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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-05-19 21:13:33 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-05-19 21:13:33 +0400
commit40ae17d2f6e2d5dbbe89321491572035c304872c (patch)
tree7f39fe42977a45878352e34d7bfdc1820ed980ff /source/blender/editors/interface/interface_handlers.c
parent861398542f8ba71dd4783886adda21544d939763 (diff)
UI
* Fix buttons jumping around when resizing and zoom. Part of this was adding a tiny a 0.001f offset in UI_view2d_view_ortho, otherwise the rounding is unpredictable (used to be 0.375f, but that was disabled). * Fix various issues with zooming, panning panels. V2D_LOCKOFS_X/Y is now taken into account in more places in the view2d code, to avoid zooming into the center or panning out of the view. * Remove "Free" align mode in buttons window (it's not really useful). * View3D/Graph/Image editors now use the same PanelType system as the buttons window, means some deprecated panel code could be removed. * Some small visual tweaks for panels. * View 2D Reset operator (Home key), to reset zoom and panning for panels. * Added argument to set number buttons as sliders (slider=True for itemR). * Ignore labels for button alignment (doesn't look right). * Fix some use of context.main in py scripts, should get data from active object instead. * Fix autotexspace -> auto_texspace in py script.
Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r--source/blender/editors/interface/interface_handlers.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index c38f147a480..ed126ed870d 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -2767,6 +2767,11 @@ static uiBut *ui_but_find_activated(ARegion *ar)
return NULL;
}
+int ui_button_is_active(ARegion *ar)
+{
+ return (ui_but_find_activated(ar) != NULL);
+}
+
static void ui_blocks_set_tooltips(ARegion *ar, int enable)
{
uiBlock *block;