Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/interface/interface_icons.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c3160
1 files changed, 1647 insertions, 1513 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index dcfeaf64699..e2a75abebd7 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -80,74 +80,74 @@
#include "interface_intern.h"
#ifndef WITH_HEADLESS
-#define ICON_GRID_COLS 26
-#define ICON_GRID_ROWS 30
+# define ICON_GRID_COLS 26
+# define ICON_GRID_ROWS 30
-#define ICON_GRID_MARGIN 10
-#define ICON_GRID_W 32
-#define ICON_GRID_H 32
-#endif /* WITH_HEADLESS */
+# define ICON_GRID_MARGIN 10
+# define ICON_GRID_W 32
+# define ICON_GRID_H 32
+#endif /* WITH_HEADLESS */
typedef struct IconImage {
- int w;
- int h;
- uint *rect;
- const uchar *datatoc_rect;
- int datatoc_size;
+ int w;
+ int h;
+ uint *rect;
+ const uchar *datatoc_rect;
+ int datatoc_size;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
-#define ICON_TYPE_PREVIEW 0
-#define ICON_TYPE_COLOR_TEXTURE 1
-#define ICON_TYPE_MONO_TEXTURE 2
-#define ICON_TYPE_BUFFER 3
-#define ICON_TYPE_VECTOR 4
-#define ICON_TYPE_GEOM 5
-#define ICON_TYPE_EVENT 6 /* draw keymap entries using custom renderer. */
-#define ICON_TYPE_GPLAYER 7
-#define ICON_TYPE_BLANK 8
+#define ICON_TYPE_PREVIEW 0
+#define ICON_TYPE_COLOR_TEXTURE 1
+#define ICON_TYPE_MONO_TEXTURE 2
+#define ICON_TYPE_BUFFER 3
+#define ICON_TYPE_VECTOR 4
+#define ICON_TYPE_GEOM 5
+#define ICON_TYPE_EVENT 6 /* draw keymap entries using custom renderer. */
+#define ICON_TYPE_GPLAYER 7
+#define ICON_TYPE_BLANK 8
typedef struct DrawInfo {
- int type;
-
- union {
- /* type specific data */
- struct {
- VectorDrawFunc func;
- } vector;
- struct {
- ImBuf *image_cache;
- } geom;
- struct {
- IconImage *image;
- } buffer;
- struct {
- int x, y, w, h;
- int theme_color;
- } texture;
- struct {
- /* Can be packed into a single int. */
- short event_type;
- short event_value;
- int icon;
- /* Allow lookups. */
- struct DrawInfo *next;
- } input;
- } data;
+ int type;
+
+ union {
+ /* type specific data */
+ struct {
+ VectorDrawFunc func;
+ } vector;
+ struct {
+ ImBuf *image_cache;
+ } geom;
+ struct {
+ IconImage *image;
+ } buffer;
+ struct {
+ int x, y, w, h;
+ int theme_color;
+ } texture;
+ struct {
+ /* Can be packed into a single int. */
+ short event_type;
+ short event_value;
+ int icon;
+ /* Allow lookups. */
+ struct DrawInfo *next;
+ } input;
+ } data;
} DrawInfo;
typedef struct IconTexture {
- GLuint id;
- int w;
- int h;
- float invw;
- float invh;
+ GLuint id;
+ int w;
+ int h;
+ float invw;
+ float invh;
} IconTexture;
typedef struct IconType {
- int type;
- int theme_color;
+ int type;
+ int theme_color;
} IconType;
/* ******************* STATIC LOCAL VARS ******************* */
@@ -159,93 +159,95 @@ static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
#ifndef WITH_HEADLESS
static const IconType icontypes[] = {
-#define DEF_ICON(name) {ICON_TYPE_MONO_TEXTURE, 0},
-#define DEF_ICON_COLLECTION(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_COLLECTION},
-#define DEF_ICON_OBJECT(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT},
-#define DEF_ICON_OBJECT_DATA(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT_DATA},
-#define DEF_ICON_MODIFIER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_MODIFIER},
-#define DEF_ICON_SHADING(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SHADING},
-#define DEF_ICON_VECTOR(name) {ICON_TYPE_VECTOR, 0},
-#define DEF_ICON_COLOR(name) {ICON_TYPE_COLOR_TEXTURE, 0},
-#define DEF_ICON_BLANK(name) {ICON_TYPE_BLANK, 0},
-#include "UI_icons.h"
+# define DEF_ICON(name) {ICON_TYPE_MONO_TEXTURE, 0},
+# define DEF_ICON_COLLECTION(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_COLLECTION},
+# define DEF_ICON_OBJECT(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT},
+# define DEF_ICON_OBJECT_DATA(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT_DATA},
+# define DEF_ICON_MODIFIER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_MODIFIER},
+# define DEF_ICON_SHADING(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SHADING},
+# define DEF_ICON_VECTOR(name) {ICON_TYPE_VECTOR, 0},
+# define DEF_ICON_COLOR(name) {ICON_TYPE_COLOR_TEXTURE, 0},
+# define DEF_ICON_BLANK(name) {ICON_TYPE_BLANK, 0},
+# include "UI_icons.h"
};
/* **************************************************** */
-static DrawInfo *def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type, int theme_color)
+static DrawInfo *def_internal_icon(
+ ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type, int theme_color)
{
- Icon *new_icon = NULL;
- IconImage *iimg = NULL;
- DrawInfo *di;
+ Icon *new_icon = NULL;
+ IconImage *iimg = NULL;
+ DrawInfo *di;
- new_icon = MEM_callocN(sizeof(Icon), "texicon");
+ new_icon = MEM_callocN(sizeof(Icon), "texicon");
- new_icon->obj = NULL; /* icon is not for library object */
- new_icon->id_type = 0;
+ new_icon->obj = NULL; /* icon is not for library object */
+ new_icon->id_type = 0;
- di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
- di->type = type;
+ di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
+ di->type = type;
- if (ELEM(type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
- di->data.texture.theme_color = theme_color;
- di->data.texture.x = xofs;
- di->data.texture.y = yofs;
- di->data.texture.w = size;
- di->data.texture.h = size;
- }
- else if (type == ICON_TYPE_BUFFER) {
- iimg = MEM_callocN(sizeof(IconImage), "icon_img");
- iimg->w = size;
- iimg->h = size;
+ if (ELEM(type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
+ di->data.texture.theme_color = theme_color;
+ di->data.texture.x = xofs;
+ di->data.texture.y = yofs;
+ di->data.texture.w = size;
+ di->data.texture.h = size;
+ }
+ else if (type == ICON_TYPE_BUFFER) {
+ iimg = MEM_callocN(sizeof(IconImage), "icon_img");
+ iimg->w = size;
+ iimg->h = size;
- /* icon buffers can get initialized runtime now, via datatoc */
- if (bbuf) {
- int y, imgsize;
+ /* icon buffers can get initialized runtime now, via datatoc */
+ if (bbuf) {
+ int y, imgsize;
- iimg->rect = MEM_mallocN(size * size * sizeof(uint), "icon_rect");
+ iimg->rect = MEM_mallocN(size * size * sizeof(uint), "icon_rect");
- /* Here we store the rect in the icon - same as before */
- if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0) {
- memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
- }
- else {
- /* this code assumes square images */
- imgsize = bbuf->x;
- for (y = 0; y < size; y++) {
- memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
- }
- }
- }
- di->data.buffer.image = iimg;
- }
+ /* Here we store the rect in the icon - same as before */
+ if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0) {
+ memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
+ }
+ else {
+ /* this code assumes square images */
+ imgsize = bbuf->x;
+ for (y = 0; y < size; y++) {
+ memcpy(
+ &iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
+ }
+ }
+ }
+ di->data.buffer.image = iimg;
+ }
- new_icon->drawinfo_free = UI_icons_free_drawinfo;
- new_icon->drawinfo = di;
+ new_icon->drawinfo_free = UI_icons_free_drawinfo;
+ new_icon->drawinfo = di;
- BKE_icon_set(icon_id, new_icon);
+ BKE_icon_set(icon_id, new_icon);
- return di;
+ return di;
}
static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
{
- Icon *new_icon = NULL;
- DrawInfo *di;
+ Icon *new_icon = NULL;
+ DrawInfo *di;
- new_icon = MEM_callocN(sizeof(Icon), "texicon");
+ new_icon = MEM_callocN(sizeof(Icon), "texicon");
- new_icon->obj = NULL; /* icon is not for library object */
- new_icon->id_type = 0;
+ new_icon->obj = NULL; /* icon is not for library object */
+ new_icon->id_type = 0;
- di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
- di->type = ICON_TYPE_VECTOR;
- di->data.vector.func = drawFunc;
+ di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
+ di->type = ICON_TYPE_VECTOR;
+ di->data.vector.func = drawFunc;
- new_icon->drawinfo_free = NULL;
- new_icon->drawinfo = di;
+ new_icon->drawinfo_free = NULL;
+ new_icon->drawinfo = di;
- BKE_icon_set(icon_id, new_icon);
+ BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
@@ -254,168 +256,184 @@ static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
static void viconutil_set_point(GLint pt[2], int x, int y)
{
- pt[0] = x;
- pt[1] = y;
+ pt[0] = x;
+ pt[1] = y;
}
static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
- GLint pts[3][2];
- int cx = x + w / 2 - 4;
- int cy = y + w / 2;
- int d = w / 5, d2 = w / 7;
-
- viconutil_set_point(pts[0], cx - d2, cy + d);
- viconutil_set_point(pts[1], cx - d2, cy - d);
- viconutil_set_point(pts[2], cx + d2, cy);
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
-
- immBegin(GPU_PRIM_TRIS, 3);
- immVertex2iv(pos, pts[0]);
- immVertex2iv(pos, pts[1]);
- immVertex2iv(pos, pts[2]);
- immEnd();
-
- immUnbindProgram();
-}
-
-static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, short key_type, short handle_type)
-{
- /* init dummy theme state for Action Editor - where these colors are defined
- * (since we're doing this offscreen, free from any particular space_id)
- */
- struct bThemeState theme_state;
-
- UI_Theme_Store(&theme_state);
- UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
-
- /* the "x" and "y" given are the bottom-left coordinates of the icon,
- * while the draw_keyframe_shape() function needs the midpoint for
- * the keyframe
- */
- float xco = x + w / 2 + 0.5f;
- float yco = y + h / 2 + 0.5f;
-
- GPUVertFormat *format = immVertexFormat();
- uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uint outline_color_id = GPU_vertformat_attr_add(format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
-
- immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
- GPU_enable_program_point_size();
- immUniform2f("ViewportSize", -1.0f, -1.0f);
- immBegin(GPU_PRIM_POINTS, 1);
-
- /* draw keyframe
- * - size: (default icon size == 16, default dopesheet icon size == 10)
- * - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon)
- */
- bool sel = (handle_type == KEYFRAME_HANDLE_NONE);
-
- draw_keyframe_shape(xco, yco, (10.0f / 16.0f) * h, sel, key_type, KEYFRAME_SHAPE_BOTH, alpha,
- pos_id, size_id, color_id, outline_color_id,
- flags_id, handle_type, KEYFRAME_EXTREME_NONE);
-
- immEnd();
- GPU_disable_program_point_size();
- immUnbindProgram();
-
- UI_Theme_Restore(&theme_state);
+ GLint pts[3][2];
+ int cx = x + w / 2 - 4;
+ int cy = y + w / 2;
+ int d = w / 5, d2 = w / 7;
+
+ viconutil_set_point(pts[0], cx - d2, cy + d);
+ viconutil_set_point(pts[1], cx - d2, cy - d);
+ viconutil_set_point(pts[2], cx + d2, cy);
+
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
+
+ immBegin(GPU_PRIM_TRIS, 3);
+ immVertex2iv(pos, pts[0]);
+ immVertex2iv(pos, pts[1]);
+ immVertex2iv(pos, pts[2]);
+ immEnd();
+
+ immUnbindProgram();
+}
+
+static void vicon_keytype_draw_wrapper(
+ int x, int y, int w, int h, float alpha, short key_type, short handle_type)
+{
+ /* init dummy theme state for Action Editor - where these colors are defined
+ * (since we're doing this offscreen, free from any particular space_id)
+ */
+ struct bThemeState theme_state;
+
+ UI_Theme_Store(&theme_state);
+ UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
+
+ /* the "x" and "y" given are the bottom-left coordinates of the icon,
+ * while the draw_keyframe_shape() function needs the midpoint for
+ * the keyframe
+ */
+ float xco = x + w / 2 + 0.5f;
+ float yco = y + h / 2 + 0.5f;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color_id = GPU_vertformat_attr_add(
+ format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ uint outline_color_id = GPU_vertformat_attr_add(
+ format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
+
+ immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
+ GPU_enable_program_point_size();
+ immUniform2f("ViewportSize", -1.0f, -1.0f);
+ immBegin(GPU_PRIM_POINTS, 1);
+
+ /* draw keyframe
+ * - size: (default icon size == 16, default dopesheet icon size == 10)
+ * - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon)
+ */
+ bool sel = (handle_type == KEYFRAME_HANDLE_NONE);
+
+ draw_keyframe_shape(xco,
+ yco,
+ (10.0f / 16.0f) * h,
+ sel,
+ key_type,
+ KEYFRAME_SHAPE_BOTH,
+ alpha,
+ pos_id,
+ size_id,
+ color_id,
+ outline_color_id,
+ flags_id,
+ handle_type,
+ KEYFRAME_EXTREME_NONE);
+
+ immEnd();
+ GPU_disable_program_point_size();
+ immUnbindProgram();
+
+ UI_Theme_Restore(&theme_state);
}
static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_NONE);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN, KEYFRAME_HANDLE_NONE);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME, KEYFRAME_HANDLE_NONE);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER, KEYFRAME_HANDLE_NONE);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD, KEYFRAME_HANDLE_NONE);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD, KEYFRAME_HANDLE_NONE);
}
static void vicon_handletype_free_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_FREE);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_FREE);
}
static void vicon_handletype_aligned_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_ALIGNED);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_ALIGNED);
}
static void vicon_handletype_vector_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_VECTOR);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_VECTOR);
}
static void vicon_handletype_auto_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO);
}
static void vicon_handletype_auto_clamp_draw(int x, int y, int w, int h, float alpha)
{
- vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO_CLAMP);
+ vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO_CLAMP);
}
static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
{
- bTheme *btheme = UI_GetTheme();
- ThemeWireColor *cs = &btheme->tarm[index];
+ bTheme *btheme = UI_GetTheme();
+ ThemeWireColor *cs = &btheme->tarm[index];
- /* Draw three bands of color: One per color
- * x-----a-----b-----c
- * | N | S | A |
- * x-----a-----b-----c
- */
- const int a = x + w / 3;
- const int b = x + w / 3 * 2;
- const int c = x + w;
+ /* Draw three bands of color: One per color
