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authorCampbell Barton <ideasman42@gmail.com>2021-11-11 06:59:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-11-11 06:59:30 +0300
commitd753ebd40afe941bddc86f8f7dbb6dcb014d2716 (patch)
tree5fcc2c96153ddec9ca0eab814bead3af9e024bc5 /source/blender/editors/interface/interface_icons.c
parentddf0bacaa9ce4019af6d838836a80f237e45d282 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index f849ec55e4f..d0a7716b4dd 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1484,7 +1484,7 @@ PreviewImage *UI_icon_to_preview(int icon_id)
/**
* Version of #icon_draw_rect() that uses the GPU for scaling. This is only used for
- * #ICON_TYPE_IMBUF because it's a backported fix for performance issues, see T92922. Only
+ * #ICON_TYPE_IMBUF because it's a back-ported fix for performance issues, see T92922. Only
* File/Asset Browser use #ICON_TYPE_IMBUF right now, which makes implications more predictable.
*
* TODO(Julian): This code is mostly duplicated. #icon_draw_rect() should be ported to use the GPU