diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-06-21 01:24:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-21 01:29:08 +0300 |
commit | 2cad07176178b5acc20091416dd80d4791950062 (patch) | |
tree | f77e126b658760c15fcd122f9e4fae3ea73607d8 /source/blender/editors/interface/interface_draw.c | |
parent | b30f3f6c19c9a791c8899d97d376df08baa3889e (diff) |
Fix dashed line drawing
The dash_factor wasn't being set in many places, having the graph editor
open for eg, caused box-select in the 3D view not to show dashes.
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 022c3b3cb51..7afdbe9d266 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -1526,6 +1526,7 @@ static void ui_draw_colorband_handle(uint shdr_pos, immUniformArray4fv( "colors", (float *)(float[][4]){{0.8f, 0.8f, 0.8f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); immUniform1f("dash_width", active ? 4.0f : 2.0f); + immUniform1f("dash_factor", 0.5f); immBegin(GPU_PRIM_LINES, 2); immVertex2f(shdr_pos, x, y1); |