+ * x-----a-----b-----c
+ * | N | S | A |
+ * x-----a-----b-----c
+ */
+ const int a = x + w / 3;
+ const int b = x + w / 3 * 2;
+ const int c = x + w;
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- /* XXX: Include alpha into this... */
- /* normal */
- immUniformColor3ubv((uchar *)cs->solid);
- immRecti(pos, x, y, a, y + h);
+ /* XXX: Include alpha into this... */
+ /* normal */
+ immUniformColor3ubv((uchar *)cs->solid);
+ immRecti(pos, x, y, a, y + h);
- /* selected */
- immUniformColor3ubv((uchar *)cs->select);
- immRecti(pos, a, y, b, y + h);
+ /* selected */
+ immUniformColor3ubv((uchar *)cs->select);
+ immRecti(pos, a, y, b, y + h);
- /* active */
- immUniformColor3ubv((uchar *)cs->active);
- immRecti(pos, b, y, c, y + h);
+ /* active */
+ immUniformColor3ubv((uchar *)cs->active);
+ immRecti(pos, b, y, c, y + h);
- immUnbindProgram();
+ immUnbindProgram();
}
-#define DEF_ICON_VECTOR_COLORSET_DRAW_NTH(prefix, index) \
- static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
- { \
- vicon_colorset_draw(index, x, y, w, h, alpha); \
- }
+# define DEF_ICON_VECTOR_COLORSET_DRAW_NTH(prefix, index) \
+ static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
+ { \
+ vicon_colorset_draw(index, x, y, w, h, alpha); \
+ }
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(01, 0)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(02, 1)
@@ -438,7 +456,7 @@ DEF_ICON_VECTOR_COLORSET_DRAW_NTH(18, 17)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(19, 18)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(20, 19)
-#undef DEF_ICON_VECTOR_COLORSET_DRAW_NTH
+# undef DEF_ICON_VECTOR_COLORSET_DRAW_NTH
/* Dynamically render icon instead of rendering a plain color to a texture/buffer
* This is mot strictly a "vicon", as it needs access to icon->obj to get the color info,
@@ -446,526 +464,559 @@ DEF_ICON_VECTOR_COLORSET_DRAW_NTH(20, 19)
*/
static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h)
{
- bGPDlayer *gpl = (bGPDlayer *)icon->obj;
+ bGPDlayer *gpl = (bGPDlayer *)icon->obj;
- /* Just draw a colored rect - Like for vicon_colorset_draw() */
- /* TODO: Make this have rounded corners, and maybe be a bit smaller.
- * However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
- */
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ /* Just draw a colored rect - Like for vicon_colorset_draw() */
+ /* TODO: Make this have rounded corners, and maybe be a bit smaller.
+ * However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
+ */
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor3fv(gpl->color);
- immRecti(pos, x, y, x + w - 1, y + h - 1);
+ immUniformColor3fv(gpl->color);
+ immRecti(pos, x, y, x + w - 1, y + h - 1);
- immUnbindProgram();
+ immUnbindProgram();
}
-
-#ifndef WITH_HEADLESS
+# ifndef WITH_HEADLESS
static void init_brush_icons(void)
{
-#define INIT_BRUSH_ICON(icon_id, name) \
- { \
- uchar *rect = (uchar *)datatoc_ ##name## _png; \
- int size = datatoc_ ##name## _png_size; \
- DrawInfo *di; \
- \
- di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER, 0); \
- di->data.buffer.image->datatoc_rect = rect; \
- di->data.buffer.image->datatoc_size = size; \
- } ((void)0)
- /* end INIT_BRUSH_ICON */
-
- const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
-
- INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
- INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
- INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
- INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
- INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
- INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
- INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
- INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
- INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
- INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
- INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
- INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
- INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
- INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
- INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
- INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
- INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
- INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
- INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
- INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
- INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
- INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
- INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
- INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
- INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
- INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
-
- /* grease pencil sculpt */
- INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth);
- INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness);
- INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength);
- INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab);
- INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push);
- INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist);
- INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch);
- INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize);
- INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone);
- INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight);
-
- /* grease pencil drawing brushes */
- INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil);
- INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen);
- INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink);
- INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise);
- INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block);
- INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker);
- INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill);
- INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft);
- INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard);
- INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke);
-
-#undef INIT_BRUSH_ICON
+# define INIT_BRUSH_ICON(icon_id, name) \
+ { \
+ uchar *rect = (uchar *)datatoc_##name##_png; \
+ int size = datatoc_##name##_png_size; \
+ DrawInfo *di; \
+\
+ di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER, 0); \
+ di->data.buffer.image->datatoc_rect = rect; \
+ di->data.buffer.image->datatoc_size = size; \
+ } \
+ ((void)0)
+ /* end INIT_BRUSH_ICON */
+
+ const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
+
+ INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
+ INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
+ INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
+ INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
+ INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
+ INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
+ INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
+ INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
+ INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
+ INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
+ INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
+ INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
+ INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
+ INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
+ INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
+ INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
+ INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
+ INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
+ INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
+ INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
+ INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
+ INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
+ INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
+ INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
+ INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
+ INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
+
+ /* grease pencil sculpt */
+ INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight);
+
+ /* grease pencil drawing brushes */
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke);
+
+# undef INIT_BRUSH_ICON
}
static DrawInfo *g_di_event_list = NULL;
int UI_icon_from_event_type(short event_type, short event_value)
{
- if (event_type == RIGHTSHIFTKEY) {
- event_type = LEFTSHIFTKEY;
- }
- else if (event_type == RIGHTCTRLKEY) {
- event_type = LEFTCTRLKEY;
- }
- else if (event_type == RIGHTALTKEY) {
- event_type = LEFTALTKEY;
- }
- else if (event_type == EVT_TWEAK_L) {
- event_type = LEFTMOUSE;
- event_value = KM_CLICK_DRAG;
- }
- else if (event_type == EVT_TWEAK_M) {
- event_type = MIDDLEMOUSE;
- event_value = KM_CLICK_DRAG;
- }
- else if (event_type == EVT_TWEAK_R) {
- event_type = RIGHTMOUSE;
- event_value = KM_CLICK_DRAG;
- }
-
- DrawInfo *di = g_di_event_list;
- do {
- if (di->data.input.event_type == event_type) {
- return di->data.input.icon;
- }
- } while ((di = di->data.input.next));
-
- if (event_type == LEFTMOUSE) {
- return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_LMB : ICON_MOUSE_LMB_DRAG;
- }
- else if (event_type == MIDDLEMOUSE) {
- return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_MMB : ICON_MOUSE_MMB_DRAG;
- }
- else if (event_type == RIGHTMOUSE) {
- return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_RMB : ICON_MOUSE_RMB_DRAG;
- }
-
- return ICON_NONE;
+ if (event_type == RIGHTSHIFTKEY) {
+ event_type = LEFTSHIFTKEY;
+ }
+ else if (event_type == RIGHTCTRLKEY) {
+ event_type = LEFTCTRLKEY;
+ }
+ else if (event_type == RIGHTALTKEY) {
+ event_type = LEFTALTKEY;
+ }
+ else if (event_type == EVT_TWEAK_L) {
+ event_type = LEFTMOUSE;
+ event_value = KM_CLICK_DRAG;
+ }
+ else if (event_type == EVT_TWEAK_M) {
+ event_type = MIDDLEMOUSE;
+ event_value = KM_CLICK_DRAG;
+ }
+ else if (event_type == EVT_TWEAK_R) {
+ event_type = RIGHTMOUSE;
+ event_value = KM_CLICK_DRAG;
+ }
+
+ DrawInfo *di = g_di_event_list;
+ do {
+ if (di->data.input.event_type == event_type) {
+ return di->data.input.icon;
+ }
+ } while ((di = di->data.input.next));
+
+ if (event_type == LEFTMOUSE) {
+ return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_LMB : ICON_MOUSE_LMB_DRAG;
+ }
+ else if (event_type == MIDDLEMOUSE) {
+ return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_MMB : ICON_MOUSE_MMB_DRAG;
+ }
+ else if (event_type == RIGHTMOUSE) {
+ return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_RMB : ICON_MOUSE_RMB_DRAG;
+ }
+
+ return ICON_NONE;
}
int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[4])
{
- if (r_icon_mod) {
- memset(r_icon_mod, 0x0, sizeof(int[4]));
- int i = 0;
- if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
- r_icon_mod[i++] = ICON_EVENT_CTRL;
- }
- if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
- r_icon_mod[i++] = ICON_EVENT_ALT;
- }
- if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
- r_icon_mod[i++] = ICON_EVENT_SHIFT;
- }
- if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
- r_icon_mod[i++] = ICON_EVENT_OS;
- }
- }
- return UI_icon_from_event_type(kmi->type, kmi->val);
+ if (r_icon_mod) {
+ memset(r_icon_mod, 0x0, sizeof(int[4]));
+ int i = 0;
+ if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_CTRL;
+ }
+ if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_ALT;
+ }
+ if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_SHIFT;
+ }
+ if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
+ r_icon_mod[i++] = ICON_EVENT_OS;
+ }
+ }
+ return UI_icon_from_event_type(kmi->type, kmi->val);
}
static void init_event_icons(void)
{
- DrawInfo *di_next = NULL;
-
-#define INIT_EVENT_ICON(icon_id, type, value) \
- { \
- DrawInfo *di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_EVENT, 0); \
- di->data.input.event_type = type; \
- di->data.input.event_value = value; \
- di->data.input.icon = icon_id; \
- di->data.input.next = di_next; \
- di_next = di; \
- } ((void)0)
- /* end INIT_EVENT_ICON */
-
- const int w = 16; /* DUMMY */
-
- INIT_EVENT_ICON(ICON_EVENT_A, AKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_B, BKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_C, CKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_D, DKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_E, EKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F, FKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_G, GKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_H, HKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_I, IKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_J, JKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_K, KKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_L, LKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_M, MKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_N, NKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_O, OKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_P, PKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_Q, QKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_R, RKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_S, SKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_T, TKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_U, UKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_V, VKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_W, WKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_X, XKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_Y, YKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_Z, ZKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_SHIFT, LEFTSHIFTKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_CTRL, LEFTCTRLKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_ALT, LEFTALTKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_OS, OSKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F1, F1KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F2, F2KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F3, F3KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F4, F4KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F5, F5KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F6, F6KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F7, F7KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F8, F8KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F9, F9KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F10, F10KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F11, F11KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_F12, F12KEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_ESC, ESCKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_TAB, TABKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_PAGEUP, PAGEUPKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, PAGEDOWNKEY, KM_ANY);
