diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-08-13 17:11:19 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-08-13 17:11:19 +0400 |
commit | eca7c96a2887e1ebbf982abbd37be2522a5495ff (patch) | |
tree | 76eba2b2704b0ac55dfadd9754e603aea58c5883 /source/blender/editors/interface/interface_handlers.c | |
parent | b30ac75f8c9ec5ab9889708374b3a80456512dad (diff) |
Maybe slightly controversial pie commit:
Make pie menu item placement touch the radius from the internal side of
the buttons rather than placing on the center on the cirtcle. This
allows us to get rid of the separate visual angle property, also allows
for tighter placement of pies with a smaller radius without easily
overlapping.
Also pie menu title now always appears above the threshold indicator.
Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r-- | source/blender/editors/interface/interface_handlers.c | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 30ce7c6b1ec..102d7b6feef 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -6378,27 +6378,17 @@ static bool ui_but_contains_pt(uiBut *but, float mx, float my) return BLI_rctf_isect_pt(&but->rect, mx, my); } -static void ui_but_pie_dir__internal(RadialDirection dir, float vec[2], const short angles[8]) +void ui_but_pie_dir(RadialDirection dir, float vec[2]) { float angle; BLI_assert(dir != UI_RADIAL_NONE); - angle = DEG2RADF((float)angles[dir]); + angle = DEG2RADF((float)ui_radial_dir_to_angle[dir]); vec[0] = cosf(angle); vec[1] = sinf(angle); } -void ui_but_pie_dir_visual(RadialDirection dir, float vec[2]) -{ - ui_but_pie_dir__internal(dir, vec, ui_radial_dir_to_angle_visual); -} - -void ui_but_pie_dir(RadialDirection dir, float vec[2]) -{ - ui_but_pie_dir__internal(dir, vec, ui_radial_dir_to_angle); -} - static bool ui_but_isect_pie_seg(uiBlock *block, uiBut *but) { const float angle_range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? M_PI_4 : M_PI_4 / 2.0; @@ -8650,17 +8640,25 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle block->pie_data.flags |= UI_PIE_ANIMATION_FINISHED; } - pie_radius *= fac; - for (but = block->buttons.first; but; but = but->next) { if (but->pie_dir != UI_RADIAL_NONE) { - float dir[2]; + float vec[2]; + float center[2]; + + ui_but_pie_dir(but->pie_dir, vec); - ui_but_pie_dir_visual(but->pie_dir, dir); + center[0] = (vec[0] > 0.01f) ? 0.5f : ((vec[0] < -0.01f) ? -0.5f : 0.0f); + center[1] = (vec[1] > 0.99f) ? 0.5f : ((vec[1] < -0.99f) ? -0.5f : 0.0f); - mul_v2_fl(dir, pie_radius ); - add_v2_v2(dir, block->pie_data.pie_center_spawned); - BLI_rctf_recenter(&but->rect, dir[0], dir[1]); + center[0] *= BLI_rctf_size_x(&but->rect); + center[1] *= BLI_rctf_size_y(&but->rect); + + mul_v2_fl(vec, pie_radius); + add_v2_v2(vec, center); + mul_v2_fl(vec, fac); + add_v2_v2(vec, block->pie_data.pie_center_spawned); + + BLI_rctf_recenter(&but->rect, vec[0], vec[1]); } } block->pie_data.alphafac = fac; |