diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-12-08 09:19:08 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-12-08 09:19:55 +0300 |
commit | 6006173f4adb44cefd6fb92e451aef19d69d0ea7 (patch) | |
tree | e86ed139119ff727b955fd926516fbb38a11a9f3 /source/blender/editors/interface/interface_icons.c | |
parent | c013d64a0a2dd1455111d5080fd968561fdad8d0 (diff) |
OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.
Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index eb07a9d9fbc..43b48e31271 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -640,12 +640,12 @@ static void init_internal_icons(void) glBindTexture(GL_TEXTURE_2D, icongltex.id); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, b32buf->x, b32buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b32buf->rect); - glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, b16buf->x, b16buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b16buf->rect); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, b32buf->x, b32buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b32buf->rect); + glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, b16buf->x, b16buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b16buf->rect); while (b16buf->x > 1) { ImBuf *nbuf = IMB_onehalf(b16buf); - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, nbuf->x, nbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nbuf->rect); + glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, nbuf->x, nbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nbuf->rect); level++; IMB_freeImBuf(b16buf); b16buf = nbuf; |