- INIT_EVENT_ICON(ICON_EVENT_RETURN, RETKEY, KM_ANY);
-
- g_di_event_list = di_next;
-
-#undef INIT_EVENT_ICON
+ DrawInfo *di_next = NULL;
+
+# define INIT_EVENT_ICON(icon_id, type, value) \
+ { \
+ DrawInfo *di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_EVENT, 0); \
+ di->data.input.event_type = type; \
+ di->data.input.event_value = value; \
+ di->data.input.icon = icon_id; \
+ di->data.input.next = di_next; \
+ di_next = di; \
+ } \
+ ((void)0)
+ /* end INIT_EVENT_ICON */
+
+ const int w = 16; /* DUMMY */
+
+ INIT_EVENT_ICON(ICON_EVENT_A, AKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_B, BKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_C, CKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_D, DKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_E, EKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F, FKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_G, GKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_H, HKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_I, IKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_J, JKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_K, KKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_L, LKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_M, MKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_N, NKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_O, OKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_P, PKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_Q, QKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_R, RKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_S, SKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_T, TKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_U, UKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_V, VKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_W, WKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_X, XKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_Y, YKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_Z, ZKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_SHIFT, LEFTSHIFTKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_CTRL, LEFTCTRLKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_ALT, LEFTALTKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_OS, OSKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F1, F1KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F2, F2KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F3, F3KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F4, F4KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F5, F5KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F6, F6KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F7, F7KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F8, F8KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F9, F9KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F10, F10KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F11, F11KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_F12, F12KEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_ESC, ESCKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_TAB, TABKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_PAGEUP, PAGEUPKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, PAGEDOWNKEY, KM_ANY);
+ INIT_EVENT_ICON(ICON_EVENT_RETURN, RETKEY, KM_ANY);
+
+ g_di_event_list = di_next;
+
+# undef INIT_EVENT_ICON
}
static void icon_verify_datatoc(IconImage *iimg)
{
- /* if it has own rect, things are all OK */
- if (iimg->rect) {
- return;
- }
+ /* if it has own rect, things are all OK */
+ if (iimg->rect) {
+ return;
+ }
- if (iimg->datatoc_rect) {
- ImBuf *bbuf = IMB_ibImageFromMemory(iimg->datatoc_rect,
- iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
- /* w and h were set on initialize */
- if (bbuf->x != iimg->h && bbuf->y != iimg->w) {
- IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
- }
+ if (iimg->datatoc_rect) {
+ ImBuf *bbuf = IMB_ibImageFromMemory(
+ iimg->datatoc_rect, iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
+ /* w and h were set on initialize */
+ if (bbuf->x != iimg->h && bbuf->y != iimg->w) {
+ IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
+ }
- iimg->rect = bbuf->rect;
- bbuf->rect = NULL;
- IMB_freeImBuf(bbuf);
- }
+ iimg->rect = bbuf->rect;
+ bbuf->rect = NULL;
+ IMB_freeImBuf(bbuf);
+ }
}
static void init_internal_icons(void)
{
-// bTheme *btheme = UI_GetTheme();
- ImBuf *b16buf = NULL, *b32buf = NULL;
- int x, y;
-
-#if 0 // temp disabled
- if ((btheme != NULL) && btheme->tui.iconfile[0]) {
- char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
- char iconfilestr[FILE_MAX];
-
- if (icondir) {
- BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
-
- /* if the image is missing bbuf will just be NULL */
- bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL);
-
- if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
- printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
- IMB_freeImBuf(bbuf);
- bbuf = NULL;
- }
- }
- else {
- printf("%s: 'icons' data path not found, continuing\n", __func__);
- }
- }
-#endif
- if (b16buf == NULL) {
- b16buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons16_png,
- datatoc_blender_icons16_png_size, IB_rect, NULL, "<blender icons>");
- }
- if (b16buf) {
- IMB_premultiply_alpha(b16buf);
- }
-
- if (b32buf == NULL) {
- b32buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons32_png,
- datatoc_blender_icons32_png_size, IB_rect, NULL, "<blender icons>");
- }
- if (b32buf) {
- IMB_premultiply_alpha(b32buf);
- }
-
- if (b16buf && b32buf) {
- /* Free existing texture if any. */
- if (icongltex.id) {
- glDeleteTextures(1, &icongltex.id);
- icongltex.id = 0;
- }
-
- /* Allocate OpenGL texture. */
- glGenTextures(1, &icongltex.id);
-
- if (icongltex.id) {
- int level = 2;
-
- icongltex.w = b32buf->x;
- icongltex.h = b32buf->y;
- icongltex.invw = 1.0f / b32buf->x;
- icongltex.invh = 1.0f / b32buf->y;
-
- glBindTexture(GL_TEXTURE_2D, icongltex.id);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, b32buf->x, b32buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b32buf->rect);
- glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, b16buf->x, b16buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b16buf->rect);
-
- while (b16buf->x > 1) {
- ImBuf *nbuf = IMB_onehalf(b16buf);
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, nbuf->x, nbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nbuf->rect);
- level++;
- IMB_freeImBuf(b16buf);
- b16buf = nbuf;
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- }
-
- /* Define icons. */
- for (y = 0; y < ICON_GRID_ROWS; y++) {
- /* Row W has monochrome icons. */
- for (x = 0; x < ICON_GRID_COLS; x++) {
- IconType icontype = icontypes[y * ICON_GRID_COLS + x];
- if (!ELEM(icontype.type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
- continue;
- }
-
- def_internal_icon(b32buf, BIFICONID_FIRST + y * ICON_GRID_COLS + x,
- x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
- y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, ICON_GRID_W,
- icontype.type, icontype.theme_color);
- }
- }
- }
-
- def_internal_vicon(ICON_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
-
- def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
- def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
- def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
- def_internal_vicon(ICON_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
- def_internal_vicon(ICON_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
-
- def_internal_vicon(ICON_HANDLETYPE_FREE_VEC, vicon_handletype_free_draw);
- def_internal_vicon(ICON_HANDLETYPE_ALIGNED_VEC, vicon_handletype_aligned_draw);
- def_internal_vicon(ICON_HANDLETYPE_VECTOR_VEC, vicon_handletype_vector_draw);
- def_internal_vicon(ICON_HANDLETYPE_AUTO_VEC, vicon_handletype_auto_draw);
- def_internal_vicon(ICON_HANDLETYPE_AUTO_CLAMP_VEC, vicon_handletype_auto_clamp_draw);
-
- def_internal_vicon(ICON_COLORSET_01_VEC, vicon_colorset_draw_01);
- def_internal_vicon(ICON_COLORSET_02_VEC, vicon_colorset_draw_02);
- def_internal_vicon(ICON_COLORSET_03_VEC, vicon_colorset_draw_03);
- def_internal_vicon(ICON_COLORSET_04_VEC, vicon_colorset_draw_04);
- def_internal_vicon(ICON_COLORSET_05_VEC, vicon_colorset_draw_05);
- def_internal_vicon(ICON_COLORSET_06_VEC, vicon_colorset_draw_06);
- def_internal_vicon(ICON_COLORSET_07_VEC, vicon_colorset_draw_07);
- def_internal_vicon(ICON_COLORSET_08_VEC, vicon_colorset_draw_08);
- def_internal_vicon(ICON_COLORSET_09_VEC, vicon_colorset_draw_09);
- def_internal_vicon(ICON_COLORSET_10_VEC, vicon_colorset_draw_10);
- def_internal_vicon(ICON_COLORSET_11_VEC, vicon_colorset_draw_11);
- def_internal_vicon(ICON_COLORSET_12_VEC, vicon_colorset_draw_12);
- def_internal_vicon(ICON_COLORSET_13_VEC, vicon_colorset_draw_13);
- def_internal_vicon(ICON_COLORSET_14_VEC, vicon_colorset_draw_14);
- def_internal_vicon(ICON_COLORSET_15_VEC, vicon_colorset_draw_15);
- def_internal_vicon(ICON_COLORSET_16_VEC, vicon_colorset_draw_16);
- def_internal_vicon(ICON_COLORSET_17_VEC, vicon_colorset_draw_17);
- def_internal_vicon(ICON_COLORSET_18_VEC, vicon_colorset_draw_18);
- def_internal_vicon(ICON_COLORSET_19_VEC, vicon_colorset_draw_19);
- def_internal_vicon(ICON_COLORSET_20_VEC, vicon_colorset_draw_20);
-
- IMB_freeImBuf(b16buf);
- IMB_freeImBuf(b32buf);
-
-}
-#endif /* WITH_HEADLESS */
+ // bTheme *btheme = UI_GetTheme();
+ ImBuf *b16buf = NULL, *b32buf = NULL;
+ int x, y;
+
+# if 0 // temp disabled
+ if ((btheme != NULL) && btheme->tui.iconfile[0]) {
+ char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
+ char iconfilestr[FILE_MAX];
+
+ if (icondir) {
+ BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
+
+ /* if the image is missing bbuf will just be NULL */
+ bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL);
+
+ if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
+ printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
+ IMB_freeImBuf(bbuf);
+ bbuf = NULL;
+ }
+ }
+ else {
+ printf("%s: 'icons' data path not found, continuing\n", __func__);
+ }
+ }
+# endif
+ if (b16buf == NULL) {
+ b16buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons16_png,
+ datatoc_blender_icons16_png_size,
+ IB_rect,
+ NULL,
+ "<blender icons>");
+ }
+ if (b16buf) {
+ IMB_premultiply_alpha(b16buf);
+ }
+
+ if (b32buf == NULL) {
+ b32buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons32_png,
+ datatoc_blender_icons32_png_size,
+ IB_rect,
+ NULL,
+ "<blender icons>");
+ }
+ if (b32buf) {
+ IMB_premultiply_alpha(b32buf);
+ }
+
+ if (b16buf && b32buf) {
+ /* Free existing texture if any. */
+ if (icongltex.id) {
+ glDeleteTextures(1, &icongltex.id);
+ icongltex.id = 0;
+ }
+
+ /* Allocate OpenGL texture. */
+ glGenTextures(1, &icongltex.id);
+
+ if (icongltex.id) {
+ int level = 2;
+
+ icongltex.w = b32buf->x;
+ icongltex.h = b32buf->y;
+ icongltex.invw = 1.0f / b32buf->x;
+ icongltex.invh = 1.0f / b32buf->y;
+
+ glBindTexture(GL_TEXTURE_2D, icongltex.id);
+
+ glTexImage2D(GL_TEXTURE_2D,
+ 0,
+ GL_RGBA8,
+ b32buf->x,
+ b32buf->y,
+ 0,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ b32buf->rect);
+ glTexImage2D(GL_TEXTURE_2D,
+ 1,
+ GL_RGBA8,
+ b16buf->x,
+ b16buf->y,
+ 0,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ b16buf->rect);
+
+ while (b16buf->x > 1) {
+ ImBuf *nbuf = IMB_onehalf(b16buf);
+ glTexImage2D(GL_TEXTURE_2D,
+ level,
+ GL_RGBA8,
+ nbuf->x,
+ nbuf->y,
+ 0,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ nbuf->rect);
+ level++;
+ IMB_freeImBuf(b16buf);
+ b16buf = nbuf;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ /* Define icons. */
+ for (y = 0; y < ICON_GRID_ROWS; y++) {
+ /* Row W has monochrome icons. */
+ for (x = 0; x < ICON_GRID_COLS; x++) {
+ IconType icontype = icontypes[y * ICON_GRID_COLS + x];
+ if (!ELEM(icontype.type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
+ continue;
+ }
+
+ def_internal_icon(b32buf,
+ BIFICONID_FIRST + y * ICON_GRID_COLS + x,
+ x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
+ y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
+ ICON_GRID_W,
+ icontype.type,
+ icontype.theme_color);
+ }
+ }
+ }
+
+ def_internal_vicon(ICON_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
+
+ def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
+ def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
+ def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
+ def_internal_vicon(ICON_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
+ def_internal_vicon(ICON_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
+
+ def_internal_vicon(ICON_HANDLETYPE_FREE_VEC, vicon_handletype_free_draw);
+ def_internal_vicon(ICON_HANDLETYPE_ALIGNED_VEC, vicon_handletype_aligned_draw);
+ def_internal_vicon(ICON_HANDLETYPE_VECTOR_VEC, vicon_handletype_vector_draw);
+ def_internal_vicon(ICON_HANDLETYPE_AUTO_VEC, vicon_handletype_auto_draw);
+ def_internal_vicon(ICON_HANDLETYPE_AUTO_CLAMP_VEC, vicon_handletype_auto_clamp_draw);
+
+ def_internal_vicon(ICON_COLORSET_01_VEC, vicon_colorset_draw_01);
+ def_internal_vicon(ICON_COLORSET_02_VEC, vicon_colorset_draw_02);
+ def_internal_vicon(ICON_COLORSET_03_VEC, vicon_colorset_draw_03);
+ def_internal_vicon(ICON_COLORSET_04_VEC, vicon_colorset_draw_04);
+ def_internal_vicon(ICON_COLORSET_05_VEC, vicon_colorset_draw_05);
+ def_internal_vicon(ICON_COLORSET_06_VEC, vicon_colorset_draw_06);
