ? GL_POLYGON_SMOOTH : GL_LINE_SMOOTH);
- immBegin(fill ? GL_TRIANGLES : GL_LINE_LOOP, 3);
+ immBegin(fill ? PRIM_TRIANGLES : PRIM_LINE_LOOP, 3);
immVertex2f(pos, x1 + halfwidth, y1);
immVertex2f(pos, x1, y1 + height);
immVertex2f(pos, x1 - halfwidth, y1);
@@ -1224,14 +1224,14 @@ static void ui_draw_colorband_handle(
if (active || half_width < min_width) {
immUniformColor3ub(0, 0, 0);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, x, y1);
immVertex2f(pos, x, y2);
immEnd();
setlinestyle(active ? 2 : 1);
immUniformColor3ub(200, 200, 200);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, x, y1);
immVertex2f(pos, x, y2);
immEnd();
@@ -1327,7 +1327,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[1] = y1 + sizey_solid;
v2[1] = rect->ymax;
- immBegin(GL_TRIANGLE_STRIP, (sizex + 1) * 2);
+ immBegin(PRIM_TRIANGLE_STRIP, (sizex + 1) * 2);
for (int a = 0; a <= sizex; a++) {
float pos = ((float)a) / sizex;
do_colorband(coba, pos, colf);
@@ -1346,7 +1346,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[1] = y1;
v2[1] = y1 + sizey_solid;
- immBegin(GL_TRIANGLE_STRIP, (sizex + 1) * 2);
+ immBegin(PRIM_TRIANGLE_STRIP, (sizex + 1) * 2);
for (int a = 0; a <= sizex; a++) {
float pos = ((float)a) / sizex;
do_colorband(coba, pos, colf);
@@ -1378,14 +1378,14 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
glEnable(GL_BLEND);
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(position, x1, y1);
immVertex2f(position, x1 + sizex, y1);
immEnd();
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(position, x1, y1 - 1);
immVertex2f(position, x1 + sizex, y1 - 1);
immEnd();
@@ -1478,7 +1478,7 @@ static void ui_draw_but_curve_grid(unsigned int pos, const rcti *rect, float zoo
float line_count = floorf((rect->xmax - fx) / dx) + 1.0f +
floorf((rect->ymax - fy) / dy) + 1.0f;
- immBegin(GL_LINES, (int)line_count * 2);
+ immBegin(PRIM_LINES, (int)line_count * 2);
while (fx < rect->xmax) {
immVertex2f(pos, fx, rect->ymin);
immVertex2f(pos, fx, rect->ymax);
@@ -1587,7 +1587,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 1.0f);
/* axes */
gl_shaded_color((unsigned char *)wcol->inner, -50);
- immBegin(GL_LINES, 4);
+ immBegin(PRIM_LINES, 4);
immVertex2f(pos, rect->xmin, rect->ymin + zoomy * (-offsy));
immVertex2f(pos, rect->xmax, rect->ymin + zoomy * (-offsy));
immVertex2f(pos, rect->xmin + zoomx * (-offsx), rect->ymin);
@@ -1600,7 +1600,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
#if 0
if (cumap->flag & CUMA_DRAW_CFRA) {
immUniformColor3ub(0x60, 0xc0, 0x40);
- immBegin(GL_LINES, 2);
+ immBegin(PRIM_LINES, 2);
immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin);
immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax);
immEnd();
@@ -1609,7 +1609,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
/* sample option */
if (cumap->flag & CUMA_DRAW_SAMPLE) {
- immBegin(GL_LINES, 2); /* will draw one of the following 3 lines */
+ immBegin(PRIM_LINES, 2); /* will draw one of the following 3 lines */
if (but->a1 == UI_GRAD_H) {
float tsample[3];
float hsv[3];
@@ -1645,7 +1645,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
immUniformColor3ubv((unsigned char *)wcol->item);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- immBegin(GL_LINE_STRIP, (CM_TABLE+1) + 2);
+ immBegin(PRIM_LINE_STRIP, (CM_TABLE+1) + 2);
if (cuma->table == NULL)
curvemapping_changed(cumap, false);
@@ -1688,7 +1688,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
cmp = cuma->curve;
glPointSize(3.0f);
- immBegin(GL_POINTS, cuma->totpoint);
+ immBegin(PRIM_POINTS, cuma->totpoint);
for (int a = 0; a < cuma->totpoint; a++) {
float color[4];
if (cmp[a].flag & CUMA_SELECT)
@@ -1807,7 +1807,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
UI_GetThemeColor4fv(TH_MARKER_OUTLINE, col_outline);
/* Do stipple cross with geometry */
- immBegin(GL_LINES, 7*2*2);
+ immBegin(PRIM_LINES, 7*2*2);
float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f};
for (int axe = 0; axe < 2; ++axe) {
for (int i = 0; i < 7; ++i) {
@@ -1893,7 +1893,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
immUniformColor4ubv(but->col);
glEnable(GL_BLEND);
- immBegin(GL_TRIANGLE_FAN, 16);
+ immBegin(PRIM_TRIANGLE_FAN, 16);
for (int a = 0; a < 16; a++)
immVertex2f(pos, x + size * si[a], y + size * co[a]);
immEnd();
@@ -1901,7 +1901,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
immUniformColor4ub(0, 0, 0, 150);
glLineWidth(1);
glEnable(GL_LINE_SMOOTH);
- immBegin(GL_LINE_LOOP, 16);
+ immBegin(PRIM_LINE_LOOP, 16);
for (int a = 0; a < 16; a++)
immVertex2f(pos, x + size * si[a], y + size * co[a]);
immEnd();