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authorAndrea Weikert <elubie@gmx.net>2008-11-25 21:27:41 +0300
committerAndrea Weikert <elubie@gmx.net>2008-11-25 21:27:41 +0300
commit0f9b0688e2d9c7ec9b79cd7283d004e79d1bfb66 (patch)
treec964c683abfab70106a71b9ed8f79a72dd18856a /source/blender/editors/interface/interface_icons.c
parentbd08d9e1a20c14eded3e1fc9bd512794cd7f4cba (diff)
Bringing back icons:
- Step 1/3: move relevant files to branch
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c1071
1 files changed, 1071 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
new file mode 100644
index 00000000000..bd06e461745
--- /dev/null
+++ b/source/blender/editors/interface/interface_icons.c
@@ -0,0 +1,1071 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include <direct.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_storage_types.h"
+
+#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
+#include "DNA_object_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_image_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_image_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_global.h"
+#include "BKE_material.h"
+#include "BKE_texture.h"
+#include "BKE_world.h"
+#include "BKE_image.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_icons.h"
+#include "BKE_packedFile.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_interface.h"
+#include "BIF_interface_icons.h"
+#include "BIF_previewrender.h"
+#include "BIF_screen.h"
+#include "BIF_resources.h" /* elubie: should be removed once the enum for the ICONS is in BIF_preview_icons.h */
+
+#include "interface.h"
+
+#include "PIL_time.h"
+
+#include "blendef.h" // CLAMP
+#include "datatoc.h"
+#include "mydevice.h"
+
+#define ICON_IMAGE_W 512
+#define ICON_IMAGE_H 256
+
+#define ICON_GRID_COLS 25
+#define ICON_GRID_ROWS 12
+
+#define ICON_GRID_MARGIN 5
+#define ICON_GRID_W 15
+#define ICON_GRID_H 16
+
+typedef struct IconImage {
+ int w;
+ int h;
+ unsigned int *rect;
+} IconImage;
+
+typedef struct DrawInfo {
+ int w;
+ int h;
+ float aspect;
+ VectorDrawFunc drawFunc; /* If drawFunc is defined then it is a vector icon, otherwise use rect */
+ IconImage* icon;
+} DrawInfo;
+
+/* ******************* STATIC LOCAL VARS ******************* */
+/* static here to cache results of icon directory scan, so it's not
+ * scanning the filesystem each time the menu is drawn */
+static struct ListBase iconfilelist = {0, 0};
+
+
+static int preview_render_size(int miplevel);
+
+/* **************************************************** */
+
+static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs)
+{
+ Icon *new_icon = NULL;
+ IconImage *iimg = NULL;
+ DrawInfo *di;
+ int y = 0;
+
+ new_icon = MEM_callocN(sizeof(Icon), "texicon");
+
+ new_icon->obj = 0; /* icon is not for library object */
+ new_icon->type = 0;
+
+ di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
+ di->drawFunc = 0;
+ di->w = ICON_DEFAULT_HEIGHT;
+ di->h = ICON_DEFAULT_HEIGHT;
+ di->aspect = 1.0f;
+
+ iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
+ iimg->rect = MEM_mallocN(ICON_DEFAULT_HEIGHT*ICON_DEFAULT_HEIGHT*sizeof(unsigned int), "icon_rect");
