diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-12-15 22:19:39 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-12-15 22:19:39 +0300 |
commit | 6283b0c8c5a93baafa040c612ed356472b633582 (patch) | |
tree | 8b38ef8fbc1a0fef93418f249cd0860e5fe3f3a3 /source/blender/editors/interface/interface_handlers.c | |
parent | aad5e497013dc37acc1913fbbeec4bc0d16ccbc6 (diff) |
UI: getting popup menus to work again, just the internal interface
and event handling code still, how it integrates with operators and
handlers is not worked out yet. For testing, Ctrl+Q quit now shows
a confirmation popup using the following call:
okee_operator(C, "WM_OT_exit_blender", "Quit Blender");
Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r-- | source/blender/editors/interface/interface_handlers.c | 189 |
1 files changed, 114 insertions, 75 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 144e8490661..994fdc18d1a 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -82,14 +82,6 @@ typedef enum uiHandleButtonState { BUTTON_STATE_EXIT } uiHandleButtonState; -typedef struct uiHandleMenuData { - uiMenuBlockHandle *handle; - - int towardsx, towardsy; - double towardstime; - int dotowards; -} uiHandleMenuData; - typedef struct uiHandleButtonData { wmWindow *window; ARegion *region; @@ -126,7 +118,7 @@ typedef struct uiHandleButtonData { CBData *dragcbd; /* menu open */ - uiHandleMenuData *menu; + uiMenuBlockHandle *menu; int menuretval; /* post activate */ @@ -151,7 +143,9 @@ typedef struct uiAfterFunc { } uiAfterFunc; static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState state); -static int ui_handler_window(bContext *C, wmEvent *event); +static int ui_handler_region_menu(bContext *C, wmEvent *event, void *userdata); +static int ui_handler_popup(bContext *C, wmEvent *event, void *userdata); +static void ui_handler_remove_popup(bContext *C, void *userdata); /* ********************** button apply/revert ************************/ @@ -1393,8 +1387,9 @@ static void ui_blockopen_begin(bContext *C, uiBut *but, uiHandleButtonData *data } if(func) { - data->menu= MEM_callocN(sizeof(uiHandleMenuData), "uiHandleMenuData"); - data->menu->handle= ui_menu_block_create(C, data->region, but, func, arg); + data->menu= ui_menu_block_create(C, data->region, but, func, arg); + if(but->block->handle) + data->menu->popup= but->block->handle->popup; } /* this makes adjacent blocks auto open from now on */ @@ -1411,8 +1406,7 @@ static void ui_blockopen_end(bContext *C, uiBut *but, uiHandleButtonData *data) } if(data->menu) { - ui_menu_block_free(C, data->menu->handle); - MEM_freeN(data->menu); + ui_menu_block_free(C, data->menu); data->menu= NULL; } } @@ -2649,6 +2643,9 @@ static void ui_blocks_set_tooltips(ARegion *ar, int enable) { uiBlock *block; + if(!ar) + return; + /* we disabled buttons when when they were already shown, and * re-enable them on mouse move */ for(block=ar->uiblocks.first; block; block=block->next) @@ -2786,14 +2783,17 @@ static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState s data->flashtimer= NULL; } - /* add a blocking ui handler at the window handler for blocking, modal states */ - if(button_modal_state(state)) { - if(!button_modal_state(data->state)) - WM_event_add_ui_handler(C, &data->window->handlers, ui_handler_window, NULL); - } - else { - if(button_modal_state(data->state)) - WM_event_remove_ui_handler(&data->window->handlers); + /* add a blocking ui handler at the window handler for blocking, modal states + * but not for popups, because we already have a window level handler*/ + if(!