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authorPablo Vazquez <pablovazquez>2021-11-05 18:22:48 +0300
committerPablo Vazquez <pablo@blender.org>2021-11-05 18:23:22 +0300
commit7c755293330e8ebe8717b0a34e6031b4e3186f0d (patch)
tree6edb6f9dff18c7b8917f58385c2a79e0be0b01af /source/blender/editors/interface/interface_icons.c
parent87e2154dafaaa389c200213894f09a3d951a0409 (diff)
UI: Use arrow icon on context paths
The current `ICON_SMALL_TRI_RIGHT_VEC` uses dark hard-coded colors ([`0.2`, `0.2`, `0.2`]) which makes it impossible to theme and hard to see in dark contexts. Use `ICON_RIGHTARROW` to match the Outliner's breadcrumbs. This icon uses `TH_TEXT` so it's visible as long as the rest of the text is. ##### Master (Properties editor background made red on purpose to be able to see the triangle icon) {F11713038, size=full} #### This patch {F11713039, size=full} Reviewed By: #user_interface, Severin, HooglyBoogly Maniphest Tasks: T92771 Differential Revision: https://developer.blender.org/D13106
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c27
1 files changed, 0 insertions, 27 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index c20129b4184..5784af90834 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -259,31 +259,6 @@ static void viconutil_set_point(int pt[2], int x, int y)
pt[1] = y;
}
-static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
-{
- int pts[3][2];
- const int cx = x + w / 2 - 4;
- const int cy = y + w / 2;
- const int d = w / 5, d2 = w / 7;
-
- viconutil_set_point(pts[0], cx - d2, cy + d);
- viconutil_set_point(pts[1], cx - d2, cy - d);
- viconutil_set_point(pts[2], cx + d2, cy);
-
- uint pos = GPU_vertformat_attr_add(
- immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
-
- immBegin(GPU_PRIM_TRIS, 3);
- immVertex2iv(pos, pts[0]);
- immVertex2iv(pos, pts[1]);
- immVertex2iv(pos, pts[2]);
- immEnd();
-
- immUnbindProgram();
-}
-
static void vicon_keytype_draw_wrapper(
int x, int y, int w, int h, float alpha, short key_type, short handle_type)
{
@@ -982,8 +957,6 @@ static void init_internal_icons(void)
}
}
- def_internal_vicon(ICON_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
-
def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);