+ iimg->w = ICON_DEFAULT_HEIGHT;
+ iimg->h = ICON_DEFAULT_HEIGHT;
+
+ /* Here we store the rect in the icon - same as before */
+ for (y=0; y<ICON_DEFAULT_HEIGHT; y++) {
+ memcpy(&iimg->rect[y*ICON_DEFAULT_HEIGHT], &bbuf->rect[(y+yofs)*512+xofs], ICON_DEFAULT_HEIGHT*sizeof(int));
+ }
+
+ di->icon = iimg;
+
+ new_icon->drawinfo_free = BIF_icons_free_drawinfo;
+ new_icon->drawinfo = di;
+
+ BKE_icon_set(icon_id, new_icon);
+}
+
+static void def_internal_vicon( int icon_id, VectorDrawFunc drawFunc)
+{
+ Icon *new_icon = NULL;
+ DrawInfo* di;
+
+ new_icon = MEM_callocN(sizeof(Icon), "texicon");
+
+ new_icon->obj = 0; /* icon is not for library object */
+ new_icon->type = 0;
+
+ di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
+ di->drawFunc =drawFunc;
+ di->w = ICON_DEFAULT_HEIGHT;
+ di->h = ICON_DEFAULT_HEIGHT;
+ di->aspect = 1.0f;
+ di->icon = NULL;
+
+ new_icon->drawinfo_free = 0;
+ new_icon->drawinfo = di;
+
+ BKE_icon_set(icon_id, new_icon);
+}
+
+/* Vector Icon Drawing Routines */
+
+ /* Utilities */
+
+static void viconutil_set_point(GLint pt[2], int x, int y)
+{
+ pt[0] = x;
+ pt[1] = y;
+}
+
+static void viconutil_draw_tri(GLint (*pts)[2])
+{
+ glBegin(GL_TRIANGLES);
+ glVertex2iv(pts[0]);
+ glVertex2iv(pts[1]);
+ glVertex2iv(pts[2]);
+ glEnd();
+}
+
+#if 0
+static void viconutil_draw_quad(GLint (*pts)[2])
+{
+ glBegin(GL_QUADS);
+ glVertex2iv(pts[0]);
+ glVertex2iv(pts[1]);
+ glVertex2iv(pts[2]);
+ glVertex2iv(pts[3]);
+ glEnd();
+}
+#endif
+
+static void viconutil_draw_lineloop(GLint (*pts)[2], int numPoints)
+{
+ int i;
+
+ glBegin(GL_LINE_LOOP);
+ for (i=0; i<numPoints; i++) {
+ glVertex2iv(pts[i]);
+ }
+ glEnd();
+}
+
+static void viconutil_draw_lineloop_smooth(GLint (*pts)[2], int numPoints)
+{
+ glEnable(GL_LINE_SMOOTH);
+ viconutil_draw_lineloop(pts, numPoints);
+ glDisable(GL_LINE_SMOOTH);
+}
+
+static void viconutil_draw_points(GLint (*pts)[2], int numPoints, int pointSize)
+{
+ int i;
+
+ glBegin(GL_QUADS);
+ for (i=0; i<numPoints; i++) {
+ int x = pts[i][0], y = pts[i][1];
+
+ glVertex2i(x-pointSize,y-pointSize);
+ glVertex2i(x+pointSize,y-pointSize);
+ glVertex2i(x+pointSize,y+pointSize);
+ glVertex2i(x-pointSize,y+pointSize);
+ }
+ glEnd();
+}
+
+ /* Drawing functions */
+
+static void vicon_x_draw(int x, int y, int w, int h, float alpha)
+{
+ x += 3;
+ y += 3;
+ w -= 6;
+ h -= 6;
+
+ glEnable( GL_LINE_SMOOTH );
+
+ glLineWidth(2.5);
+
+ glColor4f(0.0, 0.0, 0.0, alpha);
+ glBegin(GL_LINES);
+ glVertex2i(x ,y );
+ glVertex2i(x+w,y+h);
+ glVertex2i(x+w,y );
+ glVertex2i(x ,y+h);
+ glEnd();
+
+ glLineWidth(1.0);
+
+ glDisable( GL_LINE_SMOOTH );
+}
+
+static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
+{
+ int cx = x + w/2;
+ int cy = y + h/2;
+ int d = MAX2(2, h/3);
+
+ glColor4f(0.5, 0.5, 0.5, alpha);
+ glBegin(GL_LINES);
+ glVertex2i(x , cy-d);
+ glVertex2i(x+w, cy-d);
+ glVertex2i(x , cy+d);
+ glVertex2i(x+w, cy+d);
+
+ glVertex2i(cx-d, y );
+ glVertex2i(cx-d, y+h);
+ glVertex2i(cx+d, y );
+ glVertex2i(cx+d, y+h);
+ glEnd();
+
+ glColor4f(0.0, 0.0, 0.0, alpha);
+ glBegin(GL_LINES);
+ glVertex2i(x , cy);
