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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-11-28 03:20:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 21:35:15 +0300
commitcf921934b1a6a30461779e26d67d02d0b66bdafc (patch)
treeea6e1a6618628f11a4114ecb47cfd94acc005939 /source/blender/editors/interface/interface_icons.c
parent147f7a1e860587a928f465b0b4d0ecf816c997be (diff)
OpenGL: use simple shader for texture drawing in a few places.
Differential Revision: https://developer.blender.org/D1645
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 843b0d5f2dc..e0128660e77 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -34,6 +34,7 @@
#include "MEM_guardedalloc.h"
#include "GPU_extensions.h"
+#include "GPU_simple_shader.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
@@ -1122,7 +1123,7 @@ static void icon_draw_texture(
y1 = iy * icongltex.invh;
y2 = (iy + ih) * icongltex.invh;
- glEnable(GL_TEXTURE_2D);
+ GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
/* sharper downscaling, has no effect when scale matches with a mip level */
@@ -1145,7 +1146,7 @@ static void icon_draw_texture(
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_TEXTURE_2D);
+ GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
}
/* Drawing size for preview images */