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authorCampbell Barton <ideasman42@gmail.com>2015-01-14 00:01:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-14 00:46:55 +0300
commit3d503ea8d6fa8ff397565b90cb53a4e211aef847 (patch)
tree62968e6cbadb0d5a172d2e9a34bf76007d50b760 /source/blender/editors/interface/interface_eyedropper.c
parent54fd3f36a047b4d394c935a0aa387ae8a7b6a8c5 (diff)
UI: Eyedropper for view-depth
Currently this is mainly useful for picking camera DOF depth. - EKey over a distance field prompts you to pick a depth from the camera. - WKey (Specials menu) to pick from the 3D view (when the active camera's selected).
Diffstat (limited to 'source/blender/editors/interface/interface_eyedropper.c')
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c369
1 files changed, 344 insertions, 25 deletions
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 1294da38a41..d7a4720d595 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -40,6 +40,7 @@
#include "BKE_screen.h"
#include "BKE_report.h"
#include "BKE_idcode.h"
+#include "BKE_unit.h"
#include "RNA_access.h"
@@ -64,6 +65,42 @@
#include "ED_screen.h"
#include "ED_view3d.h"
+/* -------------------------------------------------------------------- */
+/* Utility Functions
+ */
+/** \name Generic Shared Functions
+ * \{ */
+
+static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, const char *name)
+{
+ int width;
+ wmWindow *win = CTX_wm_window(C);
+ int x = win->eventstate->x;
+ int y = win->eventstate->y;
+
+ if ((name[0] == '\0') ||
+ (BLI_rcti_isect_pt(&ar->winrct, x, y) == false))
+ {
+ return;
+ }
+
+ width = UI_fontstyle_string_width(name);
+ x = x - ar->winrct.xmin;
+ y = y - ar->winrct.ymin;
+
+ y += 20;
+
+ glColor4ub(0, 0, 0, 50);
+
+ UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
+ UI_draw_roundbox(x, y, x + width + 8, y + 15, 4);
+
+ glColor4ub(255, 255, 255, 255);
+ UI_draw_string(x + 4, y + 4, name);
+}
+
+/** \} */
+
/* -------------------------------------------------------------------- */
/* Eyedropper
@@ -369,31 +406,7 @@ typedef struct DataDropper {
static void datadropper_draw_cb(const struct bContext *C, ARegion *ar, void *arg)
{
DataDropper *ddr = arg;
- int width;
- const char *name = ddr->name;
- wmWindow *win = CTX_wm_window(C);
- int x = win->eventstate->x;
- int y = win->eventstate->y;
-
- if ((name[0] == '\0') ||
- (BLI_rcti_isect_pt(&ar->winrct, x, y) == false))
- {
- return;
- }
-
- width = UI_fontstyle_string_width(name);
- x = x - ar->winrct.xmin;
- y = y - ar->winrct.ymin;
-
- y += 20;
-
- glColor4ub(0, 0, 0, 50);
-
- UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
- UI_draw_roundbox(x, y, x + width + 8, y + 15, 4);
-
- glColor4ub(255, 255, 255, 255);
- UI_draw_string(x + 4, y + 4, name);
+ eyedropper_draw_cursor_text(C, ar, ddr->name);
}
@@ -643,3 +656,309 @@ void UI_OT_eyedropper_id(wmOperatorType *ot)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/* Depth Dropper
+ *
+ * note: depthdropper is only internal name to avoid confusion in this file
+ */
+
+/** \name Eyedropper (Depth)
+ * \{ */
+
+typedef struct DepthDropper {
+ PointerRNA ptr;
+ PropertyRNA *prop;
+
+ bool accum_start; /* has mouse been presed */
+ float accum_depth;
+ int accum_tot;
+
+ ARegionType *art;
+ void *draw_handle_pixel;
+ char name[200];
+} DepthDropper;
+
+
+static void depthdropper_draw_cb(const struct bContext *C, ARegion *ar, void *arg)
+{
+ DepthDropper *ddr = arg;