+ glVertex2i(x+w, cy);
+ glVertex2i(cx, y );
+ glVertex2i(cx, y+h);
+ glEnd();
+}
+
+static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
+{
+ GLint pts[4][2];
+
+ viconutil_set_point(pts[0], x+3 , y+3 );
+ viconutil_set_point(pts[1], x+w-3, y+3 );
+ viconutil_set_point(pts[2], x+w-3, y+h-3);
+ viconutil_set_point(pts[3], x+3 , y+h-3);
+
+ glColor4f(0.0, 0.0, 0.0, alpha);
+ viconutil_draw_lineloop(pts, 4);
+
+ glColor3f(1, 1, 0.0);
+ viconutil_draw_points(pts, 4, 1);
+}
+
+static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
+{
+ GLint pts[3][2];
+
+ viconutil_set_point(pts[0], x+w/2, y+h-2);
+ viconutil_set_point(pts[1], x+3, y+4);
+ viconutil_set_point(pts[2], x+w-3, y+4);
+
+ glColor4f(0.5, 0.5, 0.5, alpha);
+ viconutil_draw_tri(pts);
+
+ glColor4f(0.0, 0.0, 0.0, 1);
+ viconutil_draw_lineloop_smooth(pts, 3);
+
+ glColor3f(1, 1, 0.0);
+ viconutil_draw_points(pts, 3, 1);
+}
+
+static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float alpha)
+{
+ GLint pts[3][2];
+
+ viconutil_set_point(pts[0], x+w/2, y+h-2);
+ viconutil_set_point(pts[1], x+3, y+4);
+ viconutil_set_point(pts[2], x+w-3, y+4);
+
+ glColor4f(0.0, 0.0, 0.0, 1);
+ viconutil_draw_lineloop_smooth(pts, 3);
+
+ glColor3f(.9, .9, .9);
+ viconutil_draw_points(pts, 3, 1);
+}
+
+static void vicon_disclosure_tri_right_draw(int x, int y, int w, int h, float alpha)
+{
+ GLint pts[3][2];
+ int cx = x+w/2;
+ int cy = y+w/2;
+ int d = w/3, d2 = w/5;
+
+ viconutil_set_point(pts[0], cx-d2, cy+d);
+ viconutil_set_point(pts[1], cx-d2, cy-d);
+ viconutil_set_point(pts[2], cx+d2, cy);
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_TRIANGLES);
+ glColor4f(0.8, 0.8, 0.8, alpha);
+ glVertex2iv(pts[0]);
+ glVertex2iv(pts[1]);
+ glColor4f(0.3, 0.3, 0.3, alpha);
+ glVertex2iv(pts[2]);
+ glEnd();
+ glShadeModel(GL_FLAT);
+
+ glColor4f(0.0, 0.0, 0.0, 1);
+ viconutil_draw_lineloop_smooth(pts, 3);
+}
+
+static void vicon_disclosure_tri_down_draw(int x, int y, int w, int h, float alpha)
+{
+ GLint pts[3][2];
+ int cx = x+w/2;
+ int cy = y+w/2;
+ int d = w/3, d2 = w/5;
+
+ viconutil_set_point(pts[0], cx+d, cy+d2);
+ viconutil_set_point(pts[1], cx-d, cy+d2);
+ viconutil_set_point(pts[2], cx, cy-d2);
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_TRIANGLES);
+ glColor4f(0.8, 0.8, 0.8, alpha);
+ glVertex2iv(pts[0]);
+ glVertex2iv(pts[1]);
+ glColor4f(0.3, 0.3, 0.3, alpha);
+ glVertex2iv(pts[2]);
+ glEnd();
+ glShadeModel(GL_FLAT);
+
+ glColor4f(0.0, 0.0, 0.0, 1);
+ viconutil_draw_lineloop_smooth(pts, 3);
+}
+
+static void vicon_move_up_draw(int x, int y, int w, int h, float alpha)
+{
+ int d=-2;
+
+ glEnable(GL_LINE_SMOOTH);
+ glLineWidth(1);
+ glColor3f(0.0, 0.0, 0.0);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x+w/2-d*2, y+h/2+d);
+ glVertex2i(x+w/2, y+h/2-d + 1);
+ glVertex2i(x+w/2+d*2, y+h/2+d);
+ glEnd();
+
+ glLineWidth(1.0);
+ glDisable(GL_LINE_SMOOTH);
+}
+
+static void vicon_move_down_draw(int x, int y, int w, int h, float alpha)
+{
+ int d=2;
+
+ glEnable(GL_LINE_SMOOTH);
+ glLineWidth(1);
+ glColor3f(0.0, 0.0, 0.0);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x+w/2-d*2, y+h/2+d);
