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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/interface/interface_icons.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index a8feaedf717..083f94a41b2 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -37,6 +37,7 @@
#include "GPU_matrix.h"
#include "GPU_batch.h"
#include "GPU_immediate.h"
+#include "GPU_state.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
@@ -1106,10 +1107,10 @@ static void icon_draw_cache_flush_ex(void)
return;
/* We need to flush widget base first to ensure correct ordering. */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
UI_widgetbase_draw_cache_flush();
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
@@ -1139,12 +1140,12 @@ void UI_icon_draw_cache_end(void)
if (g_icon_draw_cache.calls == 0)
return;
- glEnable(GL_BLEND);
+ GPU_blend(true);
icon_draw_cache_flush_ex();
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(false);
}
static void icon_draw_texture_cached(
@@ -1187,7 +1188,7 @@ static void icon_draw_texture(
}
/* We need to flush widget base first to ensure correct ordering. */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
UI_widgetbase_draw_cache_flush();
float x1, x2, y1, y2;
@@ -1291,14 +1292,14 @@ static void icon_draw_size(
}
glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, rgb, desaturate);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
else if (di->type == ICON_TYPE_TEXTURE) {
/* texture image use premul alpha for correct scaling */
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
di->data.texture.w, di->data.texture.h, alpha, rgb);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
else if (di->type == ICON_TYPE_BUFFER) {
/* it is a builtin icon */
@@ -1308,9 +1309,9 @@ static void icon_draw_size(
#endif
if (!iimg->rect) return; /* something has gone wrong! */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, desaturate);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
else if (di->type == ICON_TYPE_PREVIEW) {
PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
@@ -1320,10 +1321,10 @@ static void icon_draw_size(
if (!pi->rect[size]) return; /* something has gone wrong! */
/* preview images use premul alpha ... */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, rgb, desaturate);
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
}
}