(but->block->handle && but->block->handle->popup)) { + if(button_modal_state(state)) { + if(!button_modal_state(data->state)) + WM_event_add_ui_handler(C, &data->window->handlers, ui_handler_region_menu, NULL, data); + } + else { + if(button_modal_state(data->state)) + WM_event_remove_ui_handler(&data->window->handlers, ui_handler_region_menu, NULL, data); + } } data->state= state; @@ -2840,20 +2840,20 @@ static void button_activate_exit(bContext *C, uiHandleButtonData *data, uiBut *b if(data->state != BUTTON_STATE_EXIT) button_activate_state(C, but, BUTTON_STATE_EXIT); + /* apply the button action or value */ + ui_apply_button(C, block, but, data, 0); + /* if this button is in a menu, this will set the button return * value to the button value and the menu return value to ok, the * menu return value will be picked up and the menu will close */ if(block->handle && !(block->flag & UI_BLOCK_KEEP_OPEN) && !data->cancel) { - uiMenuBlockHandle *handle; + uiMenuBlockHandle *menu; - handle= block->handle; - handle->butretval= data->retval; - handle->menuretval= UI_RETURN_OK; + menu= block->handle; + menu->butretval= data->retval; + menu->menuretval= UI_RETURN_OK; } - /* apply the button action or value */ - ui_apply_button(C, block, but, data, 0); - /* disable tooltips until mousemove */ ui_blocks_set_tooltips(data->region, 0); @@ -3070,27 +3070,27 @@ static int ui_handle_button_event(bContext *C, wmEvent *event, uiBut *but) static void ui_handle_button_closed_submenu(bContext *C, uiBut *but) { uiHandleButtonData *data; - uiMenuBlockHandle *handle; + uiMenuBlockHandle *menu; data= but->active; - handle= data->menu->handle; + menu= data->menu; /* copy over return values from the closing menu */ - if(handle->menuretval == UI_RETURN_OK) { + if(menu->menuretval == UI_RETURN_OK) { if(but->type == COL) - VECCOPY(data->vec, handle->retvec) + VECCOPY(data->vec, menu->retvec) else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW)) - data->value= handle->retvalue; + data->value= menu->retvalue; } /* now change button state or exit, which will close the submenu */ - if(ELEM(handle->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) { - if(handle->menuretval != UI_RETURN_OK) + if(ELEM(menu->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) { + if(menu->menuretval != UI_RETURN_OK) data->cancel= 1; button_activate_exit(C, data, but, 1); } - else if(handle->menuretval == UI_RETURN_OUT) + else if(menu->menuretval == UI_RETURN_OUT) button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT); } @@ -3149,7 +3149,7 @@ static uiBut *ui_but_last(uiBlock *block) * - only for 1 second */ -static void ui_mouse_motion_towards_init(uiHandleMenuData *menu, int mx, int my) +static void ui_mouse_motion_towards_init(uiMenuBlockHandle *menu, int mx, int my) { if(!menu->dotowards) { menu->dotowards= 1; @@ -3159,7 +3159,7 @@ static void ui_mouse_motion_towards_init(uiHandleMenuData *menu, int mx, int my) } } -static int ui_mouse_motion_towards_check(uiBlock *block, uiHandleMenuData *menu, int mx, int my) +static int ui_mouse_motion_towards_check(uiBlock *block, uiMenuBlockHandle *menu, int mx, int my) { int fac, dx, dy, domx, domy; @@ -3213,17 +3213,15 @@ static int ui_mouse_motion_towards_check(uiBlock *block, uiHandleMenuData *menu, return menu->dotowards; } -int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, int topmenu) +int ui_handle_menu_event(bContext *C, wmEvent *event, uiMenuBlockHandle *menu, int topmenu) { ARegion *ar; uiBlock *block; uiBut *but, *bt; - uiMenuBlockHandle *handle; int inside, act, count, mx, my, retval; - ar= menu->handle->region; + ar= menu->region; block= ar->uiblocks.first; - handle= menu->handle; act= 0; retval= WM_UI_HANDLER_CONTINUE; @@ -3248,7 +3246,7 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, in case LEFTARROWKEY: if(event->val && (block->flag & UI_BLOCK_LOOP)) if(BLI_countlist(&block->saferct) > 0) - handle->menuretval= UI_RETURN_OUT; + menu->menuretval= UI_RETURN_OUT; retval= WM_UI_HANDLER_BREAK; break; @@ -3372,18 +3370,19 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, in if(ELEM3(event->type, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) && event->val) if(saferct && !BLI_in_rctf(&saferct->parent, event->x, event->y)) - handle->menuretval= UI_RETURN_OK; + menu->menuretval= UI_RETURN_OK; } - if(handle->menuretval); + if(menu->menuretval); else if(event->type==ESCKEY && event->val) { /* esc cancels this and all preceding menus */ - handle->menuretval= UI_RETURN_CANCEL; + menu->menuretval= UI_RETURN_CANCEL; } else if(ELEM(event->type, RETKEY, PADENTER) && event->val) { - /* enter will always close this block, but note that the event - * can still get pass through so the button is executed */ - handle->menuretval= UI_RETURN_OK; + /* enter will always close this block, but we let the event + * get handled by the button if it is activated */ + if(!ui_but_find_activated(ar)) + menu->menuretval= UI_RETURN_OK; } else { ui_mouse_motion_towards_check(block, menu, mx, my); @@ -3407,7 +3406,7 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, in /* strict check, and include the parent rect */ if(!menu->dotowards && !saferct) - handle->menuretval= (block->flag & UI_BLOCK_KEEP_OPEN)? UI_RETURN_OK: UI_RETURN_OUT; + menu->menuretval= (block->flag & UI_BLOCK_KEEP_OPEN)? UI_RETURN_OK: UI_RETURN_OUT; else if(menu->dotowards && event->type==MOUSEMOVE) retval= WM_UI_HANDLER_BREAK; } @@ -3417,7 +3416,7 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, in /* if we are inside the region and didn't handle the event yet, lets * pass it on to buttons inside this region */ - if((inside && !handle->menuretval && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) { + if((inside && !menu->menuretval && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) { but= ui_but_find_activated(ar); if(but) @@ -3429,7 +3428,7 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, in /* if we set a menu return value, ensure we continue passing this on to * lower menus and buttons, so always set continue then, and if we are * inside the region otherwise, ensure we swallow the event */ - if(handle->menuretval) + if(menu->menuretval) return WM_UI_HANDLER_CONTINUE; else if(inside) return WM_UI_HANDLER_BREAK; @@ -3437,29 +3436,27 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, in return retval; } -static int ui_handle_menu_closed_submenu(bContext *C, uiHandleMenuData *menu) +static int ui_handle_menu_closed_submenu(bContext *C, uiMenuBlockHandle *menu) { ARegion *ar; uiBut *but; uiBlock *block; uiHandleButtonData *data; - uiMenuBlockHandle *handle, *subhandle; + uiMenuBlockHandle *submenu; - ar= menu->handle->region; + ar= menu->region; block= ar->uiblocks.first; - handle= menu->handle; but= ui_but_find_activated(ar); data= but->active; - subhandle= data->menu->handle; - if(subhandle->menuretval) { + if(submenu->menuretval) { /* first decide if we want to close our own menu cascading, if * so pass on the sub menu return value to our own menu handle */ - if(ELEM(subhandle->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) { + if(ELEM(submenu->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) { if(!(block->flag & UI_BLOCK_KEEP_OPEN)) { - handle->menuretval= subhandle->menuretval; - handle->butretval= data->retval; + menu->menuretval= submenu->menuretval; + menu->butretval= data->retval; } } @@ -3468,21 +3465,21 @@ static int ui_handle_menu_closed_submenu(bContext *C, uiHandleMenuData *menu) ui_handle_button_closed_submenu(C, but); } - if(handle->menuretval) + if(menu->menuretval) return WM_UI_HANDLER_CONTINUE; else return WM_UI_HANDLER_BREAK; } -static int ui_handle_menus_recursive(bContext *C, wmEvent *event, uiHandleMenuData *menu) +static int ui_handle_menus_recursive(bContext *C, wmEvent *event, uiMenuBlockHandle *menu) { uiBut *but; uiHandleButtonData *data; - uiHandleMenuData *submenu; + uiMenuBlockHandle *submenu; int retval= WM_UI_HANDLER_CONTINUE; /* check if we have a submenu, and handle events for it first */ - but= ui_but_find_activated(menu->handle->region); + but= ui_but_find_activated(menu->region); data= (but)? but->active: NULL; submenu= (data)? data->menu: NULL; @@ -3491,7 +3488,7 @@ static int ui_handle_menus_recursive(bContext *C, wmEvent *event, uiHandleMenuDa /* now handle events for our own menu */ if(retval == WM_UI_HANDLER_CONTINUE || event->type == TIMER) { - if(submenu && submenu->handle->menuretval) + if(submenu && submenu->menuretval) retval= ui_handle_menu_closed_submenu(C, menu); else retval= ui_handle_menu_event(C, event, menu, (submenu == NULL)); @@ -3502,7 +3499,7 @@ static int ui_handle_menus_recursive(bContext *C, wmEvent *event, uiHandleMenuDa /* *************** UI event handlers **************** */ -static int ui_handler_region(bContext *C, wmEvent *event) +static int ui_handler_region(bContext *C, wmEvent *event, void *userdata) { ARegion *ar; uiBut *but; @@ -3533,7 +3530,7 @@ static int ui_handler_region(bContext *C, wmEvent *event) return retval; } -static void ui_handler_remove_region(bContext *C) +static void ui_handler_remove_region(bContext *C, void *userdata) { bScreen *sc; ARegion *ar; @@ -3553,7 +3550,7 @@ static void ui_handler_remove_region(bContext *C) ui_apply_but_funcs_after(C); } -static int ui_handler_window(bContext *C, wmEvent *event) +static int ui_handler_region_menu(bContext *C, wmEvent *event, void *userdata) { ARegion *ar; uiBut *but; @@ -3563,11 +3560,10 @@ static int ui_handler_window(bContext *C, wmEvent *event) /* here we handle buttons at the window level, modal, for example * while number sliding, text editing, or when a menu block is open */ ar= C->region; - - /* handle activated button events */ but= ui_but_find_activated(ar); if(but) { + /* handle activated button events */ data= but->active; if(data->state == BUTTON_STATE_MENU_OPEN) { @@ -3577,7 +3573,7 @@ static int ui_handler_window(bContext *C, wmEvent *event) /* handle events for the activated button */ if(retval == WM_UI_HANDLER_CONTINUE || event->type == TIMER) { - if(data->menu->handle->menuretval) + if(data->menu->menuretval) ui_handle_button_closed_submenu(C, but); else ui_handle_button_event(C, event, but); @@ -3600,9 +3596,52 @@ static int ui_handler_window(bContext *C, wmEvent *event) return WM_UI_HANDLER_BREAK; } +static int ui_handler_popup(bContext *C, wmEvent *event, void *userdata) +{ + uiMenuBlockHandle *menu= userdata; + + ui_handle_menus_recursive(C, event, menu); + + /* free if done, does not free handle itself */ + if(menu->menuretval) { + ui_menu_block_free(C, menu); + WM_event_remove_ui_handler(&C->window->handlers, ui_handler_popup, ui_handler_remove_popup, menu); + + if(menu->menuretval == UI_RETURN_OK && menu->popup_func) + menu->popup_func(C, menu->popup_arg, menu->retvalue); + } + else { + /* re-enable tooltips */ + if(event->type == MOUSEMOVE && (event->x!=event->prevx || event->y!=event->prevy)) + ui_blocks_set_tooltips(menu->region, 1); + } + + /* delayed apply callbacks */ + ui_apply_but_funcs_after(C); + + /* we block all events, this is modal interaction */ + return WM_UI_HANDLER_BREAK; +} + +static void ui_handler_remove_popup(bContext *C, void *userdata) +{ + uiMenuBlockHandle *menu= userdata; + + /* free menu block if window is closed for some reason */ + ui_menu_block_free(C, menu); + + /* delayed apply callbacks */ + ui_apply_but_funcs_after(C); +} + void UI_add_region_handlers(ListBase *handlers) { - WM_event_remove_ui_handler(handlers); - WM_event_add_ui_handler(NULL, handlers, ui_handler_region, ui_handler_remove_region); + WM_event_remove_ui_handler(handlers, ui_handler_region, ui_handler_remove_region, NULL); + WM_event_add_ui_handler(NULL, handlers, ui_handler_region, ui_handler_remove_region, NULL); +} + +void UI_add_popup_handlers(ListBase *handlers, uiMenuBlockHandle *menu) +{ + WM_event_add_ui_handler(NULL, handlers, ui_handler_popup, ui_handler_remove_popup, menu); } |