+ def_internal_vicon(ICON_COLORSET_07_VEC, vicon_colorset_draw_07);
+ def_internal_vicon(ICON_COLORSET_08_VEC, vicon_colorset_draw_08);
+ def_internal_vicon(ICON_COLORSET_09_VEC, vicon_colorset_draw_09);
+ def_internal_vicon(ICON_COLORSET_10_VEC, vicon_colorset_draw_10);
+ def_internal_vicon(ICON_COLORSET_11_VEC, vicon_colorset_draw_11);
+ def_internal_vicon(ICON_COLORSET_12_VEC, vicon_colorset_draw_12);
+ def_internal_vicon(ICON_COLORSET_13_VEC, vicon_colorset_draw_13);
+ def_internal_vicon(ICON_COLORSET_14_VEC, vicon_colorset_draw_14);
+ def_internal_vicon(ICON_COLORSET_15_VEC, vicon_colorset_draw_15);
+ def_internal_vicon(ICON_COLORSET_16_VEC, vicon_colorset_draw_16);
+ def_internal_vicon(ICON_COLORSET_17_VEC, vicon_colorset_draw_17);
+ def_internal_vicon(ICON_COLORSET_18_VEC, vicon_colorset_draw_18);
+ def_internal_vicon(ICON_COLORSET_19_VEC, vicon_colorset_draw_19);
+ def_internal_vicon(ICON_COLORSET_20_VEC, vicon_colorset_draw_20);
+
+ IMB_freeImBuf(b16buf);
+ IMB_freeImBuf(b32buf);
+}
+# endif /* WITH_HEADLESS */
static void init_iconfile_list(struct ListBase *list)
{
- IconFile *ifile;
- struct direntry *dir;
- int totfile, i, index = 1;
- const char *icondir;
-
- BLI_listbase_clear(list);
- icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
-
- if (icondir == NULL) {
- return;
- }
-
- totfile = BLI_filelist_dir_contents(icondir, &dir);
-
- for (i = 0; i < totfile; i++) {
- if ((dir[i].type & S_IFREG)) {
- const char *filename = dir[i].relname;
-
- if (BLI_path_extension_check(filename, ".png")) {
- /* loading all icons on file start is overkill & slows startup
- * its possible they change size after blender load anyway. */
-#if 0
- int ifilex, ifiley;
- char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
- ImBuf *bbuf = NULL;
- /* check to see if the image is the right size, continue if not */
- /* copying strings here should go ok, assuming that we never get back
- * a complete path to file longer than 256 chars */
- BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
- bbuf = IMB_loadiffname(iconfilestr, IB_rect);
-
- if (bbuf) {
- ifilex = bbuf->x;
- ifiley = bbuf->y;
- IMB_freeImBuf(bbuf);
- }
- else {
- ifilex = ifiley = 0;
- }
-
- /* bad size or failed to load */
- if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
- printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
- continue;
- }
-#endif /* removed */
-
- /* found a potential icon file, so make an entry for it in the cache list */
- ifile = MEM_callocN(sizeof(IconFile), "IconFile");
-
- BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
- ifile->index = index;
-
- BLI_addtail(list, ifile);
-
- index++;
- }
- }
- }
-
- BLI_filelist_free(dir, totfile);
- dir = NULL;
+ IconFile *ifile;
+ struct direntry *dir;
+ int totfile, i, index = 1;
+ const char *icondir;
+
+ BLI_listbase_clear(list);
+ icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
+
+ if (icondir == NULL) {
+ return;
+ }
+
+ totfile = BLI_filelist_dir_contents(icondir, &dir);
+
+ for (i = 0; i < totfile; i++) {
+ if ((dir[i].type & S_IFREG)) {
+ const char *filename = dir[i].relname;
+
+ if (BLI_path_extension_check(filename, ".png")) {
+ /* loading all icons on file start is overkill & slows startup
+ * its possible they change size after blender load anyway. */
+# if 0
+ int ifilex, ifiley;
+ char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
+ ImBuf *bbuf = NULL;
+ /* check to see if the image is the right size, continue if not */
+ /* copying strings here should go ok, assuming that we never get back
+ * a complete path to file longer than 256 chars */
+ BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
+ bbuf = IMB_loadiffname(iconfilestr, IB_rect);
+
+ if (bbuf) {
+ ifilex = bbuf->x;
+ ifiley = bbuf->y;
+ IMB_freeImBuf(bbuf);
+ }
+ else {
+ ifilex = ifiley = 0;
+ }
+
+ /* bad size or failed to load */
+ if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
+ printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
+ continue;
+ }
+# endif /* removed */
+
+ /* found a potential icon file, so make an entry for it in the cache list */
+ ifile = MEM_callocN(sizeof(IconFile), "IconFile");
+
+ BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
+ ifile->index = index;
+
+ BLI_addtail(list, ifile);
+
+ index++;
+ }
+ }
+ }
+
+ BLI_filelist_free(dir, totfile);
+ dir = NULL;
}
static void free_iconfile_list(struct ListBase *list)
{
- IconFile *ifile = NULL, *next_ifile = NULL;
+ IconFile *ifile = NULL, *next_ifile = NULL;
- for (ifile = list->first; ifile; ifile = next_ifile) {
- next_ifile = ifile->next;
- BLI_freelinkN(list, ifile);
- }
+ for (ifile = list->first; ifile; ifile = next_ifile) {
+ next_ifile = ifile->next;
+ BLI_freelinkN(list, ifile);
+ }
}
-#endif /* WITH_HEADLESS */
+#endif /* WITH_HEADLESS */
int UI_iconfile_get_index(const char *filename)
{
- IconFile *ifile;
- ListBase *list = &(iconfilelist);
+ IconFile *ifile;
+ ListBase *list = &(iconfilelist);
- for (ifile = list->first; ifile; ifile = ifile->next) {
- if (BLI_path_cmp(filename, ifile->filename) == 0) {
- return ifile->index;
- }
- }
+ for (ifile = list->first; ifile; ifile = ifile->next) {
+ if (BLI_path_cmp(filename, ifile->filename) == 0) {
+ return ifile->index;
+ }
+ }
- return 0;
+ return 0;
}
ListBase *UI_iconfile_list(void)
{
- ListBase *list = &(iconfilelist);
+ ListBase *list = &(iconfilelist);
- return list;
+ return list;
}
-
void UI_icons_free(void)
{
#ifndef WITH_HEADLESS
- if (icongltex.id) {
- glDeleteTextures(1, &icongltex.id);
- icongltex.id = 0;
- }
+ if (icongltex.id) {
+ glDeleteTextures(1, &icongltex.id);
+ icongltex.id = 0;
+ }
- free_iconfile_list(&iconfilelist);
- BKE_icons_free();
+ free_iconfile_list(&iconfilelist);
+ BKE_icons_free();
#endif
}
void UI_icons_free_drawinfo(void *drawinfo)
{
- DrawInfo *di = drawinfo;
+ DrawInfo *di = drawinfo;
- if (di) {
- if (di->type == ICON_TYPE_BUFFER) {
- if (di->data.buffer.image) {
- if (di->data.buffer.image->rect) {
- MEM_freeN(di->data.buffer.image->rect);
- }
- MEM_freeN(di->data.buffer.image);
- }
- }
- else if (di->type == ICON_TYPE_GEOM) {
- if (di->data.geom.image_cache) {
- IMB_freeImBuf(di->data.geom.image_cache);
- }
- }
+ if (di) {
+ if (di->type == ICON_TYPE_BUFFER) {
+ if (di->data.buffer.image) {
+ if (di->data.buffer.image->rect) {
+ MEM_freeN(di->data.buffer.image->rect);
+ }
+ MEM_freeN(di->data.buffer.image);
+ }
+ }
+ else if (di->type == ICON_TYPE_GEOM) {
+ if (di->data.geom.image_cache) {
+ IMB_freeImBuf(di->data.geom.image_cache);
+ }
+ }
- MEM_freeN(di);
- }
+ MEM_freeN(di);
+ }
}
/**
@@ -973,89 +1024,89 @@ void UI_icons_free_drawinfo(void *drawinfo)
*/
static DrawInfo *icon_create_drawinfo(Icon *icon)
{
- int icon_data_type = icon->obj_type;
- DrawInfo *di = NULL;
+ int icon_data_type = icon->obj_type;
+ DrawInfo *di = NULL;
- di = MEM_callocN(sizeof(DrawInfo), "di_icon");
+ di = MEM_callocN(sizeof(DrawInfo), "di_icon");
- if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
- di->type = ICON_TYPE_PREVIEW;
- }
- else if (icon_data_type == ICON_DATA_GEOM) {
- di->type = ICON_TYPE_GEOM;
- }
- else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
- di->type = ICON_TYPE_BUFFER;
- }
- else if (icon_data_type == ICON_DATA_GPLAYER) {
- di->type = ICON_TYPE_GPLAYER;
- }
- else {
- BLI_assert(0);
- }
+ if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
+ di->type = ICON_TYPE_PREVIEW;
+ }
+ else if (icon_data_type == ICON_DATA_GEOM) {
+ di->type = ICON_TYPE_GEOM;
+ }
+ else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
+ di->type = ICON_TYPE_BUFFER;
+ }
+ else if (icon_data_type == ICON_DATA_GPLAYER) {
+ di->type = ICON_TYPE_GPLAYER;
+ }
+ else {
+ BLI_assert(0);
+ }
- return di;
+ return di;
}
static DrawInfo *icon_ensure_drawinfo(Icon *icon)
{
- if (icon->drawinfo) {
- return icon->drawinfo;
- }
- DrawInfo *di = icon_create_drawinfo(icon);
- icon->drawinfo = di;
- icon->drawinfo_free = UI_icons_free_drawinfo;
- return di;
+ if (icon->drawinfo) {
+ return icon->drawinfo;
+ }
+ DrawInfo *di = icon_create_drawinfo(icon);
+ icon->drawinfo = di;
+ icon->drawinfo_free = UI_icons_free_drawinfo;
+ return di;
}
/* note!, returns unscaled by DPI */
int UI_icon_get_width(int icon_id)
{
- Icon *icon = NULL;
- DrawInfo *di = NULL;
+ Icon *icon = NULL;
+ DrawInfo *di = NULL;
- icon = BKE_icon_get(icon_id);
+ icon = BKE_icon_get(icon_id);
- if (icon == NULL) {
- if (G.debug & G_DEBUG) {
- printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
- }
- return 0;
- }
+ if (icon == NULL) {
+ if (G.debug & G_DEBUG) {
+ printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
+ }
+ return 0;
+ }
- di = icon_ensure_drawinfo(icon);
- if (di) {
- return ICON_DEFAULT_WIDTH;
- }
+ di = icon_ensure_drawinfo(icon);
+ if (di) {
+ return ICON_DEFAULT_WIDTH;
+ }
- return 0;
+ return 0;
}
int UI_icon_get_height(int icon_id)
{
- Icon *icon = BKE_icon_get(icon_id);
- if (icon == NULL) {
- if (G.debug & G_DEBUG) {
- printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
- }
- return 0;
- }
+ Icon *icon = BKE_icon_get(icon_id);
+ if (icon == NULL) {
+ if (G.debug & G_DEBUG) {
+ printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
+ }
+ return 0;
+ }
- DrawInfo *di = icon_ensure_drawinfo(icon);
- if (di) {
- return ICON_DEFAULT_HEIGHT;
- }
+ DrawInfo *di = icon_ensure_drawinfo(icon);
+ if (di) {
+ return ICON_DEFAULT_HEIGHT;
+ }
- return 0;
+ return 0;
}
void UI_icons_init()
{
#ifndef WITH_HEADLESS
- init_iconfile_list(&iconfilelist);
- init_internal_icons();
- init_brush_icons();
- init_event_icons();
+ init_iconfile_list(&iconfilelist);
+ init_internal_icons();
+ init_brush_icons();
+ init_event_icons();
#endif
}
@@ -1063,281 +1114,312 @@ void UI_icons_init()
*/
int UI_preview_render_size(enum eIconSizes size)
{
- switch (size) {
- case ICON_SIZE_ICON:
- return ICON_RENDER_DEFAULT_HEIGHT;
- case ICON_SIZE_PREVIEW:
- return PREVIEW_RENDER_DEFAULT_HEIGHT;
- default:
- return 0;
- }
+ switch (size) {
+ case ICON_SIZE_ICON:
+ return ICON_RENDER_DEFAULT_HEIGHT;
+ case ICON_SIZE_PREVIEW:
+ return PREVIEW_RENDER_DEFAULT_HEIGHT;
+ default:
+ return 0;
+ }
}
/* Create rect for the icon
*/
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
{
- uint render_size = UI_preview_render_size(size);
+ uint render_size = UI_preview_render_size(size);
- if (!prv_img) {
- if (G.debug & G_DEBUG) {
- printf("%s, error: requested preview image does not exist", __func__);
- }
- }
- else if (!prv_img->rect[size]) {
- prv_img->w[size] = render_size;
- prv_img->h[size] = render_size;
- prv_img->flag[size] |= PRV_CHANGED;
- prv_img->changed_timestamp[size] = 0;
- prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(uint), "prv_rect");
- }
+ if (!prv_img) {
+ if (G.debug & G_DEBUG) {
+ printf("%s, error: requested preview image does not exist", __func__);
+ }
+ }
+ else if (!prv_img->rect[size]) {
+ prv_img->w[size] = render_size;
+ prv_img->h[size] = render_size;
+ prv_img->flag[size] |= PRV_CHANGED;
+ prv_img->changed_timestamp[size] = 0;
+ prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(uint), "prv_rect");
+ }
}
static void ui_id_preview_image_render_size(
- const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
+ const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
-static void ui_studiolight_icon_job_exec(void *customdata, short *UNUSED(stop), short *UNUSED(do_update), float *UNUSED(progress))
+static void ui_studiolight_icon_job_exec(void *customdata,
+ short *UNUSED(stop),
+ short *UNUSED(do_update),
+ float *UNUSED(progress))
{
- Icon **tmp = (Icon **)customdata;
- Icon *icon = *tmp;
- DrawInfo *di = icon_ensure_drawinfo(icon);
- StudioLight *sl = icon->obj;
- BKE_studiolight_preview(di->data.buffer.image->rect, sl, icon->id_type);
+ Icon **tmp = (Icon **)customdata;
+ Icon *icon = *tmp;
+ DrawInfo *di = icon_ensure_drawinfo(icon);
+ StudioLight *sl = icon->obj;
+ BKE_studiolight_preview(di->data.buffer.image->rect, sl, icon->id_type);
}
static void ui_studiolight_kill_icon_preview_job(wmWindowManager *wm, int icon_id)
{
- Icon *icon = BKE_icon_get(icon_id);
- WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
- icon->obj = NULL;
+ Icon *icon = BKE_icon_get(icon_id);
+ WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
+ icon->obj = NULL;
}
static void ui_studiolight_free_function(StudioLight *sl, void *data)
{
- wmWindowManager *wm = data;
+ wmWindowManager *wm = data;
- /* Happens if job was canceled or already finished. */
- if (wm == NULL) {
- return;
- }
+ /* Happens if job was canceled or already finished. */
+ if (wm == NULL) {
+ return;
+ }
- // get icons_id, get icons and kill wm jobs
- if (sl->icon_id_radiance) {
- ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
- }
- if (sl->icon_id_irradiance) {
- ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
- }
- if (sl->icon_id_matcap) {
- ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
- }
- if (sl->icon_id_matcap_flipped) {
- ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
- }
+ // get icons_id, get icons and kill wm jobs
+ if (sl->icon_id_radiance) {
+ ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
+ }
+ if (sl->icon_id_irradiance) {
+ ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
+ }
+ if (sl->icon_id_matcap) {
+ ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
+ }
+ if (sl->icon_id_matcap_flipped) {
+ ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
+ }
}
static void ui_studiolight_icon_job_end(void *customdata)
{
- Icon **tmp = (Icon **)customdata;
- Icon *icon = *tmp;
- StudioLight *sl = icon->obj;
- BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, NULL);
+ Icon **tmp = (Icon **)customdata;
+ Icon *icon = *tmp;
+ StudioLight *sl = icon->obj;
+ BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, NULL);
}
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
{
- Icon *icon = BKE_icon_get(icon_id);
-
- if (icon) {
- DrawInfo *di = icon_ensure_drawinfo(icon);
-
- if (di) {
- switch (di->type) {
- case ICON_TYPE_PREVIEW:
- {
- ID *id = (icon->id_type != 0) ? icon->obj : NULL;
- PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
- /* Using jobs for screen previews crashes due to offscreen rendering.