+ glVertex2i(x+w/2, y+h/2-d - 1);
+ glVertex2i(x+w/2+d*2, y+h/2+d);
+ glEnd();
+
+ glLineWidth(1.0);
+ glDisable(GL_LINE_SMOOTH);
+}
+
+/***/
+
+
+/* this only works for the hardcoded buttons image, turning the grey AA pixels to alpha, and slight off-grey to half alpha */
+#if 0
+static void clear_transp_rect_soft(unsigned char *transp, unsigned char *rect, int w, int h, int rowstride)
+{
+ int x, y, val;
+
+ for (y=1; y<h-1; y++) {
+ unsigned char *row0= &rect[(y-1)*rowstride];
+ unsigned char *row= &rect[y*rowstride];
+ unsigned char *row1= &rect[(y+1)*rowstride];
+ for (x=1; x<w-1; x++) {
+ unsigned char *pxl0= &row0[x*4];
+ unsigned char *pxl= &row[x*4];
+ unsigned char *pxl1= &row1[x*4];
+
+ if(pxl[3]!=0) {
+ val= (abs(pxl[0]-transp[0]) + abs(pxl[1]-transp[1]) + abs(pxl[2]-transp[2]))/3;
+ if(val<20) {
+ pxl[3]= 128;
+ }
+ else if(val<50) {
+ // one of pixels surrounding has alpha null?
+ if(pxl[3-4]==0 || pxl[3+4]==0 || pxl0[3]==0 || pxl1[3]==0) {
+
+ if(pxl[0]>val) pxl[0]-= val; else pxl[0]= 0;
+ if(pxl[1]>val) pxl[1]-= val; else pxl[1]= 0;
+ if(pxl[2]>val) pxl[2]-= val; else pxl[2]= 0;
+
+ pxl[3]= 128;
+ }
+ }
+ }
+ }
+ }
+}
+#endif
+
+static void clear_icon_grid_margins(unsigned char *rect, int w, int h)
+{
+ int x, y;
+ int xoffs=ICON_GRID_W+ICON_GRID_MARGIN;
+ int yoffs=ICON_GRID_H+ICON_GRID_MARGIN;
+
+ for (y=0; y<h; y++) {
+ unsigned char *row= &rect[y*w*4];
+
+ for (x=0; x<w; x++) {
+ unsigned char *pxl= &row[x*4];
+
+ if ((x % xoffs < ICON_GRID_MARGIN-2) || (x % xoffs > ICON_GRID_W+2))
+ pxl[3] = 0; //alpha channel == x+3
+ else if ((y % yoffs < ICON_GRID_MARGIN-2) || (y % yoffs > ICON_GRID_H+2))
+ pxl[3] = 0;
+ }
+ }
+}
+
+static void prepare_internal_icons(ImBuf *bbuf)
+{
+
+ unsigned char *back= (unsigned char *)bbuf->rect;
+
+ /* this sets the icon grid margin area outside of icon to zero alpha */
+ clear_icon_grid_margins(back, bbuf->x, bbuf->y);
+
+ /* hack! */
+#if 0
+ for (y=0; y<12; y++) {
+ for (x=0; x<21; x++) {
+ unsigned char *start= ((unsigned char*) bbuf->rect) + (y*21 + 3)*rowstride + (x*20 + 3)*4;
+ /* this sets backdrop of icon to zero alpha */
+ transp[0]= start[0];
+ transp[1]= start[1];
+ transp[2]= start[2];
+ transp[3]= start[3];
+ clear_transp_rect(transp, start, 20, 21, rowstride);
+ clear_transp_rect_soft(transp, start, 20, 21, rowstride);
+
+ }
+ }
+#endif
+}
+
+
+static void init_internal_icons()
+{
+ bTheme *btheme= U.themes.first;
+ ImBuf *bbuf;
+ int x, y;
+ char iconfilestr[FILE_MAXDIR+FILE_MAXFILE];
+ char filenamestr[FILE_MAXFILE+16]; // 16 == strlen(".blender/icons/")+1
+
+ if ((btheme!=NULL) && (strlen(btheme->tui.iconfile) > 0)) {
+
+#ifdef WIN32
+ sprintf(filenamestr, "icons/%s", btheme->tui.iconfile);
+#else
+ sprintf(filenamestr, ".blender/icons/%s", btheme->tui.iconfile);
+#endif
+
+ BLI_make_file_string("/", iconfilestr, BLI_gethome(), filenamestr);
+
+ if (BLI_exists(iconfilestr)) {
+ bbuf = IMB_loadiffname(iconfilestr, IB_rect);
+ } else {
+ bbuf = IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
+ }
+ } else {
+ bbuf = IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
+ }
+
