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authorTon Roosendaal <ton@blender.org>2013-04-19 19:02:37 +0400
committerTon Roosendaal <ton@blender.org>2013-04-19 19:02:37 +0400
commited8b199ac50487d7045ecb73c80a7f40726c072b (patch)
tree013d441df70c074b13b7f0e39cdf55427b43c064 /source/blender/editors/interface/interface_draw.c
parent1c502d83167b24eb0b9e55b4254463fc6331e5ed (diff)
UI drawing fix:
Wrongly replaced a "&" with "|" for a define. That made node headers in node editor draw too dark. Also made header for default node not use alpha. In general this drawing is not very good - it gets too transparent and dark. Needs nicer AA function in interface, will be done later.
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 86d3fcc1ebf..cd2a2161315 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -390,7 +390,7 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
/* (old, used in outliner) plain antialiased filled box */
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
{
- ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype | UI_RB_ALPHA);
+ ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype & UI_RB_ALPHA);
}
/* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */