diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-03-06 02:40:48 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-03-06 03:32:35 +0300 |
commit | 80444effc62ac91b127cd7811f84c1689eabd7c8 (patch) | |
tree | fa7eaed2e96b42b1b42fd34cb1ed072e0c10c63b /source/blender/editors/interface/interface_handlers.c | |
parent | e72af060ab106d261449b56022258d125b231041 (diff) |
Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.
D1350, thanks for the feedback @dfelinto!
Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r-- | source/blender/editors/interface/interface_handlers.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 734cd02a056..6e3c3c3674a 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -7741,7 +7741,8 @@ static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState s if (ui_but_is_cursor_warp(but)) { #ifdef USE_CONT_MOUSE_CORRECT - if (data->ungrab_mval[0] != FLT_MAX) { + /* stereo3d has issues with changing cursor location so rather avoid */ + if (data->ungrab_mval[0] != FLT_MAX && !WM_stereo3d_enabled(data->window, false)) { int mouse_ungrab_xy[2]; ui_block_to_window_fl(data->region, but->block, &data->ungrab_mval[0], &data->ungrab_mval[1]); mouse_ungrab_xy[0] = data->ungrab_mval[0]; |