- * XXX would be nicer if PreviewImage could store if it supports jobs */
- const bool use_jobs = !id || (GS(id->name) != ID_SCR);
-
- if (prv) {
- const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
-
- if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
- ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
- }
- }
- break;
- }
- case ICON_TYPE_BUFFER:
- {
- if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
- if (di->data.buffer.image == NULL) {
- wmWindowManager *wm = CTX_wm_manager(C);
- StudioLight *sl = icon->obj;
- BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
- IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
-
- img->w = STUDIOLIGHT_ICON_SIZE;
- img->h = STUDIOLIGHT_ICON_SIZE;
- size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
- img->rect = MEM_mallocN(size, __func__);
- memset(img->rect, 0, size);
- di->data.buffer.image = img;
-
- wmJob *wm_job = WM_jobs_get(wm, CTX_wm_window(C), icon, "StudioLight Icon", 0, WM_JOB_TYPE_STUDIOLIGHT);
- Icon **tmp = MEM_callocN(sizeof(Icon *), __func__);
- *tmp = icon;
- WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
- WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
- WM_jobs_callbacks(wm_job, ui_studiolight_icon_job_exec, NULL, NULL, ui_studiolight_icon_job_end);
- WM_jobs_start(CTX_wm_manager(C), wm_job);
- }
- }
- break;
- }
- }
- }
- }
+ Icon *icon = BKE_icon_get(icon_id);
+
+ if (icon) {
+ DrawInfo *di = icon_ensure_drawinfo(icon);
+
+ if (di) {
+ switch (di->type) {
+ case ICON_TYPE_PREVIEW: {
+ ID *id = (icon->id_type != 0) ? icon->obj : NULL;
+ PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
+ /* Using jobs for screen previews crashes due to offscreen rendering.
+ * XXX would be nicer if PreviewImage could store if it supports jobs */
+ const bool use_jobs = !id || (GS(id->name) != ID_SCR);
+
+ if (prv) {
+ const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
+
+ if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
+ ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
+ }
+ }
+ break;
+ }
+ case ICON_TYPE_BUFFER: {
+ if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
+ if (di->data.buffer.image == NULL) {
+ wmWindowManager *wm = CTX_wm_manager(C);
+ StudioLight *sl = icon->obj;
+ BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
+ IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
+
+ img->w = STUDIOLIGHT_ICON_SIZE;
+ img->h = STUDIOLIGHT_ICON_SIZE;
+ size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
+ img->rect = MEM_mallocN(size, __func__);
+ memset(img->rect, 0, size);
+ di->data.buffer.image = img;
+
+ wmJob *wm_job = WM_jobs_get(
+ wm, CTX_wm_window(C), icon, "StudioLight Icon", 0, WM_JOB_TYPE_STUDIOLIGHT);
+ Icon **tmp = MEM_callocN(sizeof(Icon *), __func__);
+ *tmp = icon;
+ WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
+ WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
+ WM_jobs_callbacks(
+ wm_job, ui_studiolight_icon_job_exec, NULL, NULL, ui_studiolight_icon_job_end);
+ WM_jobs_start(CTX_wm_manager(C), wm_job);
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
}
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
-static void icon_set_image(
- const bContext *C, Scene *scene, ID *id, PreviewImage *prv_img, enum eIconSizes size, const bool use_job)
-{
- if (!prv_img) {
- if (G.debug & G_DEBUG) {
- printf("%s: no preview image for this ID: %s\n", __func__, id->name);
- }
- return;
- }
-
- if (prv_img->flag[size] & PRV_USER_EDITED) {
- /* user-edited preview, do not auto-update! */
- return;
- }
-
- icon_create_rect(prv_img, size);
-
- if (use_job) {
- /* Job (background) version */
- ED_preview_icon_job(C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
- }
- else {
- if (!scene) {
- scene = CTX_data_scene(C);
- }
- /* Immediate version */
- ED_preview_icon_render(CTX_data_main(C), scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
- }
+static void icon_set_image(const bContext *C,
+ Scene *scene,
+ ID *id,
+ PreviewImage *prv_img,
+ enum eIconSizes size,
+ const bool use_job)
+{
+ if (!prv_img) {
+ if (G.debug & G_DEBUG) {
+ printf("%s: no preview image for this ID: %s\n", __func__, id->name);
+ }
+ return;
+ }
+
+ if (prv_img->flag[size] & PRV_USER_EDITED) {
+ /* user-edited preview, do not auto-update! */
+ return;
+ }
+
+ icon_create_rect(prv_img, size);
+
+ if (use_job) {
+ /* Job (background) version */
+ ED_preview_icon_job(C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
+ }
+ else {
+ if (!scene) {
+ scene = CTX_data_scene(C);
+ }
+ /* Immediate version */
+ ED_preview_icon_render(
+ CTX_data_main(C), scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
+ }
}
PreviewImage *UI_icon_to_preview(int icon_id)
{
- Icon *icon = BKE_icon_get(icon_id);
-
- if (icon) {
- DrawInfo *di = (DrawInfo *)icon->drawinfo;
- if (di) {
- if (di->type == ICON_TYPE_PREVIEW) {
- PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
-
- if (prv) {
- return BKE_previewimg_copy(prv);
- }
- }
- else if (di->data.buffer.image) {
- ImBuf *bbuf;
-
- bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect, di->data.buffer.image->datatoc_size,
- IB_rect, NULL, __func__);
- if (bbuf) {
- PreviewImage *prv = BKE_previewimg_create();
-
- prv->rect[0] = bbuf->rect;
-
- prv->w[0] = bbuf->x;
- prv->h[0] = bbuf->y;
-
- bbuf->rect = NULL;
- IMB_freeImBuf(bbuf);
-
- return prv;
- }
- }
- }
- }
- return NULL;
-}
-
-static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
- uint *rect, float alpha, const float rgb[3], const float desaturate)
-{
- ImBuf *ima = NULL;
- int draw_w = w;
- int draw_h = h;
- int draw_x = x;
- int draw_y = y;
-
- /* sanity check */
- if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
- printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
- BLI_assert(!"invalid icon size");
- return;
- }
- /* modulate color */
- float col[4] = {1.0f, 1.0f, 1.0f, alpha};
-
- if (rgb) {
- col[0] = rgb[0];
- col[1] = rgb[1];
- col[2] = rgb[2];
- }
-
- /* rect contains image in 'rendersize', we only scale if needed */
- if (rw != w || rh != h) {
- /* preserve aspect ratio and center */
- if (rw > rh) {
- draw_w = w;
- draw_h = (int)(((float)rh / (float)rw) * (float)w);
- draw_y += (h - draw_h) / 2;
- }
- else if (rw < rh) {
- draw_w = (int)(((float)rw / (float)rh) * (float)h);
- draw_h = h;
- draw_x += (w - draw_w) / 2;
- }
- /* if the image is squared, the draw_ initialization values are good */
-
- /* first allocate imbuf for scaling and copy preview into it */
- ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
- memcpy(ima->rect, rect, rw * rh * sizeof(uint));
- IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
- rect = ima->rect;
- }
-
- /* draw */
- eGPUBuiltinShader shader;
- if (desaturate != 0.0f) {
- shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
- }
- else {
- shader = GPU_SHADER_2D_IMAGE_COLOR;
- }
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
-
- if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
- immUniform1f("factor", desaturate);
- }
-
- immDrawPixelsTex(&state, draw_x, draw_y, draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect,
- 1.0f, 1.0f, col);
-
- if (ima) {
- IMB_freeImBuf(ima);
- }
+ Icon *icon = BKE_icon_get(icon_id);
+
+ if (icon) {
+ DrawInfo *di = (DrawInfo *)icon->drawinfo;
+ if (di) {
+ if (di->type == ICON_TYPE_PREVIEW) {
+ PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
+ icon->obj;
+
+ if (prv) {
+ return BKE_previewimg_copy(prv);
+ }
+ }
+ else if (di->data.buffer.image) {
+ ImBuf *bbuf;
+
+ bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect,
+ di->data.buffer.image->datatoc_size,
+ IB_rect,
+ NULL,
+ __func__);
+ if (bbuf) {
+ PreviewImage *prv = BKE_previewimg_create();
+
+ prv->rect[0] = bbuf->rect;
+
+ prv->w[0] = bbuf->x;
+ prv->h[0] = bbuf->y;
+
+ bbuf->rect = NULL;
+ IMB_freeImBuf(bbuf);
+
+ return prv;
+ }
+ }
+ }
+ }
+ return NULL;
+}
+
+static void icon_draw_rect(float x,
+ float y,
+ int w,
+ int h,
+ float UNUSED(aspect),
+ int rw,
+ int rh,
+ uint *rect,
+ float alpha,
+ const float rgb[3],
+ const float desaturate)
+{
+ ImBuf *ima = NULL;
+ int draw_w = w;
+ int draw_h = h;
+ int draw_x = x;
+ int draw_y = y;
+
+ /* sanity check */
+ if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
+ printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
+ BLI_assert(!"invalid icon size");
+ return;
+ }
+ /* modulate color */
+ float col[4] = {1.0f, 1.0f, 1.0f, alpha};
+
+ if (rgb) {
+ col[0] = rgb[0];
+ col[1] = rgb[1];
+ col[2] = rgb[2];
+ }
+
+ /* rect contains image in 'rendersize', we only scale if needed */
+ if (rw != w || rh != h) {
+ /* preserve aspect ratio and center */
+ if (rw > rh) {
+ draw_w = w;
+ draw_h = (int)(((float)rh / (float)rw) * (float)w);
+ draw_y += (h - draw_h) / 2;
+ }
+ else if (rw < rh) {
+ draw_w = (int)(((float)rw / (float)rh) * (float)h);
+ draw_h = h;
+ draw_x += (w - draw_w) / 2;
+ }
+ /* if the image is squared, the draw_ initialization values are good */
+
+ /* first allocate imbuf for scaling and copy preview into it */
+ ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
+ memcpy(ima->rect, rect, rw * rh * sizeof(uint));
+ IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
+ rect = ima->rect;
+ }
+
+ /* draw */
+ eGPUBuiltinShader shader;
+ if (desaturate != 0.0f) {
+ shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
+ }
+ else {
+ shader = GPU_SHADER_2D_IMAGE_COLOR;
+ }
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
+
+ if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
+ immUniform1f("factor", desaturate);
+ }
+
+ immDrawPixelsTex(&state,
+ draw_x,
+ draw_y,
+ draw_w,
+ draw_h,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ GL_NEAREST,
+ rect,
+ 1.0f,
+ 1.0f,
+ col);
+
+ if (ima) {
+ IMB_freeImBuf(ima);
+ }
}
/* High enough to make a difference, low enough so that
@@ -1348,669 +1430,721 @@ static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect),
#define ICON_DRAW_CACHE_SIZE 16
typedef struct IconDrawCall {
- rctf pos;
- rctf tex;
- float color[4];
+ rctf pos;
+ rctf tex;
+ float color[4];
} IconDrawCall;
static struct {
- IconDrawCall drawcall_cache[ICON_DRAW_CACHE_SIZE];
- int calls; /* Number of calls batched together */
- bool enabled;
- float mat[4][4];
