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authorDalai Felinto <dfelinto@gmail.com>2019-03-01 19:14:16 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-03-01 21:39:04 +0300
commit92182495da881d54310bc6dd53afb91daf00116f (patch)
tree1678252eac993de439603db327f8350db77c3edf /source/blender/editors/interface/interface_handlers.c
parenta577499c7521c5fcfaefd58ec1d8940886563adc (diff)
Fix T62016: Outliner visibility icons drag behaviour broken
We are mixing bool and fancy 3-in-1 func-set buttons in the outliner. So they would return different pushed state in ui_drag_toggle_but_pushed_state(). We now have a callback function that allows the button to set its own pushed_button_state callback function. Note: This is a bit of overkill since we are planning to change the 3-in-1 outliner buttons. That said, it may be nice to have, since in the future we can mix those buttons for other things. Reviewers: brecht Differential Revision: https://developer.blender.org/D4434
Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r--source/blender/editors/interface/interface_handlers.c19
1 files changed, 12 insertions, 7 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 507e0581020..498e2f07ea4 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -1240,13 +1240,18 @@ static bool ui_drag_toggle_but_is_supported(const uiBut *but)
/* Button pushed state to compare if other buttons match. Can be more
* then just true or false for toggle buttons with more than 2 states. */
-static int ui_drag_toggle_but_pushed_state(uiBut *but)
+static int ui_drag_toggle_but_pushed_state(bContext *C, uiBut *but)
{
if (but->rnapoin.data == NULL && but->poin == NULL && but->icon) {
- /* Assume icon identifies a unique state, for buttons that
- * work though functions callbacks and don't have an boolean
- * value that indicates the state. */
- return but->icon + but->iconadd;
+ if (but->pushed_state_func) {
+ return but->pushed_state_func(C, but->pushed_state_arg);
+ }
+ else {
+ /* Assume icon identifies a unique state, for buttons that
+ * work though functions callbacks and don't have an boolean
+ * value that indicates the state. */
+ return but->icon + but->iconadd;
+ }
}
else if (ui_but_is_bool(but)) {
return ui_but_is_pushed(but);
@@ -1295,7 +1300,7 @@ static bool ui_drag_toggle_set_xy_xy(
/* execute the button */
if (ui_drag_toggle_but_is_supported(but)) {
/* is it pressed? */
- int pushed_state_but = ui_drag_toggle_but_pushed_state(but);
+ int pushed_state_but = ui_drag_toggle_but_pushed_state(C, but);
if (pushed_state_but != pushed_state) {
UI_but_execute(C, but);
if (do_check) {
@@ -1754,7 +1759,7 @@ static bool ui_but_drag_init(
* typically 'button_activate_exit()' handles this */
ui_apply_but_autokey(C, but);
- drag_info->pushed_state = ui_drag_toggle_but_pushed_state(but);
+ drag_info->pushed_state = ui_drag_toggle_but_pushed_state(C, but);
drag_info->but_cent_start[0] = BLI_rctf_cent_x(&but->rect);
drag_info->but_cent_start[1] = BLI_rctf_cent_y(&but->rect);
copy_v2_v2_int(drag_info->xy_init, &event->x);