+ eyedropper_draw_cursor_text(C, ar, ddr->name);
+}
+
+
+static int depthdropper_init(bContext *C, wmOperator *op)
+{
+ DepthDropper *ddr;
+ int index_dummy;
+
+ SpaceType *st;
+ ARegionType *art;
+
+ st = BKE_spacetype_from_id(SPACE_VIEW3D);
+ art = BKE_regiontype_from_id(st, RGN_TYPE_WINDOW);
+
+ op->customdata = ddr = MEM_callocN(sizeof(DepthDropper), "DepthDropper");
+
+ UI_context_active_but_prop_get(C, &ddr->ptr, &ddr->prop, &index_dummy);
+
+ /* fallback to the active camera's dof */
+ if (ddr->prop == NULL) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (rv3d->persp == RV3D_CAMOB) {
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d->camera && v3d->camera->data && (((ID *)v3d->camera->data)->lib == NULL)) {
+ RNA_id_pointer_create(v3d->camera->data, &ddr->ptr);
+ ddr->prop = RNA_struct_find_property(&ddr->ptr, "dof_distance");
+ }
+ }
+ }
+
+ if ((ddr->ptr.data == NULL) ||
+ (ddr->prop == NULL) ||
+ (RNA_property_editable(&ddr->ptr, ddr->prop) == false) ||
+ (RNA_property_type(ddr->prop) != PROP_FLOAT))
+ {
+ return false;
+ }
+
+ ddr->art = art;
+ ddr->draw_handle_pixel = ED_region_draw_cb_activate(art, depthdropper_draw_cb, ddr, REGION_DRAW_POST_PIXEL);
+
+ return true;
+}
+
+static void depthdropper_exit(bContext *C, wmOperator *op)
+{
+ WM_cursor_modal_restore(CTX_wm_window(C));
+
+ if (op->customdata) {
+ DepthDropper *ddr = (DepthDropper *)op->customdata;
+
+ if (ddr->art) {
+ ED_region_draw_cb_exit(ddr->art, ddr->draw_handle_pixel);
+ }
+
+ MEM_freeN(op->customdata);
+
+ op->customdata = NULL;
+ }
+}
+
+static void depthdropper_cancel(bContext *C, wmOperator *op)
+{
+ depthdropper_exit(C, op);
+}
+
+/* *** depthdropper id helper functions *** */
+/**
+ * \brief get the ID from the screen.
+ *
+ */
+static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth)
+{
+
+ /* we could use some clever */
+ wmWindow *win = CTX_wm_window(C);
+ ScrArea *sa;
+ Scene *scene = win->screen->scene;
+ UnitSettings *unit = &scene->unit;
+ const bool do_split = (unit->flag & USER_UNIT_OPT_SPLIT) != 0;
+
+ ScrArea *area_prev = CTX_wm_area(C);
+ ARegion *ar_prev = CTX_wm_region(C);
+
+ ddr->name[0] = '\0';
+
+ for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ if (BLI_rcti_isect_pt(&sa->totrct, mx, my)) {
+ if (sa->spacetype == SPACE_VIEW3D) {
+ ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
+ if (ar && BLI_rcti_isect_pt(&ar->winrct, mx, my)) {
+ View3D *v3d = sa->spacedata.first;
+ RegionView3D *rv3d = ar->regiondata;
+ /* weak, we could pass in some reference point */
+ const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
+ const int mval[2] = {
+ mx - ar->winrct.xmin,
+ my - ar->winrct.ymin};
+ float co[3];
+
+ CTX_wm_area_set(C, sa);
+ CTX_wm_region_set(C, ar);
+
+ /* grr, always draw else we leave stale text */
+ ED_region_tag_redraw(ar);
+
+ view3d_operator_needs_opengl(C);
+
+ if (ED_view3d_autodist(scene, ar, v3d, mval, co, true, NULL)) {
+ const float mval_center_fl[2] = {
+ (float)ar->winx / 2,
+ (float)ar->winy / 2};
+ float co_align[3];
+
+ /* quick way to get view-center aligned point */
+ ED_view3d_win_to_3d(ar, co, mval_center_fl, co_align);
+
+ *r_depth = len_v3v3(view_co, co_align);
+
+ bUnit_AsString(ddr->name, sizeof(ddr->name),
+ (double)*r_depth,
+ 4, unit->system, B_UNIT_LENGTH, do_split, false);
+ }
+ else {
+ BLI_strncpy(ddr->name, "Nothing under cursor", sizeof(ddr->name));
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ CTX_wm_area_set(C, area_prev);