+ prepare_internal_icons(bbuf);
+
+ for (y=0; y<ICON_GRID_ROWS; y++) {
+ for (x=0; x<ICON_GRID_COLS; x++) {
+ def_internal_icon(bbuf, BIFICONID_FIRST + y*ICON_GRID_COLS + x,
+ x*(ICON_GRID_W+ICON_GRID_MARGIN)+3,
+ y*(ICON_GRID_H+ICON_GRID_MARGIN)+3);
+ }
+ }
+
+ def_internal_vicon(VICON_VIEW3D, vicon_view3d_draw);
+ def_internal_vicon(VICON_EDIT, vicon_edit_draw);
+ def_internal_vicon(VICON_EDITMODE_DEHLT, vicon_editmode_dehlt_draw);
+ def_internal_vicon(VICON_EDITMODE_HLT, vicon_editmode_hlt_draw);
+ def_internal_vicon(VICON_DISCLOSURE_TRI_RIGHT, vicon_disclosure_tri_right_draw);
+ def_internal_vicon(VICON_DISCLOSURE_TRI_DOWN, vicon_disclosure_tri_down_draw);
+ def_internal_vicon(VICON_MOVE_UP, vicon_move_up_draw);
+ def_internal_vicon(VICON_MOVE_DOWN, vicon_move_down_draw);
+ def_internal_vicon(VICON_X, vicon_x_draw);
+
+ IMB_freeImBuf(bbuf);
+}
+
+
+static void init_iconfile_list(struct ListBase *list)
+{
+ IconFile *ifile;
+ ImBuf *bbuf= NULL;
+ struct direntry *dir;
+ int restoredir = 1; /* restore to current directory */
+ int totfile, i, index=1;
+ int ifilex, ifiley;
+ char icondirstr[FILE_MAX];
+ char iconfilestr[FILE_MAX+16]; /* allow 256 chars for file+dir */
+ char olddir[FILE_MAX];
+
+ list->first = list->last = NULL;
+
+#ifdef WIN32
+ BLI_make_file_string("/", icondirstr, BLI_gethome(), "icons");
+#else
+ BLI_make_file_string("/", icondirstr, BLI_gethome(), ".blender/icons");
+#endif
+
+ if(BLI_exists(icondirstr)==0)
+ return;
+
+ /* since BLI_getdir changes the current working directory, restore it
+ back to old value afterwards */
+ if(!BLI_getwdN(olddir))
+ restoredir = 0;
+ totfile = BLI_getdir(icondirstr, &dir);
+ if (restoredir)
+ chdir(olddir);
+
+ for(i=0; i<totfile; i++) {
+ if( (dir[i].type & S_IFREG) ) {
+ char *filename = dir[i].relname;
+
+ if(BLI_testextensie(filename, ".png")) {
+
+ /* check to see if the image is the right size, continue if not */
+ /* copying strings here should go ok, assuming that we never get back
+ a complete path to file longer than 256 chars */
+ sprintf(iconfilestr, "%s/%s", icondirstr, filename);
+ if(BLI_exists(iconfilestr)) bbuf = IMB_loadiffname(iconfilestr, IB_rect);
+
+ ifilex = bbuf->x;
+ ifiley = bbuf->y;
+ IMB_freeImBuf(bbuf);
+
+ if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H))
+ continue;
+
+ /* found a potential icon file, so make an entry for it in the cache list */
+ ifile = MEM_callocN(sizeof(IconFile), "IconFile");
+
+ BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
+ ifile->index = index;
+
+ BLI_addtail(list, ifile);
+
+ index++;
+ }
+ }
+ }
+
+ /* free temporary direntry structure that's been created by BLI_getdir() */
+ i= totfile-1;
+
+ for(; i>=0; i--){
+ MEM_freeN(dir[i].relname);
+ if (dir[i].string) MEM_freeN(dir[i].string);
+ }
+ free(dir);
+ dir= 0;
+}
+
+static void free_iconfile_list(struct ListBase *list)
+{
+ IconFile *ifile=NULL, *next_ifile=NULL;
+
+ for(ifile=list->first; ifile; ifile=next_ifile) {
+ next_ifile = ifile->next;
+ BLI_freelinkN(list, ifile);
+ }
+}
+
+int BIF_iconfile_get_index(char *filename)
+{
+ IconFile *ifile;
+ ListBase *list=&(iconfilelist);
+
