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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-10-06 05:58:22 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-10-06 05:58:22 +0400
commit63a88075b574e8f2f9adc041f423f49a7356d736 (patch)
tree951f1f65d74d052debdafa14f6ad22750b6aad04 /source/blender/editors/interface/interface_icons.c
parent11bdf6ea10ee7bc5e2862cdddbf42eddb06c42fa (diff)
parent69a24325742c617a9902376b061006dfb24f0a3c (diff)
svn merge -r 23528:23646 https://svn.blender.org/svnroot/bf-blender/trunk/blendersoc-2009-jaguarandi
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c467
1 files changed, 223 insertions, 244 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 6c4110c8c37..1153c475339 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -47,6 +47,7 @@
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
+#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_utildefines.h"
@@ -58,7 +59,7 @@
#include "BIF_glutil.h"
#include "ED_datafiles.h"
-#include "ED_previewrender.h"
+#include "ED_render.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
@@ -85,23 +86,45 @@ typedef struct IconImage {
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
+#define ICON_TYPE_PREVIEW 0
+#define ICON_TYPE_TEXTURE 1
+#define ICON_TYPE_BUFFER 2
+#define ICON_TYPE_VECTOR 3
+
typedef struct DrawInfo {
+ int type;
+
+ union {
+ /* type specific data */
+ struct {
+ VectorDrawFunc func;
+ } vector;
+ struct {
+ IconImage* image;
+ } buffer;
+ struct {
+ int x, y, w, h;
+ } texture;
+ } data;
+} DrawInfo;
+
+typedef struct IconTexture {
+ GLuint id;
int w;
int h;
- float aspect;
- VectorDrawFunc drawFunc; /* If drawFunc is defined then it is a vector icon, otherwise use rect */
- IconImage* icon;
-} DrawInfo;
+ float invw;
+ float invh;
+} IconTexture;
/* ******************* STATIC LOCAL VARS ******************* */
/* static here to cache results of icon directory scan, so it's not
* scanning the filesystem each time the menu is drawn */
static struct ListBase iconfilelist = {0, 0};
-
+static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
/* **************************************************** */
-static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size)
+static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
{
Icon *new_icon = NULL;
IconImage *iimg = NULL;
@@ -115,23 +138,28 @@ static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
- di->drawFunc = 0;
- di->w = size;
- di->h = size;
- di->aspect = 1.0f;
-
- iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
- iimg->rect = MEM_mallocN(size*size*sizeof(unsigned int), "icon_rect");
- iimg->w = size;
- iimg->h = size;
-
- /* Here we store the rect in the icon - same as before */
- imgsize = bbuf->x;
- for (y=0; y<size; y++) {
- memcpy(&iimg->rect[y*size], &bbuf->rect[(y+yofs)*imgsize+xofs], size*sizeof(int));
- }
+ di->type= type;
+
+ if(type == ICON_TYPE_TEXTURE) {
+ di->data.texture.x= xofs;
+ di->data.texture.y= yofs;
+ di->data.texture.w= size;
+ di->data.texture.h= size;
+ }
+ else if(type == ICON_TYPE_BUFFER) {
+ iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
+ iimg->rect = MEM_mallocN(size*size*sizeof(unsigned int), "icon_rect");
+ iimg->w = size;
+ iimg->h = size;
+
+ /* Here we store the rect in the icon - same as before */
+ imgsize = bbuf->x;
+ for (y=0; y<size; y++) {
+ memcpy(&iimg->rect[y*size], &bbuf->rect[(y+yofs)*imgsize+xofs], size*sizeof(int));
+ }
- di->icon = iimg;
+ di->data.buffer.image = iimg;
+ }
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
@@ -150,11 +178,8 @@ static void def_internal_vicon( int icon_id, VectorDrawFunc drawFunc)
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
- di->drawFunc =drawFunc;
- di->w = ICON_DEFAULT_HEIGHT;
- di->h = ICON_DEFAULT_HEIGHT;
- di->aspect = 1.0f;
- di->icon = NULL;