+ CTX_wm_region_set(C, ar_prev);
+}
+
+/* sets the sample depth RGB, maintaining A */
+static void depthdropper_depth_set(bContext *C, DepthDropper *ddr, const float depth)
+{
+ RNA_property_float_set(&ddr->ptr, ddr->prop, depth);
+ RNA_property_update(C, &ddr->ptr, ddr->prop);
+}
+
+/* set sample from accumulated values */
+static void depthdropper_depth_set_accum(bContext *C, DepthDropper *ddr)
+{
+ float depth;
+ depth = ddr->accum_depth * 1.0f / (float)ddr->accum_tot;
+ depthdropper_depth_set(C, ddr, depth);
+}
+
+/* single point sample & set */
+static void depthdropper_depth_sample(bContext *C, DepthDropper *ddr, int mx, int my)
+{
+ float depth = -1.0f;
+ if (depth != -1.0f) {
+ depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
+ depthdropper_depth_set(C, ddr, depth);
+ }
+}
+
+static void depthdropper_depth_sample_accum(bContext *C, DepthDropper *ddr, int mx, int my)
+{
+ float depth = -1.0f;
+ depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
+ if (depth != -1.0f) {
+ ddr->accum_depth += depth;
+ ddr->accum_tot++;
+ }
+}
+
+/* main modal status check */
+static int depthdropper_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ DepthDropper *ddr = (DepthDropper *)op->customdata;
+
+ switch (event->type) {
+ case ESCKEY:
+ case RIGHTMOUSE:
+ depthdropper_cancel(C, op);
+ return OPERATOR_CANCELLED;
+ case LEFTMOUSE:
+ if (event->val == KM_RELEASE) {
+ if (ddr->accum_tot == 0) {
+ depthdropper_depth_sample(C, ddr, event->x, event->y);
+ }
+ else {
+ depthdropper_depth_set_accum(C, ddr);
+ }
+ depthdropper_exit(C, op);
+ return OPERATOR_FINISHED;
+ }
+ else if (event->val == KM_PRESS) {
+ /* enable accum and make first sample */
+ ddr->accum_start = true;
+ depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
+ }
+ break;
+ case MOUSEMOVE:
+ if (ddr->accum_start) {
+ /* button is pressed so keep sampling */
+ depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
+ depthdropper_depth_set_accum(C, ddr);
+ }
+ break;
+ case SPACEKEY:
+ if (event->val == KM_RELEASE) {
+ ddr->accum_tot = 0;
+ ddr->accum_depth = 0.0f;
+ depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
+ depthdropper_depth_set_accum(C, ddr);
+ }
+ break;
+ }
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+/* Modal Operator init */
+static int depthdropper_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ /* init */
+ if (depthdropper_init(C, op)) {
+ WM_cursor_modal_set(CTX_wm_window(C), BC_EYEDROPPER_CURSOR);
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+ }
+ else {
+ depthdropper_exit(C, op);
+ return OPERATOR_CANCELLED;
+ }
+}
+
+/* Repeat operator */
+static int depthdropper_exec(bContext *C, wmOperator *op)
+{
+ /* init */
+ if (depthdropper_init(C, op)) {
+ /* cleanup */
+ depthdropper_exit(C, op);
+
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
+}
+
+static int depthdropper_poll(bContext *C)
+{
+ if (!CTX_wm_window(C)) return 0;
+ else return 1;
+}
+
+void UI_OT_eyedropper_depth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Eyedropper Depth";
+ ot->idname = "UI_OT_eyedropper_depth";
+ ot->description = "Sample depth from the 3D view";
+
+ /* api callbacks */
+ ot->invoke = depthdropper_invoke;
+ ot->modal = depthdropper_modal;
+ ot->cancel = depthdropper_cancel;
+ ot->exec = depthdropper_exec;
+ ot->poll = depthdropper_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING;
+
+ /* properties */
+}
+
+/** \} */