diff options
author | Ton Roosendaal <ton@blender.org> | 2011-06-04 21:03:46 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-06-04 21:03:46 +0400 |
commit | 88676349a473020937ba5f2637535bf5960059c9 (patch) | |
tree | cb02be5fea2f127b284430508fcab3de959c37d7 /source/blender/editors/interface/interface_icons.c | |
parent | 4a59928484b93a6c3876c0c8b065f6d313640804 (diff) |
Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage
- Undo history menu back:
- name "Undo History"
- hotkey alt+ctrl+z (alt+apple+z for mac)
- works like 2.4x, only for global undo, editmode and particle edit.
- Menu scroll
- for small windows or screens, popup menus now allow to display
all items, using internal scrolling
- works with a timer, scrolling 10 items per second when mouse
is over the top or bottom arrow
- if menu is too big to display, it now draws to top or bottom,
based on largest available space.
- also works for hotkey driven pop up menus.
- User pref "DPI" follows widget/layout size
- widgets & headers now become bigger and smaller, to match
'dpi' font sizes. Works well to match UI to monitor size.
- note that icons can get fuzzy, we need better mipmaps for it
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 037cc22f879..b92097d124b 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -945,6 +945,7 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, float al Icon *icon = NULL; DrawInfo *di = NULL; IconImage *iimg; + float fdraw_size= UI_DPI_FAC*draw_size; int w, h; icon = BKE_icon_get(icon_id); @@ -965,8 +966,8 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, float al } /* scale width and height according to aspect */ - w = (int)(draw_size/aspect + 0.5f); - h = (int)(draw_size/aspect + 0.5f); + w = (int)(fdraw_size/aspect + 0.5f); + h = (int)(fdraw_size/aspect + 0.5f); if(di->type == ICON_TYPE_VECTOR) { /* vector icons use the uiBlock transformation, they are not drawn |