+ di->type= ICON_TYPE_VECTOR;
+ di->data.vector.func =drawFunc;
new_icon->drawinfo_free = 0;
new_icon->drawinfo = di;
@@ -430,7 +455,7 @@ static void init_internal_icons()
{
bTheme *btheme= U.themes.first;
ImBuf *bbuf= NULL;
- int x, y;
+ int x, y, icontype;
char iconfilestr[FILE_MAXDIR+FILE_MAXFILE];
char filenamestr[FILE_MAXFILE+16]; // 16 == strlen(".blender/icons/")+1
@@ -450,17 +475,54 @@ static void init_internal_icons()
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
IMB_freeImBuf(bbuf);
bbuf= NULL;
+ }
}
}
- }
if(bbuf==NULL)
bbuf = IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
+ if(bbuf) {
+ /* free existing texture if any */
+ if(icongltex.id) {
+ glDeleteTextures(1, &icongltex.id);
+ icongltex.id= 0;
+ }
+
+ /* we only use a texture for cards with non-power of two */
+ if(GLEW_ARB_texture_non_power_of_two) {
+ glGenTextures(1, &icongltex.id);
+
+ if(icongltex.id) {
+ icongltex.w = bbuf->x;
+ icongltex.h = bbuf->y;
+ icongltex.invw = 1.0f/bbuf->x;
+ icongltex.invh = 1.0f/bbuf->y;
+
+ glBindTexture(GL_TEXTURE_2D, icongltex.id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bbuf->x, bbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ if(glGetError() == GL_OUT_OF_MEMORY) {
+ glDeleteTextures(1, &icongltex.id);
+ icongltex.id= 0;
+ }
+ }
+ }
+ }
+
+ if(icongltex.id)
+ icontype= ICON_TYPE_TEXTURE;
+ else
+ icontype= ICON_TYPE_BUFFER;
+
for (y=0; y<ICON_GRID_ROWS; y++) {
for (x=0; x<ICON_GRID_COLS; x++) {
def_internal_icon(bbuf, BIFICONID_FIRST + y*ICON_GRID_COLS + x,
x*(ICON_GRID_W+ICON_GRID_MARGIN)+ICON_GRID_MARGIN,
- y*(ICON_GRID_H+ICON_GRID_MARGIN)+ICON_GRID_MARGIN, ICON_GRID_W);
+ y*(ICON_GRID_H+ICON_GRID_MARGIN)+ICON_GRID_MARGIN, ICON_GRID_W,
+ icontype);
}
}
@@ -587,6 +649,11 @@ ListBase *UI_iconfile_list(void)
void UI_icons_free()
{
+ if(icongltex.id) {
+ glDeleteTextures(1, &icongltex.id);
+ icongltex.id= 0;
+ }
+
free_iconfile_list(&iconfilelist);
BKE_icons_free();
}
@@ -595,12 +662,14 @@ void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = drawinfo;
- if (di)
- {
- if (di->icon) {
- MEM_freeN(di->icon->rect);
- MEM_freeN(di->icon);
+ if(di) {
+ if(di->type == ICON_TYPE_BUFFER) {
+ if(di->data.buffer.image) {
+ MEM_freeN(di->data.buffer.image->rect);
+ MEM_freeN(di->data.buffer.image);
+ }
}
+
MEM_freeN(di);
}
}
@@ -610,12 +679,7 @@ static DrawInfo *icon_create_drawinfo()
DrawInfo *di = NULL;
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
-
- di->drawFunc = 0;
- di->w = ICON_DEFAULT_HEIGHT;
- di->h = ICON_DEFAULT_HEIGHT;
- di->icon = NULL;
- di->aspect = 1.0f;
+ di->type= ICON_TYPE_PREVIEW;
return di;
}
@@ -639,7 +703,7 @@ int UI_icon_get_width(int icon_id)
}
if (di)
- return di->w;
+ return ICON_DEFAULT_HEIGHT;
return 0;
}
@@ -664,7 +728,7 @@ int UI_icon_get_height(int icon_id)
}
if (di)
- return di->h;
+ return ICON_DEFAULT_HEIGHT;
return 0;
}
@@ -676,56 +740,6 @@ void UI_icons_init(int first_dyn_id)
init_internal_icons();
}
-static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
-{
- struct ImBuf *ima;
- unsigned int *drect, *srect;
- float scaledx, scaledy;
- short ex, ey, dx, dy;
-
- /* paranoia test */
- if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
- return;
-
- /* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
- ima = IMB_dupImBuf(ibuf);
-
- if (!ima)
- return;
-
- if (ima->x > ima->y) {
- scaledx = (float)w;
- scaledy = ( (float)ima->y/(float)ima->x )*(float)w;
- }
- else {
- scaledx = ( (float)ima->x/(float)ima->y )*(float)h;
- scaledy = (float)h;
- }
-
- ex = (short)scaledx;
- ey = (short)scaledy;
-
- dx = (w - ex) / 2;
- dy = (h - ey) / 2;
-
- IMB_scalefastImBuf(ima, ex, ey);
-
- /* if needed, convert to 32 bits */
- if(ima->rect==NULL)
- IMB_rect_from_float(ima);
-
- srect = ima->rect;
- drect = rect;
-
- drect+= dy*w+dx;
- for (;ey > 0; ey--){
- memcpy(drect,srect, ex * sizeof(int));
- drect += w;
- srect += ima->x;
- }
- IMB_freeImBuf(ima);
-}
-
/* Render size for preview images at level miplevel */
static int preview_render_size(int miplevel)
{
@@ -751,113 +765,39 @@ static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel)
}
}
-/* create single icon from jpg, png etc. */
-static void icon_from_image(Scene *scene, Image *img, int miplevel)
-{
- ImBuf *ibuf= NULL;
- ImageUser iuser;
- PreviewImage *pi;
- unsigned int pr_size;
- short image_loaded = 0;
-
- /* img->ok is zero when Image cannot load */
- if (img==NULL || img->ok==0)
- return;
-
- /* setup dummy image user */
- memset(&iuser, 0, sizeof(ImageUser));
- iuser.ok= iuser.framenr= 1;
- iuser.scene= scene;
-
- /* elubie: this needs to be changed: here image is always loaded if not
- already there. Very expensive for large images. Need to find a way to
- only get existing ibuf */
-
- ibuf = BKE_image_get_ibuf(img, &iuser);
- if(ibuf==NULL || ibuf->rect==NULL) {
- return;
- }
-
- pi = BKE_previewimg_get((ID*)img);
-
- if(!pi) {
- printf("preview image could'nt be allocated");
- return;
- }
- /* we can only create the preview rect here, since loading possibly deallocated
- old preview */
- icon_create_mipmap(pi, miplevel);
-
- pr_size = img->preview->w[miplevel]*img->preview->h[miplevel]*sizeof(unsigned int);
-
- image_loaded = 1;
- icon_copy_rect(ibuf, img->preview->w[miplevel], img->preview->h[miplevel], img->preview->rect[miplevel]);
-}
-
-static void set_alpha(char* cp, int sizex, int sizey, char alpha)
-{
- int x,y;
- for(y=0; y<sizey; y++) {
- for(x=0; x<sizex; x++, cp+=4) {
- cp[3]= alpha;
- }
- }
-}
-
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
-static void icon_set_image(Scene *scene, ID *id, PreviewImage* prv_img, int miplevel)
+static void icon_set_image(bContext *C, ID *id, PreviewImage* prv_img, int miplevel)
{
- RenderInfo ri;
- unsigned int pr_size = 0;
-
if (!prv_img) {
printf("No preview image for this ID: %s\n", id->name);
return;
}
- /* no drawing (see last parameter doDraw, just calculate preview image
- - hopefully small enough to be fast */
- if (GS(id->name) == ID_IM)
- icon_from_image(scene, (struct Image*)id, miplevel);
- else {
- /* create the preview rect */
- icon_create_mipmap(prv_img, miplevel);
-
- ri.curtile= 0;
- ri.tottile= 0;
- ri.pr_rectx = prv_img->w[miplevel];
- ri.pr_recty = prv_img->h[miplevel];
- pr_size = ri.pr_rectx*ri.pr_recty*sizeof(unsigned int);
- ri.rect = MEM_callocN(pr_size, "pr icon rect");
-
- ED_preview_iconrender(scene, id, ri.rect, ri.pr_rectx, ri.pr_recty);
-
- /* world is rendered with alpha=0, so it wasn't displayed
- this could be render option for sky to, for later */
- if (GS(id->name) == ID_WO) {
- set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
- }
- else if (GS(id->name) == ID_MA) {
- Material* mat = (Material*)id;
- if (mat->material_type == MA_TYPE_HALO) {
- set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
- }
- }
+ /* create the preview rect */
+ icon_create_mipmap(prv_img, miplevel);
- memcpy(prv_img->rect[miplevel], ri.rect, pr_size);
-
- /* and clean up */
- MEM_freeN(ri.rect);
- }
+ ED_preview_icon_job(C, prv_img, id, prv_img->rect[miplevel],
+ prv_img->w[miplevel], prv_img->h[miplevel]);
}
-static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw, int rh, unsigned int *rect)
+static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw, int rh, unsigned int *rect, float alpha, float *rgb)
{
-
+ /* modulate color */
+ if(alpha != 1.0f)
+ glPixelTransferf(GL_ALPHA_SCALE, alpha);
+
+ if(rgb) {
+ glPixelTransferf(GL_RED_SCALE, rgb[0]);
+ glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
+ glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
+ }
+
+ /* position */
glRasterPos2f(x, y);
// XXX ui_rasterpos_safe(x, y, aspect);
+ /* draw */
if((w<1 || h<1)) {
// XXX - TODO 2.5 verify whether this case can happen
// and only print in debug
@@ -865,23 +805,68 @@ static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw,
}
/* rect contains image in 'rendersize', we only scale if needed */
else if(rw!=w && rh!=h) {
- ImBuf *ima;
if(w>2000 || h>2000) { /* something has gone wrong! */
printf("insane icon size w=%d h=%d\n",w,h);
- return;
}
- /* first allocate imbuf for scaling and copy preview into it */
- ima = IMB_allocImBuf(rw, rh, 32, IB_rect, 0);
- memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
-
- /* scale it */
- IMB_scaleImBuf(ima, w, h);
- glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ima->rect);
-
- IMB_freeImBuf(ima);
+ else {
+ ImBuf *ima;
+
+ /* first allocate imbuf for scaling and copy preview into it */
+ ima = IMB_allocImBuf(rw, rh, 32, IB_rect, 0);
+ memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
+
+ /* scale it */
+ IMB_scaleImBuf(ima, w, h);
+ glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ima->rect);
+
+ IMB_freeImBuf(ima);
+ }
}
else
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+
+ /* restore color */
+ if(alpha != 0.0f)
+ glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
+
+ if(rgb) {
+ glPixelTransferf(GL_RED_SCALE, 1.0f);
+ glPixelTransferf(GL_GREEN_SCALE, 1.0f);
+ glPixelTransferf(GL_BLUE_SCALE, 1.0f);
+ }
+}
+
+static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy, int iw, int ih, float alpha, float *rgb)
+{
+ float x1, x2, y1, y2;
+
+ if(rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
+ else glColor4f(1.0f, 1.0f, 1.0f, alpha);
+
+ x1= ix*icongltex.invw;
+ x2= (ix + ih)*icongltex.invw;
+ y1= iy*icongltex.invh;
+ y2= (iy + ih)*icongltex.invh;
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, icongltex.id);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(x1, y1);
+ glVertex2f(x, y);
+
+ glTexCoord2f(x2, y1);
+ glVertex2f(x+w, y);
+
+ glTexCoord2f(x2, y2);
+ glVertex2f(x+w, y+h);
+
+ glTexCoord2f(x1, y2);
+ glVertex2f(x, y+h);
+ glEnd();
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDisable(GL_TEXTURE_2D);
}
/* Drawing size for preview images at level miplevel */
@@ -894,10 +879,12 @@ static int preview_size(int miplevel)
return 0;
}
-static void icon_draw_size(float x, float y, int icon_id, float aspect, int miplevel, int draw_size, int nocreate)
+static void icon_draw_size(float x, float y, int icon_id, float aspect, float alpha, float *rgb, int miplevel, int draw_size, int nocreate)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
+ IconImage *iimg;
+ int w, h;
icon = BKE_icon_get(icon_id);
@@ -905,7 +892,7 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, int mipl
printf("icon_draw_mipmap: Internal error, no icon for icon ID: %d\n", icon_id);
return;
}
-
+
di = (DrawInfo*)icon->drawinfo;
if (!di) {
@@ -915,36 +902,43 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, int mipl
icon->drawinfo_free = UI_icons_free_drawinfo;
}
- di->aspect = aspect;
/* scale width and height according to aspect */
- di->w = (int)(draw_size/di->aspect + 0.5f);
- di->h = (int)(draw_size/di->aspect + 0.5f);
+ w = (int)(draw_size/aspect + 0.5f);
+ h = (int)(draw_size/aspect + 0.5f);
- if (di->drawFunc) {
+ if(di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
with untransformed coordinates like the other icons */
- di->drawFunc(x, y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
+ di->data.vector.func(x, y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
- else if (di->icon) {
+ else if(di->type == ICON_TYPE_TEXTURE) {
+ icon_draw_texture(x, y, w, h, di->data.texture.x, di->data.texture.y,
+ di->data.texture.w, di->data.texture.h, alpha, rgb);
+ }
+ else if(di->type == ICON_TYPE_BUFFER) {
/* it is a builtin icon */
- if (!di->icon->rect) return; /* something has gone wrong! */