+ for(ifile=list->first; ifile; ifile=ifile->next) {
+ if ( BLI_streq(filename, ifile->filename)) {
+ return ifile->index;
+ }
+ }
+
+ return 0;
+}
+
+ListBase *BIF_iconfile_list(void)
+{
+ ListBase *list=&(iconfilelist);
+
+ return list;
+}
+
+
+void BIF_icons_free()
+{
+ free_iconfile_list(&iconfilelist);
+ BKE_icons_free();
+}
+
+void BIF_icons_free_drawinfo(void *drawinfo)
+{
+ DrawInfo *di = drawinfo;
+
+ if (di)
+ {
+ if (di->icon) {
+ MEM_freeN(di->icon->rect);
+ MEM_freeN(di->icon);
+ }
+ MEM_freeN(di);
+ }
+}
+
+static DrawInfo *icon_create_drawinfo()
+{
+ DrawInfo *di = NULL;
+
+ di = MEM_callocN(sizeof(DrawInfo), "di_icon");
+
+ di->drawFunc = 0;
+ di->w = ICON_DEFAULT_HEIGHT;
+ di->h = ICON_DEFAULT_HEIGHT;
+ di->icon = NULL;
+ di->aspect = 1.0f;
+
+ return di;
+}
+
+int BIF_icon_get_width(int icon_id)
+{
+ Icon *icon = NULL;
+ DrawInfo *di = NULL;
+
+ icon = BKE_icon_get(icon_id);
+
+ if (!icon) {
+ printf("BIF_icon_get_width: Internal error, no icon for icon ID: %d\n", icon_id);
+ return 0;
+ }
+
+ di = (DrawInfo *)icon->drawinfo;
+ if (!di) {
+ di = icon_create_drawinfo();
+ icon->drawinfo = di;
+ }
+
+ if (di)
+ return di->w;
+
+ return 0;
+}
+
+int BIF_icon_get_height(int icon_id)
+{
+ Icon *icon = NULL;
+ DrawInfo *di = NULL;
+
+ icon = BKE_icon_get(icon_id);
+
+ if (!icon) {
+ printf("BIF_icon_get_width: Internal error, no icon for icon ID: %d\n", icon_id);
+ return 0;
+ }
+
+ di = (DrawInfo*)icon->drawinfo;
+
+ if (!di) {
+ di = icon_create_drawinfo();
+ icon->drawinfo = di;
+ }
+
+ if (di)
+ return di->h;
+
+ return 0;
+}
+
+void BIF_icons_init(int first_dyn_id)
+{
+ init_iconfile_list(&iconfilelist);
+ BKE_icons_init(first_dyn_id);
+ init_internal_icons();
+}
+
+static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
+{
+ struct ImBuf *ima;
+ unsigned int *drect, *srect;
+ float scaledx, scaledy;
+ short ex, ey, dx, dy;
+
+ /* paranoia test */
+ if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
+ return;
+
+ /* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
+ ima = IMB_dupImBuf(ibuf);
+
+ if (!ima)
+ return;
+
+ if (ima->x > ima->y) {
+ scaledx = (float)w;
+ scaledy = ( (float)ima->y/(float)ima->x )*(float)w;
+ }
+ else {
+ scaledx = ( (float)ima->x/(float)ima->y )*(float)h;
+ scaledy = (float)h;
+ }
+
+ ex = (short)scaledx;
+ ey = (short)scaledy;
+
+ dx = (w - ex) / 2;
+ dy = (h - ey) / 2;
+
+ IMB_scalefastImBuf(ima, ex, ey);
+
+ /* if needed, convert to 32 bits */
+ if(ima->rect==NULL)
+ IMB_rect_from_float(ima);
+
+ srect = ima->rect;
+ drect = rect;
+
+ drect+= dy*w+dx;
+ for (;ey > 0; ey--){
+ memcpy(drect,srect, ex * sizeof(int));
+ drect += w;
+ srect += ima->x;
+ }
+ IMB_freeImBuf(ima);
+}
+
+static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel)
+{
+ unsigned int size = preview_render_size(miplevel);
+
+ if (!prv_img) {
+ printf("Error: requested preview image does not exist");
+ }
+ if (!prv_img->rect[miplevel]) {
+ prv_img->w[miplevel] = size;
+ prv_img->h[miplevel] = size;
+ prv_img->changed[miplevel] = 1;
+ prv_img->rect[miplevel] = MEM_callocN(size*size*sizeof(unsigned int), "prv_rect");
+ }
+}
+