+ IconDrawCall drawcall_cache[ICON_DRAW_CACHE_SIZE];
+ int calls; /* Number of calls batched together */
+ bool enabled;
+ float mat[4][4];
} g_icon_draw_cache = {{{{0}}}};
void UI_icon_draw_cache_begin(void)
{
- BLI_assert(g_icon_draw_cache.enabled == false);
- g_icon_draw_cache.enabled = true;
+ BLI_assert(g_icon_draw_cache.enabled == false);
+ g_icon_draw_cache.enabled = true;
}
static void icon_draw_cache_flush_ex(void)
{
- if (g_icon_draw_cache.calls == 0) {
- return;
- }
+ if (g_icon_draw_cache.calls == 0) {
+ return;
+ }
- /* We need to flush widget base first to ensure correct ordering. */
- UI_widgetbase_draw_cache_flush();
+ /* We need to flush widget base first to ensure correct ordering. */
+ UI_widgetbase_draw_cache_flush();
- GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, icongltex.id);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, icongltex.id);
- GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR);
- GPU_shader_bind(shader);
+ GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR);
+ GPU_shader_bind(shader);
- int img_loc = GPU_shader_get_uniform_ensure(shader, "image");
- int data_loc = GPU_shader_get_uniform_ensure(shader, "calls_data[0]");
+ int img_loc = GPU_shader_get_uniform_ensure(shader, "image");
+ int data_loc = GPU_shader_get_uniform_ensure(shader, "calls_data[0]");
- glUniform1i(img_loc, 0);
- glUniform4fv(data_loc, ICON_DRAW_CACHE_SIZE * 3, (float *)g_icon_draw_cache.drawcall_cache);
+ glUniform1i(img_loc, 0);
+ glUniform4fv(data_loc, ICON_DRAW_CACHE_SIZE * 3, (float *)g_icon_draw_cache.drawcall_cache);
- GPU_draw_primitive(GPU_PRIM_TRIS, 6 * g_icon_draw_cache.calls);
+ GPU_draw_primitive(GPU_PRIM_TRIS, 6 * g_icon_draw_cache.calls);
- glBindTexture(GL_TEXTURE_2D, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
- g_icon_draw_cache.calls = 0;
+ g_icon_draw_cache.calls = 0;
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
void UI_icon_draw_cache_end(void)
{
- BLI_assert(g_icon_draw_cache.enabled == true);
- g_icon_draw_cache.enabled = false;
-
- /* Don't change blend state if it's not needed. */
- if (g_icon_draw_cache.calls == 0) {
- return;
- }
+ BLI_assert(g_icon_draw_cache.enabled == true);
+ g_icon_draw_cache.enabled = false;
+
+ /* Don't change blend state if it's not needed. */
+ if (g_icon_draw_cache.calls == 0) {
+ return;
+ }
- GPU_blend(true);
- icon_draw_cache_flush_ex();
- GPU_blend(false);
+ GPU_blend(true);
+ icon_draw_cache_flush_ex();
+ GPU_blend(false);
}
-static void icon_draw_texture_cached(
- float x, float y, float w, float h, int ix, int iy,
- int UNUSED(iw), int ih, float alpha, const float rgb[3])
+static void icon_draw_texture_cached(float x,
+ float y,
+ float w,
+ float h,
+ int ix,
+ int iy,
+ int UNUSED(iw),
+ int ih,
+ float alpha,
+ const float rgb[3])
{
- float mvp[4][4];
- GPU_matrix_model_view_projection_get(mvp);
+ float mvp[4][4];
+ GPU_matrix_model_view_projection_get(mvp);
- IconDrawCall *call = &g_icon_draw_cache.drawcall_cache[g_icon_draw_cache.calls];
- g_icon_draw_cache.calls++;
+ IconDrawCall *call = &g_icon_draw_cache.drawcall_cache[g_icon_draw_cache.calls];
+ g_icon_draw_cache.calls++;
- /* Manual mat4*vec2 */
- call->pos.xmin = x * mvp[0][0] + y * mvp[1][0] + mvp[3][0];
- call->pos.ymin = x * mvp[0][1] + y * mvp[1][1] + mvp[3][1];
- call->pos.xmax = call->pos.xmin + w * mvp[0][0] + h * mvp[1][0];
- call->pos.ymax = call->pos.ymin + w * mvp[0][1] + h * mvp[1][1];
+ /* Manual mat4*vec2 */
+ call->pos.xmin = x * mvp[0][0] + y * mvp[1][0] + mvp[3][0];
+ call->pos.ymin = x * mvp[0][1] + y * mvp[1][1] + mvp[3][1];
+ call->pos.xmax = call->pos.xmin + w * mvp[0][0] + h * mvp[1][0];
+ call->pos.ymax = call->pos.ymin + w * mvp[0][1] + h * mvp[1][1];
- call->tex.xmin = ix * icongltex.invw;
- call->tex.xmax = (ix + ih) * icongltex.invw;
- call->tex.ymin = iy * icongltex.invh;
- call->tex.ymax = (iy + ih) * icongltex.invh;
+ call->tex.xmin = ix * icongltex.invw;
+ call->tex.xmax = (ix + ih) * icongltex.invw;
+ call->tex.ymin = iy * icongltex.invh;
+ call->tex.ymax = (iy + ih) * icongltex.invh;
- if (rgb) {
- copy_v4_fl4(call->color, rgb[0], rgb[1], rgb[2], alpha);
- }
- else {
- copy_v4_fl(call->color, alpha);
- }
+ if (rgb) {
+ copy_v4_fl4(call->color, rgb[0], rgb[1], rgb[2], alpha);
+ }
+ else {
+ copy_v4_fl(call->color, alpha);
+ }
- if (g_icon_draw_cache.calls == ICON_DRAW_CACHE_SIZE) {
- icon_draw_cache_flush_ex();
- }
+ if (g_icon_draw_cache.calls == ICON_DRAW_CACHE_SIZE) {
+ icon_draw_cache_flush_ex();
+ }
}
-static void icon_draw_texture(
- float x, float y, float w, float h, int ix, int iy,
- int iw, int ih, float alpha, const float rgb[3])
+static void icon_draw_texture(float x,
+ float y,
+ float w,
+ float h,
+ int ix,
+ int iy,
+ int iw,
+ int ih,
+ float alpha,
+ const float rgb[3])
{
- if (g_icon_draw_cache.enabled) {
- icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb);
- return;
- }
+ if (g_icon_draw_cache.enabled) {
+ icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb);
+ return;
+ }
- /* We need to flush widget base first to ensure correct ordering. */
- UI_widgetbase_draw_cache_flush();
+ /* We need to flush widget base first to ensure correct ordering. */
+ UI_widgetbase_draw_cache_flush();
- GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- float x1, x2, y1, y2;
+ float x1, x2, y1, y2;
- x1 = ix * icongltex.invw;
- x2 = (ix + ih) * icongltex.invw;
- y1 = iy * icongltex.invh;
- y2 = (iy + ih) * icongltex.invh;
+ x1 = ix * icongltex.invw;
+ x2 = (ix + ih) * icongltex.invw;
+ y1 = iy * icongltex.invh;
+ y2 = (iy + ih) * icongltex.invh;
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, icongltex.id);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, icongltex.id);
- GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
- GPU_shader_bind(shader);
+ GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
+ GPU_shader_bind(shader);
- if (rgb) {
- glUniform4f(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), rgb[0], rgb[1], rgb[2], alpha);
- }
- else {
- glUniform4f(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), alpha, alpha, alpha, alpha);
- }
+ if (rgb) {
+ glUniform4f(
+ GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), rgb[0], rgb[1], rgb[2], alpha);
+ }
+ else {
+ glUniform4f(
+ GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), alpha, alpha, alpha, alpha);
+ }
- glUniform1i(GPU_shader_get_uniform_ensure(shader, "image"), 0);
- glUniform4f(GPU_shader_get_uniform_ensure(shader, "rect_icon"), x1, y1, x2, y2);
- glUniform4f(GPU_shader_get_uniform_ensure(shader, "rect_geom"), x, y, x + w, y + h);
+ glUniform1i(GPU_shader_get_uniform_ensure(shader, "image"), 0);
+ glUniform4f(GPU_shader_get_uniform_ensure(shader, "rect_icon"), x1, y1, x2, y2);
+ glUniform4f(GPU_shader_get_uniform_ensure(shader, "rect_geom"), x, y, x + w, y + h);
- GPU_draw_primitive(GPU_PRIM_TRI_STRIP, 4);
+ GPU_draw_primitive(GPU_PRIM_TRI_STRIP, 4);
- glBindTexture(GL_TEXTURE_2D, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
/* Drawing size for preview images */
static int get_draw_size(enum eIconSizes size)
{
- switch (size) {
- case ICON_SIZE_ICON:
- return ICON_DEFAULT_HEIGHT;
- case ICON_SIZE_PREVIEW:
- return PREVIEW_DEFAULT_HEIGHT;
- default:
- return 0;
- }
-}
-
-
-
-static void icon_draw_size(
- float x, float y, int icon_id, float aspect, float alpha, const float rgb[3],
- enum eIconSizes size, int draw_size, const float desaturate, const char mono_rgba[4])
-{
- bTheme *btheme = UI_GetTheme();
- Icon *icon = NULL;
- IconImage *iimg;
- const float fdraw_size = (float)draw_size;
- int w, h;
-
- icon = BKE_icon_get(icon_id);
- alpha *= btheme->tui.icon_alpha;
-
- if (icon == NULL) {
- if (G.debug & G_DEBUG) {
- printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
- }
- return;
- }
-
- /* scale width and height according to aspect */
- w = (int)(fdraw_size / aspect + 0.5f);
- h = (int)(fdraw_size / aspect + 0.5f);
-
- DrawInfo *di = icon_ensure_drawinfo(icon);
-
- /* We need to flush widget base first to ensure correct ordering. */
- UI_widgetbase_draw_cache_flush();
-
- if (di->type == ICON_TYPE_VECTOR) {
- /* vector icons use the uiBlock transformation, they are not drawn
- * with untransformed coordinates like the other icons */
- di->data.vector.func((int)x, (int)y, w, h, 1.0f);
- }
- else if (di->type == ICON_TYPE_GEOM) {
+ switch (size) {
+ case ICON_SIZE_ICON:
+ return ICON_DEFAULT_HEIGHT;
+ case ICON_SIZE_PREVIEW:
+ return PREVIEW_DEFAULT_HEIGHT;
+ default:
+ return 0;
+ }
+}
+
+static void icon_draw_size(float x,
+ float y,
+ int icon_id,
+ float aspect,
+ float alpha,
+ const float rgb[3],
+ enum eIconSizes size,
+ int draw_size,
+ const float desaturate,
+ const char mono_rgba[4])
+{
+ bTheme *btheme = UI_GetTheme();
+ Icon *icon = NULL;
+ IconImage *iimg;
+ const float fdraw_size = (float)draw_size;
+ int w, h;
+
+ icon = BKE_icon_get(icon_id);
+ alpha *= btheme->tui.icon_alpha;
+
+ if (icon == NULL) {
+ if (G.debug & G_DEBUG) {
+ printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
+ }
+ return;
+ }
+
+ /* scale width and height according to aspect */
+ w = (int)(fdraw_size / aspect + 0.5f);
+ h = (int)(fdraw_size / aspect + 0.5f);
+
+ DrawInfo *di = icon_ensure_drawinfo(icon);
+
+ /* We need to flush widget base first to ensure correct ordering. */
+ UI_widgetbase_draw_cache_flush();
+
+ if (di->type == ICON_TYPE_VECTOR) {
+ /* vector icons use the uiBlock transformation, they are not drawn
+ * with untransformed coordinates like the other icons */
+ di->data.vector.func((int)x, (int)y, w, h, 1.0f);
+ }
+ else if (di->type == ICON_TYPE_GEOM) {
#ifdef USE_UI_TOOLBAR_HACK
- /* TODO(campbell): scale icons up for toolbar,
- * we need a way to detect larger buttons and do this automatic. */
- {
- float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
- y = (y + (h / 2)) - ((h * scale) / 2);
- w *= scale;
- h *= scale;
- }
+ /* TODO(campbell): scale icons up for toolbar,
+ * we need a way to detect larger buttons and do this automatic. */
+ {
+ float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
+ y = (y + (h / 2)) - ((h * scale) / 2);
+ w *= scale;
+ h *= scale;
+ }
#endif
- /* This could re-generate often if rendered at different sizes in the one interface.
