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authorCampbell Barton <ideasman42@gmail.com>2017-08-16 05:45:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-16 05:46:04 +0300
commit1b462e5a51458e36df886838ee272b4bb18ed4da (patch)
treedd74f29b57df23219ad68d2579a6271c21e1eddb /source/blender/editors/interface/interface_eyedropper.c
parentb68b26c265d0984da08773196c0d673881fd6c13 (diff)
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blender/editors/interface/interface_eyedropper.c')
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 40c6058c7c3..2695d4c9dd9 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -913,6 +913,9 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
my - ar->winrct.ymin};
float co[3];
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
@@ -921,7 +924,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, mval, co, true, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};