+/* create single icon from jpg, png etc. */
+static void icon_from_image(Image *img, int miplevel)
+{
+ unsigned int pr_size;
+ short image_loaded = 0;
+ struct ImBuf* ibuf=NULL;
+ PreviewImage* pi;
+
+ /* img->ok is zero when Image cannot load */
+ if (img==NULL || img->ok==0)
+ return;
+
+ /* elubie: this needs to be changed: here image is always loaded if not
+ already there. Very expensive for large images. Need to find a way to
+ only get existing ibuf */
+ ibuf = BKE_image_get_ibuf(img, NULL);
+ if(ibuf==NULL || ibuf->rect==NULL) {
+ return;
+ }
+
+ pi = BKE_previewimg_get((ID*)img);
+
+ if(!pi) {
+ printf("preview image could'nt be allocated");
+ return;
+ }
+ /* we can only create the preview rect here, since loading possibly deallocated
+ old preview */
+ icon_create_mipmap(pi, miplevel);
+
+ pr_size = img->preview->w[miplevel]*img->preview->h[miplevel]*sizeof(unsigned int);
+
+ image_loaded = 1;
+ icon_copy_rect(ibuf, img->preview->w[miplevel], img->preview->h[miplevel], img->preview->rect[miplevel]);
+}
+
+static void set_alpha(char* cp, int sizex, int sizey, char alpha)
+{
+ int x,y;
+ for(y=0; y<sizey; y++) {
+ for(x=0; x<sizex; x++, cp+=4) {
+ cp[3]= alpha;
+ }
+ }
+}
+
+/* only called when icon has changed */
+/* only call with valid pointer from BIF_icon_draw */
+static void icon_set_image(ID *id, DrawInfo *di, PreviewImage* prv_img, int miplevel)
+{
+ RenderInfo ri;
+ unsigned int pr_size = 0;
+
+ if (!di) return;
+
+ if (!prv_img) {
+ printf("No preview image for this ID: %s\n", id->name);
+ return;
+ }
+
+ /* no drawing (see last parameter doDraw, just calculate preview image
+ - hopefully small enough to be fast */
+ if (GS(id->name) == ID_IM)
+ icon_from_image((struct Image*)id, miplevel);
+ else {
+ /* create the preview rect */
+ icon_create_mipmap(prv_img, miplevel);
+
+ ri.curtile= 0;
+ ri.tottile= 0;
+ ri.rect = NULL;
+ ri.pr_rectx = prv_img->w[miplevel];
+ ri.pr_recty = prv_img->h[miplevel];
+
+ pr_size = ri.pr_rectx*ri.pr_recty*sizeof(unsigned int);
+
+ BIF_previewrender(id, &ri, NULL, PR_ICON_RENDER);
+
+ /* world is rendered with alpha=0, so it wasn't displayed
+ this could be render option for sky to, for later */
+ if (GS(id->name) == ID_WO) {
+ set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
+ }
+ else if (GS(id->name) == ID_MA) {
+ Material* mat = (Material*)id;
+ if (mat->mode & MA_HALO) {
+ set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
+ }
+ }
+
+ if (ri.rect) {
+ memcpy(prv_img->rect[miplevel], ri.rect, pr_size);
+
+ /* and clean up */
+ MEM_freeN(ri.rect);
+ ri.rect = 0;
+ }
+ }
+}
+
+static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw, int rh, unsigned int *rect)
+{
+ ui_rasterpos_safe(x, y, aspect);
+
+ if((w<1 || h<1) && G.f & G_DEBUG) {
+ printf("what the heck! - icons are %i x %i pixels?\n", w, h);
+ }
+ /* rect contains image in 'rendersize', we only scale if needed */
+ else if(rw!=w && rh!=h) {
+ ImBuf *ima;
+ if(w>2000 || h>2000) { /* something has gone wrong! */
+ printf("insane icon size w=%d h=%d\n",w,h);
+ return;
+ }
+ /* first allocate imbuf for scaling and copy preview into it */