- * TODO(campbell): support caching multiple sizes. */
- ImBuf *ibuf = di->data.geom.image_cache;
- if ((ibuf == NULL) ||
- (ibuf->x != w) ||
- (ibuf->y != h))
- {
- if (ibuf) {
- IMB_freeImBuf(ibuf);
- }
- ibuf = BKE_icon_geom_rasterize(icon->obj, w, h);
- di->data.geom.image_cache = ibuf;
- }
-
- GPU_blend_set_func_separate(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, rgb, desaturate);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- }
- else if (di->type == ICON_TYPE_EVENT) {
- const short event_type = di->data.input.event_type;
- const short event_value = di->data.input.event_value;
- icon_draw_rect_input(x, y, w, h, alpha, event_type, event_value);
- }
- else if (di->type == ICON_TYPE_COLOR_TEXTURE) {
- /* texture image use premul alpha for correct scaling */
- icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
- di->data.texture.w, di->data.texture.h, alpha, rgb);
- }
- else if (di->type == ICON_TYPE_MONO_TEXTURE) {
- /* icon that matches text color, assumed to be white */
- float color[4];
- if (!UI_GetIconThemeColor4fv(di->data.texture.theme_color, color)) {
- if (mono_rgba) {
- rgba_uchar_to_float(color, (const uchar *)mono_rgba);
- }
- else {
- UI_GetThemeColor4fv(TH_TEXT, color);
- }
- }
-
- if (rgb) {
- mul_v3_v3(color, rgb);
- }
-
- mul_v4_fl(color, alpha);
-
- icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
- di->data.texture.w, di->data.texture.h, color[3], color);
- }
-
- else if (di->type == ICON_TYPE_BUFFER) {
- /* it is a builtin icon */
- iimg = di->data.buffer.image;
+ /* This could re-generate often if rendered at different sizes in the one interface.
+ * TODO(campbell): support caching multiple sizes. */
+ ImBuf *ibuf = di->data.geom.image_cache;
+ if ((ibuf == NULL) || (ibuf->x != w) || (ibuf->y != h)) {
+ if (ibuf) {
+ IMB_freeImBuf(ibuf);
+ }
+ ibuf = BKE_icon_geom_rasterize(icon->obj, w, h);
+ di->data.geom.image_cache = ibuf;
+ }
+
+ GPU_blend_set_func_separate(
+ GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, rgb, desaturate);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ }
+ else if (di->type == ICON_TYPE_EVENT) {
+ const short event_type = di->data.input.event_type;
+ const short event_value = di->data.input.event_value;
+ icon_draw_rect_input(x, y, w, h, alpha, event_type, event_value);
+ }
+ else if (di->type == ICON_TYPE_COLOR_TEXTURE) {
+ /* texture image use premul alpha for correct scaling */
+ icon_draw_texture(x,
+ y,
+ (float)w,
+ (float)h,
+ di->data.texture.x,
+ di->data.texture.y,
+ di->data.texture.w,
+ di->data.texture.h,
+ alpha,
+ rgb);
+ }
+ else if (di->type == ICON_TYPE_MONO_TEXTURE) {
+ /* icon that matches text color, assumed to be white */
+ float color[4];
+ if (!UI_GetIconThemeColor4fv(di->data.texture.theme_color, color)) {
+ if (mono_rgba) {
+ rgba_uchar_to_float(color, (const uchar *)mono_rgba);
+ }
+ else {
+ UI_GetThemeColor4fv(TH_TEXT, color);
+ }
+ }
+
+ if (rgb) {
+ mul_v3_v3(color, rgb);
+ }
+
+ mul_v4_fl(color, alpha);
+
+ icon_draw_texture(x,
+ y,
+ (float)w,
+ (float)h,
+ di->data.texture.x,
+ di->data.texture.y,
+ di->data.texture.w,
+ di->data.texture.h,
+ color[3],
+ color);
+ }
+
+ else if (di->type == ICON_TYPE_BUFFER) {
+ /* it is a builtin icon */
+ iimg = di->data.buffer.image;
#ifndef WITH_HEADLESS
- icon_verify_datatoc(iimg);
+ icon_verify_datatoc(iimg);
#endif
- if (!iimg->rect) {
- /* something has gone wrong! */
- return;
- }
-
- icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, desaturate);
- }
- else if (di->type == ICON_TYPE_PREVIEW) {
- PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
-
- if (pi) {
- /* no create icon on this level in code */
- if (!pi->rect[size]) {
- /* Something has gone wrong! */
- return;
- }
-
- /* Preview images use premultiplied alpha. */
- GPU_blend_set_func_separate(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, rgb, desaturate);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- }
- }
- else if (di->type == ICON_TYPE_GPLAYER) {
- BLI_assert(icon->obj != NULL);
-
- /* Just draw a colored rect - Like for vicon_colorset_draw() */
+ if (!iimg->rect) {
+ /* something has gone wrong! */
+ return;
+ }
+
+ icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, desaturate);
+ }
+ else if (di->type == ICON_TYPE_PREVIEW) {
+ PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
+ icon->obj;
+
+ if (pi) {
+ /* no create icon on this level in code */
+ if (!pi->rect[size]) {
+ /* Something has gone wrong! */
+ return;
+ }
+
+ /* Preview images use premultiplied alpha. */
+ GPU_blend_set_func_separate(
+ GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ icon_draw_rect(
+ x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, rgb, desaturate);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ }
+ }
+ else if (di->type == ICON_TYPE_GPLAYER) {
+ BLI_assert(icon->obj != NULL);
+
+ /* Just draw a colored rect - Like for vicon_colorset_draw() */
#ifndef WITH_HEADLESS
- vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h);
+ vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h);
#endif
- }
+ }
}
static void ui_id_preview_image_render_size(
- const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
+ const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
{
- /* changed only ever set by dynamic icons */
- if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) {
- /* create the rect if necessary */
- icon_set_image(C, scene, id, pi, size, use_job);
+ /* changed only ever set by dynamic icons */
+ if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) {
+ /* create the rect if necessary */
+ icon_set_image(C, scene, id, pi, size, use_job);
- pi->flag[size] &= ~PRV_CHANGED;
- }
+ pi->flag[size] &= ~PRV_CHANGED;
+ }
}
void UI_id_icon_render(const bContext *C, Scene *scene, ID *id, const bool big, const bool use_job)
{
- PreviewImage *pi = BKE_previewimg_id_ensure(id);
+ PreviewImage *pi = BKE_previewimg_id_ensure(id);
- if (pi) {
- if (big) {
- /* bigger preview size */
- ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_PREVIEW, use_job);
- }
- else {
- /* icon size */
- ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_ICON, use_job);
- }
- }
+ if (pi) {
+ if (big) {
+ /* bigger preview size */
+ ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_PREVIEW, use_job);
+ }
+ else {
+ /* icon size */
+ ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_ICON, use_job);
+ }
+ }
}
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
{
- PreviewImage *pi = BKE_previewimg_id_ensure(id);
- enum eIconSizes i;
+ PreviewImage *pi = BKE_previewimg_id_ensure(id);
+ enum eIconSizes i;
- if (!pi) {
- return;
- }
+ if (!pi) {
+ return;
+ }
- for (i = 0; i < NUM_ICON_SIZES; i++) {
- /* check if rect needs to be created; changed
- * only set by dynamic icons */
- if (((pi->flag[i] & PRV_CHANGED) || !pi->rect[i])) {
- icon_set_image(C, NULL, id, pi, i, use_jobs);
- pi->flag[i] &= ~PRV_CHANGED;
- }
- }
+ for (i = 0; i < NUM_ICON_SIZES; i++) {
+ /* check if rect needs to be created; changed
+ * only set by dynamic icons */
+ if (((pi->flag[i] & PRV_CHANGED) || !pi->rect[i])) {
+ icon_set_image(C, NULL, id, pi, i, use_jobs);
+ pi->flag[i] &= ~PRV_CHANGED;
+ }
+ }
}
-
static int ui_id_brush_get_icon(const bContext *C, ID *id)
{
- Brush *br = (Brush *)id;
-
- if (br->flag & BRUSH_CUSTOM_ICON) {
- BKE_icon_id_ensure(id);
- ui_id_icon_render(C, id, true);
- }
- else {
- WorkSpace *workspace = CTX_wm_workspace(C);
- Object *ob = CTX_data_active_object(C);
- const EnumPropertyItem *items = NULL;
- ePaintMode paint_mode = PAINT_MODE_INVALID;
- ScrArea *sa = CTX_wm_area(C);
- char space_type = sa->spacetype;
- /* When in an unsupported space. */
- if (!ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE)) {
- space_type = workspace->tools_space_type;
- }
-
- /* XXX: this is not nice, should probably make brushes
- * be strictly in one paint mode only to avoid
- * checking various context stuff here */
-
- if ((space_type == SPACE_VIEW3D) && ob) {
- if (ob->mode & OB_MODE_SCULPT) {
- paint_mode = PAINT_MODE_SCULPT;
- }
- else if (ob->mode & OB_MODE_VERTEX_PAINT) {
- paint_mode = PAINT_MODE_VERTEX;
- }
- else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
- paint_mode = PAINT_MODE_WEIGHT;
- }
- else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
- paint_mode = PAINT_MODE_TEXTURE_3D;
- }
- }
- else if (space_type == SPACE_IMAGE) {
- int sima_mode;
- if (sa->spacetype == space_type) {
- SpaceImage *sima = sa->spacedata.first;
- sima_mode = sima->mode;
- }
- else {
- sima_mode = workspace->tools_mode;
- }
-
- if (sima_mode == SI_MODE_PAINT) {
- paint_mode = PAINT_MODE_TEXTURE_2D;
- }
- }
-
- /* reset the icon */
- if ((ob != NULL) &&
- (ob->mode & OB_MODE_PAINT_GPENCIL) &&
- (br->gpencil_settings != NULL))
- {
- switch (br->gpencil_settings->icon_id) {
- case GP_BRUSH_ICON_PENCIL:
- br->id.icon_id = ICON_GPBRUSH_PENCIL;
- break;
- case GP_BRUSH_ICON_PEN:
- br->id.icon_id = ICON_GPBRUSH_PEN;
- break;
- case GP_BRUSH_ICON_INK:
- br->id.icon_id = ICON_GPBRUSH_INK;
- break;
- case GP_BRUSH_ICON_INKNOISE:
- br->id.icon_id = ICON_GPBRUSH_INKNOISE;
- break;
- case GP_BRUSH_ICON_BLOCK:
- br->id.icon_id = ICON_GPBRUSH_BLOCK;
- break;
- case GP_BRUSH_ICON_MARKER:
- br->id.icon_id = ICON_GPBRUSH_MARKER;
- break;
- case GP_BRUSH_ICON_FILL:
- br->id.icon_id = ICON_GPBRUSH_FILL;
- break;
- case GP_BRUSH_ICON_ERASE_SOFT:
- br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT;
- break;
- case GP_BRUSH_ICON_ERASE_HARD:
- br->id.icon_id = ICON_GPBRUSH_ERASE_HARD;
- break;
- case GP_BRUSH_ICON_ERASE_STROKE:
- br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE;
- break;
- default:
- br->id.icon_id = ICON_GPBRUSH_PEN;
- break;
- }
- return id->icon_id;
- }
- else if (paint_mode != PAINT_MODE_INVALID) {
- items = BKE_paint_get_tool_enum_from_paintmode(paint_mode);
- const uint tool_offset = BKE_paint_get_brush_tool_offset_from_paintmode(paint_mode);
- const int tool_type = *(char *)POINTER_OFFSET(br, tool_offset);
- if (!items || !RNA_enum_icon_from_value(items, tool_type, &id->icon_id)) {
- id->icon_id = 0;
- }
- }
- else {
- id->icon_id = 0;
- }
- }
-
- return id->icon_id;
+ Brush *br = (Brush *)id;
+
+ if (br->flag & BRUSH_CUSTOM_ICON) {
+ BKE_icon_id_ensure(id);
+ ui_id_icon_render(C, id, true);
+ }
+ else {
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ Object *ob = CTX_data_active_object(C);
+ const EnumPropertyItem *items = NULL;
+ ePaintMode paint_mode = PAINT_MODE_INVALID;
+ ScrArea *sa = CTX_wm_area(C);
+ char space_type = sa->spacetype;
+ /* When in an unsupported space. */
+ if (!ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE)) {
+ space_type = workspace->tools_space_type;
+ }
+
+ /* XXX: this is not nice, should probably make brushes
+ * be strictly in one paint mode only to avoid
+ * checking various context stuff here */
+
+ if ((space_type == SPACE_VIEW3D) && ob) {
+ if (ob->mode & OB_MODE_SCULPT) {
+ paint_mode = PAINT_MODE_SCULPT;
+ }
+ else if (ob->mode & OB_MODE_VERTEX_PAINT) {
+ paint_mode = PAINT_MODE_VERTEX;
+ }
+ else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
+ paint_mode = PAINT_MODE_WEIGHT;
+ }
+ else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
+ paint_mode = PAINT_MODE_TEXTURE_3D;
+ }
+ }
+ else if (space_type == SPACE_IMAGE) {
+ int sima_mode;
+ if (sa->spacetype == space_type) {
+ SpaceImage *sima = sa->spacedata.first;
+ sima_mode = sima->mode;
+ }
+ else {
+ sima_mode = workspace->tools_mode;
+ }
+
+ if (sima_mode == SI_MODE_PAINT) {
+ paint_mode = PAINT_MODE_TEXTURE_2D;
+ }
+ }
+
+ /* reset the icon */
+ if ((ob != NULL) && (ob->mode & OB_MODE_PAINT_GPENCIL) && (br->gpencil_settings != NULL)) {
