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authorHans Goudey <h.goudey@me.com>2021-10-25 21:39:19 +0300
committerHans Goudey <h.goudey@me.com>2021-10-25 21:39:19 +0300
commit3be91d6da54342fd8baa5701d4f868d055cc421a (patch)
tree4aab64a7b92d3860c2d7ef6452621825f8401978 /source/blender/editors/interface/interface_draw.c
parent046a99d5807000e9015119399a8483ba381917bb (diff)
Cleanup: Remove unused functions, make functions static
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c29
1 files changed, 0 insertions, 29 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 6cb0fcd499c..e45a5fc61c6 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -178,35 +178,6 @@ void UI_draw_roundbox_4fv(const rctf *rect, bool filled, float rad, const float
UI_draw_roundbox_4fv_ex(rect, (filled) ? col : NULL, NULL, 1.0f, col, U.pixelsize, rad);
}
-/* linear horizontal shade within button or in outline */
-/* view2d scrollers use it */
-void UI_draw_roundbox_shade_x(
- const rctf *rect, bool filled, float rad, float shadetop, float shadedown, const float col[4])
-{
- float inner1[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- float inner2[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- float outline[4];
-
- if (filled) {
- inner1[0] = min_ff(1.0f, col[0] + shadetop);
- inner1[1] = min_ff(1.0f, col[1] + shadetop);
- inner1[2] = min_ff(1.0f, col[2] + shadetop);
- inner1[3] = 1.0f;
- inner2[0] = max_ff(0.0f, col[0] + shadedown);
- inner2[1] = max_ff(0.0f, col[1] + shadedown);
- inner2[2] = max_ff(0.0f, col[2] + shadedown);
- inner2[3] = 1.0f;
- }
-
- /* TODO: non-filled box don't have gradients. Just use middle color. */
- outline[0] = clamp_f(col[0] + shadetop + shadedown, 0.0f, 1.0f);
- outline[1] = clamp_f(col[1] + shadetop + shadedown, 0.0f, 1.0f);
- outline[2] = clamp_f(col[2] + shadetop + shadedown, 0.0f, 1.0f);
- outline[3] = clamp_f(col[3] + shadetop + shadedown, 0.0f, 1.0f);
-
- UI_draw_roundbox_4fv_ex(rect, inner1, inner2, 1.0f, outline, U.pixelsize, rad);
-}
-
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4])
{
const int ofs_y = 4 * U.pixelsize;