+ iimg= di->data.buffer.image;
+
+ if(!iimg->rect) return; /* something has gone wrong! */
- icon_draw_rect(x,y,di->w, di->h, di->aspect, di->icon->w, di->icon->h, di->icon->rect);
+ icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb);
}
- else {
+ else if(di->type == ICON_TYPE_PREVIEW) {
PreviewImage* pi = BKE_previewimg_get((ID*)icon->obj);
- if (pi) {
+ if(pi) {
/* no create icon on this level in code */
+ if(!pi->rect[miplevel]) return; /* something has gone wrong! */
- if (!pi->rect[miplevel]) return; /* something has gone wrong! */
-
- icon_draw_rect(x,y,di->w, di->h, di->aspect, pi->w[miplevel], pi->h[miplevel], pi->rect[miplevel]);
+ /* preview images use premul alpha ... */
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ icon_draw_rect(x, y, w, h, aspect, pi->w[miplevel], pi->h[miplevel], pi->rect[miplevel], 1.0f, NULL);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
}
-void ui_id_icon_render(Scene *scene, ID *id)
+void ui_id_icon_render(bContext *C, ID *id)
{
PreviewImage *pi = BKE_previewimg_get(id);
@@ -952,13 +946,13 @@ void ui_id_icon_render(Scene *scene, ID *id)
if ((pi->changed[0] ||!pi->rect[0])) /* changed only ever set by dynamic icons */
{
/* create the preview rect if necessary */
- icon_set_image(scene, id, pi, 0);
+ icon_set_image(C, id, pi, 0);
pi->changed[0] = 0;
}
}
}
-int ui_id_icon_get(Scene *scene, ID *id)
+int ui_id_icon_get(bContext *C, ID *id)
{
int iconid= 0;
@@ -972,7 +966,7 @@ int ui_id_icon_get(Scene *scene, ID *id)
case ID_LA: /* fall through */
iconid= BKE_icon_getid(id);
/* checks if not exists, or changed */
- ui_id_icon_render(scene, id);
+ ui_id_icon_render(C, id);
break;
default:
break;
@@ -981,50 +975,35 @@ int ui_id_icon_get(Scene *scene, ID *id)
return iconid;
}
-static void icon_draw_mipmap(float x, float y, int icon_id, float aspect, int miplevel, int nocreate)
+static void icon_draw_mipmap(float x, float y, int icon_id, float aspect, float alpha, int miplevel, int nocreate)
{
int draw_size = preview_size(miplevel);
- icon_draw_size(x,y,icon_id, aspect, miplevel, draw_size, nocreate);
+ icon_draw_size(x, y, icon_id, aspect, alpha, NULL, miplevel, draw_size, nocreate);
}
+void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
+{
+ icon_draw_mipmap(x, y, icon_id, aspect, alpha, PREVIEW_MIPMAP_ZERO, 0);
+}
-void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect)
+void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, float *rgb)
{
- icon_draw_mipmap(x,y,icon_id, aspect, PREVIEW_MIPMAP_ZERO, 0);
+ int draw_size = preview_size(PREVIEW_MIPMAP_ZERO);
+ icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, PREVIEW_MIPMAP_ZERO, draw_size, 0);
}
void UI_icon_draw(float x, float y, int icon_id)
{
- UI_icon_draw_aspect(x, y, icon_id, 1.0f);
+ UI_icon_draw_aspect(x, y, icon_id, 1.0f, 1.0f);
}
-void UI_icon_draw_size_blended(float x, float y, int size, int icon_id, int shade)
+void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
{
- if(shade < 0) {
- float r= (128+shade)/128.0f;
- glPixelTransferf(GL_ALPHA_SCALE, r);
- }
-
- icon_draw_size(x,y,icon_id, 1.0f, 0, size, 1);
-
- if(shade < 0)
- glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
+ icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, 0, size, 1);
}
void UI_icon_draw_preview(float x, float y, int icon_id, int nocreate)
{
- icon_draw_mipmap(x,y,icon_id, 1.0f, PREVIEW_MIPMAP_LARGE, nocreate);
+ icon_draw_mipmap(x, y, icon_id, 1.0f, 1.0f, PREVIEW_MIPMAP_LARGE, nocreate);
}
-void UI_icon_draw_aspect_blended(float x, float y, int icon_id, float aspect, int shade)
-{
- if(shade < 0) {
- float r= (128+shade)/128.0f;
- glPixelTransferf(GL_ALPHA_SCALE, r);
- }
-
- UI_icon_draw_aspect(x, y, icon_id, aspect);
-
- if(shade < 0)
- glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
-}