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authorDalai Felinto <dalai@blender.org>2021-09-23 16:53:38 +0300
committerDalai Felinto <dalai@blender.org>2021-09-23 18:41:11 +0300
commitd0493796a6f40db8dcdd4a9058b98a69282d4759 (patch)
tree7f9e26a80147fc473d2c6a705cfa89a87302bd97 /source/blender/editors/interface/interface_icons.c
parentf11bcb5a80eb106560678c8c60be32ad997d6641 (diff)
Cleanup: Remove hardcoded values and rename keyframe shape shaders
No functional change. The shader is complicated by itself, having hardcoded values makes it even more cryptic. I also renamed the shader because the shader is not for the keyfarme diamond only, but for all the keyframe shapes. Differential Revision: https://developer.blender.org/D12615
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index f739830cfdb..7f1a8ee99e0 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -309,7 +309,7 @@ static void vicon_keytype_draw_wrapper(
sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPU_program_point_size(true);
- immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
+ immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", -1.0f, -1.0f);
immBegin(GPU_PRIM_POINTS, 1);