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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-19 16:51:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-19 16:51:43 +0400
commitec85a4370f1a24ea50a547e7104db299665315c2 (patch)
tree552ab1acf50a9b8b6cf89392786d257d18f77ef1 /source/blender/editors/interface/interface_icons.c
parentcdb6aad54c3962b144fa2ed02d9d70a037ab0936 (diff)
UI DPI: use a sharper filter when scaling icons, when the scale matches a mipmap
level, this has no effect, it's for the zoom levels in between. There's a tradeoff here between blurring and aliasing, I think this looks better. Before: http://www.pasteall.org/pic/show.php?id=42090 After: http://www.pasteall.org/pic/show.php?id=42091
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 7240477737d..2928a5607c0 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -958,6 +958,9 @@ static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
+ /* sharper downscaling, has no effect when scale matches with a mip level */
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -0.5f);
+
glBegin(GL_QUADS);
glTexCoord2f(x1, y1);
glVertex2f(x, y);
@@ -972,6 +975,8 @@ static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy
glVertex2f(x, y + h);
glEnd();
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
+
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}