+ switch (br->gpencil_settings->icon_id) {
+ case GP_BRUSH_ICON_PENCIL:
+ br->id.icon_id = ICON_GPBRUSH_PENCIL;
+ break;
+ case GP_BRUSH_ICON_PEN:
+ br->id.icon_id = ICON_GPBRUSH_PEN;
+ break;
+ case GP_BRUSH_ICON_INK:
+ br->id.icon_id = ICON_GPBRUSH_INK;
+ break;
+ case GP_BRUSH_ICON_INKNOISE:
+ br->id.icon_id = ICON_GPBRUSH_INKNOISE;
+ break;
+ case GP_BRUSH_ICON_BLOCK:
+ br->id.icon_id = ICON_GPBRUSH_BLOCK;
+ break;
+ case GP_BRUSH_ICON_MARKER:
+ br->id.icon_id = ICON_GPBRUSH_MARKER;
+ break;
+ case GP_BRUSH_ICON_FILL:
+ br->id.icon_id = ICON_GPBRUSH_FILL;
+ break;
+ case GP_BRUSH_ICON_ERASE_SOFT:
+ br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT;
+ break;
+ case GP_BRUSH_ICON_ERASE_HARD:
+ br->id.icon_id = ICON_GPBRUSH_ERASE_HARD;
+ break;
+ case GP_BRUSH_ICON_ERASE_STROKE:
+ br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE;
+ break;
+ default:
+ br->id.icon_id = ICON_GPBRUSH_PEN;
+ break;
+ }
+ return id->icon_id;
+ }
+ else if (paint_mode != PAINT_MODE_INVALID) {
+ items = BKE_paint_get_tool_enum_from_paintmode(paint_mode);
+ const uint tool_offset = BKE_paint_get_brush_tool_offset_from_paintmode(paint_mode);
+ const int tool_type = *(char *)POINTER_OFFSET(br, tool_offset);
+ if (!items || !RNA_enum_icon_from_value(items, tool_type, &id->icon_id)) {
+ id->icon_id = 0;
+ }
+ }
+ else {
+ id->icon_id = 0;
+ }
+ }
+
+ return id->icon_id;
}
static int ui_id_screen_get_icon(const bContext *C, ID *id)
{
- BKE_icon_id_ensure(id);
- /* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
- ui_id_icon_render(C, id, false);
+ BKE_icon_id_ensure(id);
+ /* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
+ ui_id_icon_render(C, id, false);
- return id->icon_id;
+ return id->icon_id;
}
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
{
- int iconid = 0;
-
- /* icon */
- switch (GS(id->name)) {
- case ID_BR:
- iconid = ui_id_brush_get_icon(C, id);
- break;
- case ID_MA: /* fall through */
- case ID_TE: /* fall through */
- case ID_IM: /* fall through */
- case ID_WO: /* fall through */
- case ID_LA: /* fall through */
- iconid = BKE_icon_id_ensure(id);
- /* checks if not exists, or changed */
- UI_id_icon_render(C, NULL, id, big, true);
- break;
- case ID_SCR:
- iconid = ui_id_screen_get_icon(C, id);
- break;
- default:
- break;
- }
-
- return iconid;
+ int iconid = 0;
+
+ /* icon */
+ switch (GS(id->name)) {
+ case ID_BR:
+ iconid = ui_id_brush_get_icon(C, id);
+ break;
+ case ID_MA: /* fall through */
+ case ID_TE: /* fall through */
+ case ID_IM: /* fall through */
+ case ID_WO: /* fall through */
+ case ID_LA: /* fall through */
+ iconid = BKE_icon_id_ensure(id);
+ /* checks if not exists, or changed */
+ UI_id_icon_render(C, NULL, id, big, true);
+ break;
+ case ID_SCR:
+ iconid = ui_id_screen_get_icon(C, id);
+ break;
+ default:
+ break;
+ }
+
+ return iconid;
}
int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
{
- ID *id = NULL;
-
- if (!ptr->data) {
- return rnaicon;
- }
-
- /* try ID, material, texture or dynapaint slot */
- if (RNA_struct_is_ID(ptr->type)) {
- id = ptr->id.data;
- }
- else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
- id = RNA_pointer_get(ptr, "material").data;
- }
- else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
- id = RNA_pointer_get(ptr, "texture").data;
- }
- else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
- DynamicPaintSurface *surface = ptr->data;
-
- if (surface->format == MOD_DPAINT_SURFACE_F_PTEX) {
- return ICON_SHADING_TEXTURE;
- }
- else if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
- return ICON_OUTLINER_DATA_MESH;
- }
- else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
- return ICON_FILE_IMAGE;
- }
- }
- else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
- StudioLight *sl = ptr->data;
- switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
- case STUDIOLIGHT_TYPE_STUDIO:
- return sl->icon_id_irradiance;
- case STUDIOLIGHT_TYPE_WORLD:
- default:
- return sl->icon_id_radiance;
- case STUDIOLIGHT_TYPE_MATCAP:
- return sl->icon_id_matcap;
- }
- }
-
- /* get icon from ID */
- if (id) {
- int icon = ui_id_icon_get(C, id, big);
-
- return icon ? icon : rnaicon;
- }
-
- return rnaicon;
+ ID *id = NULL;
+
+ if (!ptr->data) {
+ return rnaicon;
+ }
+
+ /* try ID, material, texture or dynapaint slot */
+ if (RNA_struct_is_ID(ptr->type)) {
+ id = ptr->id.data;
+ }
+ else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
+ id = RNA_pointer_get(ptr, "material").data;
+ }
+ else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
+ id = RNA_pointer_get(ptr, "texture").data;
+ }
+ else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
+ DynamicPaintSurface *surface = ptr->data;
+
+ if (surface->format == MOD_DPAINT_SURFACE_F_PTEX) {
+ return ICON_SHADING_TEXTURE;
+ }
+ else if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
+ return ICON_OUTLINER_DATA_MESH;
+ }
+ else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
+ return ICON_FILE_IMAGE;
+ }
+ }
+ else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
+ StudioLight *sl = ptr->data;
+ switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
+ case STUDIOLIGHT_TYPE_STUDIO:
+ return sl->icon_id_irradiance;
+ case STUDIOLIGHT_TYPE_WORLD:
+ default:
+ return sl->icon_id_radiance;
+ case STUDIOLIGHT_TYPE_MATCAP:
+ return sl->icon_id_matcap;
+ }
+ }
+
+ /* get icon from ID */
+ if (id) {
+ int icon = ui_id_icon_get(C, id, big);
+
+ return icon ? icon : rnaicon;
+ }
+
+ return rnaicon;
}
int UI_idcode_icon_get(const int idcode)
{
- switch (idcode) {
- case ID_AC:
- return ICON_ACTION;
- case ID_AR:
- return ICON_ARMATURE_DATA;
- case ID_BR:
- return ICON_BRUSH_DATA;
- case ID_CA:
- return ICON_CAMERA_DATA;
- case ID_CF:
- return ICON_FILE;
- case ID_CU:
- return ICON_CURVE_DATA;
- case ID_GD:
- return ICON_GREASEPENCIL;
- case ID_GR:
- return ICON_GROUP;
- case ID_IM:
- return ICON_IMAGE_DATA;
- case ID_LA:
- return ICON_LIGHT_DATA;
- case ID_LS:
- return ICON_LINE_DATA;
- case ID_LT:
- return ICON_LATTICE_DATA;
- case ID_MA:
- return ICON_MATERIAL_DATA;
- case ID_MB:
- return ICON_META_DATA;
- case ID_MC:
- return ICON_TRACKER;
- case ID_ME:
- return ICON_MESH_DATA;
- case ID_MSK:
- return ICON_MOD_MASK; /* TODO! this would need its own icon! */
- case ID_NT:
- return ICON_NODETREE;
- case ID_OB:
- return ICON_OBJECT_DATA;
- case ID_PA:
- return ICON_PARTICLE_DATA;
- case ID_PAL:
- return ICON_COLOR; /* TODO! this would need its own icon! */
- case ID_PC:
- return ICON_CURVE_BEZCURVE; /* TODO! this would need its own icon! */
- case ID_LP:
- return ICON_LIGHTPROBE_CUBEMAP;
- case ID_SCE:
- return ICON_SCENE_DATA;
- case ID_SPK:
- return ICON_SPEAKER;
- case ID_SO:
- return ICON_SOUND;
- case ID_TE:
- return ICON_TEXTURE_DATA;
- case ID_TXT:
- return ICON_TEXT;
- case ID_VF:
- return ICON_FONT_DATA;
- case ID_WO:
- return ICON_WORLD_DATA;
- default:
- return ICON_NONE;
- }
-}
-
-static void icon_draw_at_size(
- float x, float y, int icon_id, float aspect, float alpha,
- enum eIconSizes size, const float desaturate, const char mono_color[4])
-{
- int draw_size = get_draw_size(size);
- icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, desaturate, mono_color);
-}
-
-void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha, const char mono_color[4])
-{
- icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0.0f, mono_color);
-}
-
-void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3], const char mono_color[4])
-{
- int draw_size = get_draw_size(ICON_SIZE_ICON);
- icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, false, mono_color);
-}
-
-void UI_icon_draw_desaturate(float x, float y, int icon_id, float aspect, float alpha, float desaturate, const char mono_color[4])
-{
- icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, desaturate, mono_color);
+ switch (idcode) {
+ case ID_AC:
+ return ICON_ACTION;
+ case ID_AR:
+ return ICON_ARMATURE_DATA;
+ case ID_BR:
+ return ICON_BRUSH_DATA;
+ case ID_CA:
+ return ICON_CAMERA_DATA;
+ case ID_CF:
+ return ICON_FILE;
+ case ID_CU:
+ return ICON_CURVE_DATA;
+ case ID_GD:
+ return ICON_GREASEPENCIL;
+ case ID_GR:
+ return ICON_GROUP;
+ case ID_IM:
+ return ICON_IMAGE_DATA;
+ case ID_LA:
+ return ICON_LIGHT_DATA;
+ case ID_LS:
+ return ICON_LINE_DATA;
+ case ID_LT:
+ return ICON_LATTICE_DATA;
+ case ID_MA:
+ return ICON_MATERIAL_DATA;
+ case ID_MB:
+ return ICON_META_DATA;
+ case ID_MC:
+ return ICON_TRACKER;
+ case ID_ME:
+ return ICON_MESH_DATA;
+ case ID_MSK:
+ return ICON_MOD_MASK; /* TODO! this would need its own icon! */
+ case ID_NT:
+ return ICON_NODETREE;
+ case ID_OB:
+ return ICON_OBJECT_DATA;
+ case ID_PA:
+ return ICON_PARTICLE_DATA;
+ case ID_PAL:
+ return ICON_COLOR; /* TODO! this would need its own icon! */
+ case ID_PC:
+ return ICON_CURVE_BEZCURVE; /* TODO! this would need its own icon! */
+ case ID_LP:
+ return ICON_LIGHTPROBE_CUBEMAP;
+ case ID_SCE:
+ return ICON_SCENE_DATA;
+ case ID_SPK:
+ return ICON_SPEAKER;
+ case ID_SO:
+ return ICON_SOUND;
+ case ID_TE:
+ return ICON_TEXTURE_DATA;
+ case ID_TXT:
+ return ICON_TEXT;
+ case ID_VF:
+ return ICON_FONT_DATA;
+ case ID_WO:
+ return ICON_WORLD_DATA;
+ default:
+ return ICON_NONE;
+ }
+}
+
+static void icon_draw_at_size(float x,
+ float y,
+ int icon_id,
+ float aspect,
+ float alpha,
+ enum eIconSizes size,
+ const float desaturate,
+ const char mono_color[4])
+{
+ int draw_size = get_draw_size(size);
+ icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, desaturate, mono_color);
+}
+
+void UI_icon_draw_aspect(
+ float x, float y, int icon_id, float aspect, float alpha, const char mono_color[4])
+{
+ icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0.0f, mono_color);
+}
+
+void UI_icon_draw_aspect_color(
+ float x, float y, int icon_id, float aspect, const float rgb[3], const char mono_color[4])
+{
+ int draw_size = get_draw_size(ICON_SIZE_ICON);
+ icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, false, mono_color);
+}
+
+void UI_icon_draw_desaturate(float x,
+ float y,
+ int icon_id,
+ float aspect,
+ float alpha,
+ float desaturate,
+ const char mono_color[4])
+{
+ icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, desaturate, mono_color);
}
/* draws icon with dpi scale factor */
void UI_icon_draw(float x, float y, int icon_id)
{
- UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f, NULL);
+ UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f, NULL);
}
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
{
- UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, alpha, NULL);
+ UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, alpha, NULL);
}
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
{
- icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, false, NULL);
+ icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, false, NULL);
}
void UI_icon_draw_preview(float x, float y, int icon_id)
{
- icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, false, NULL);
+ icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, false, NULL);
}
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
{
- icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, false, NULL);
+ icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, false, NULL);
}
-void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, float alpha, int size)
+void UI_icon_draw_preview_aspect_size(
+ float x, float y, int icon_id, float aspect, float alpha, int size)
{
- icon_draw_size(x, y, icon_id, aspect, alpha, NULL, ICON_SIZE_PREVIEW, size, false, NULL);
+ icon_draw_size(x, y, icon_id, aspect, alpha, NULL, ICON_SIZE_PREVIEW, size, false, NULL);
}