+ ima = IMB_allocImBuf(rw, rh, 32, IB_rect, 0);
+ memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
+
+ /* scale it */
+ IMB_scaleImBuf(ima, w, h);
+ glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ima->rect);
+
+ IMB_freeImBuf(ima);
+ }
+ else
+ glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+}
+
+/* Render size for preview images at level miplevel */
+static int preview_render_size(int miplevel)
+{
+ switch (miplevel) {
+ case 0: return 32;
+ case 1: return PREVIEW_DEFAULT_HEIGHT;
+ }
+ return 0;
+}
+
+/* Drawing size for preview images at level miplevel */
+static int preview_size(int miplevel)
+{
+ switch (miplevel) {
+ case 0: return ICON_DEFAULT_HEIGHT;
+ case 1: return PREVIEW_DEFAULT_HEIGHT;
+ }
+ return 0;
+}
+
+
+static void icon_draw_mipmap(float x, float y, int icon_id, float aspect, int miplevel, int nocreate)
+{
+ Icon *icon = NULL;
+ DrawInfo *di = NULL;
+ int draw_size = preview_size(miplevel);
+
+ icon = BKE_icon_get(icon_id);
+
+ if (!icon) {
+ printf("BIF_icon_set_aspect: Internal error, no icon for icon ID: %d\n", icon_id);
+ return;
+ }
+
+ di = (DrawInfo*)icon->drawinfo;
+
+ if (!di) {
+ di = icon_create_drawinfo();
+
+ icon->drawinfo = di;
+ icon->drawinfo_free = BIF_icons_free_drawinfo;
+ }
+
+ di->aspect = aspect;
+ /* scale width and height according to aspect */
+ di->w = (int)(draw_size/di->aspect + 0.5f);
+ di->h = (int)(draw_size/di->aspect + 0.5f);
+
+ if (di->drawFunc) {
+ /* vector icons use the uiBlock transformation, they are not drawn
+ with untransformed coordinates like the other icons */
+ di->drawFunc(x, y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
+ }
+ else if (di->icon) {
+ /* it is a builtin icon */
+ if (!di->icon->rect) return; /* something has gone wrong! */
+
+ icon_draw_rect(x,y,di->w, di->h, di->aspect, di->icon->w, di->icon->h, di->icon->rect);
+ }
+ else {
+ PreviewImage* pi = BKE_previewimg_get((ID*)icon->obj);
+
+ if (pi) {
+ if (!nocreate && (pi->changed[miplevel] ||!pi->rect[miplevel])) /* changed only ever set by dynamic icons */
+ {
+ waitcursor(1);
+ /* create the preview rect if necessary */
+ icon_set_image((ID*)icon->obj, icon->drawinfo, pi, miplevel);
+ pi->changed[miplevel] = 0;
+ waitcursor(0);
+ }
+
+ if (!pi->rect[miplevel]) return; /* something has gone wrong! */
+
+ icon_draw_rect(x,y,di->w, di->h, di->aspect, pi->w[miplevel], pi->h[miplevel], pi->rect[miplevel]);
+ }
+ }
+}
+
+void BIF_icon_draw_aspect(float x, float y, int icon_id, float aspect)
+{
+ icon_draw_mipmap(x,y,icon_id, aspect, PREVIEW_MIPMAP_ZERO, 0);
+}
+
+void BIF_icon_draw(float x, float y, int icon_id)
+{
+ BIF_icon_draw_aspect(x, y, icon_id, 1.0f);
+}
+
+void BIF_icon_draw_preview(float x, float y, int icon_id, int nocreate)
+{
+ icon_draw_mipmap(x,y,icon_id, 1.0f, PREVIEW_MIPMAP_LARGE, nocreate);
+}
+
+void BIF_icon_draw_aspect_blended(float x, float y, int icon_id, float aspect, int shade)
+{
+
+ if(shade < 0) {
+ float r= (128+shade)/128.0f;
+ glPixelTransferf(GL_ALPHA_SCALE, r);
+ }
+
+ BIF_icon_draw_aspect(x, y, icon_id, aspect);
+
+ if(shade < 0)
+ glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
+}