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authorCampbell Barton <ideasman42@gmail.com>2011-11-10 07:44:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-10 07:44:50 +0400
commit5caf6e9070ce3694b62be9b8599f93d063470dd6 (patch)
tree69e00a915ba7562a979b0ff4de8f10e30411d6cc /source/blender/editors/interface/interface_intern.h
parent08cc1c6bb96084bcd9e70b19edf9048fffe1fd3d (diff)
presets now work from non-redo popups,
ended up having to add a new pointer into the uiBlock (which I'd rather have avoided), but setting the uiLayoutSetContextPointer(..) was complicated to properly use for submenus and popus.
Diffstat (limited to 'source/blender/editors/interface/interface_intern.h')
-rw-r--r--source/blender/editors/interface/interface_intern.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index aa4158ad4b7..16e0153b910 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -314,7 +314,10 @@ struct uiBlock {
ListBase saferct; // uiSafetyRct list
uiPopupBlockHandle *handle; // handle
-
+
+ struct wmOperator *ui_operator;// use so presets can find the operator,
+ // across menus and from nested popups which fail for operator context.
+
void *evil_C; // XXX hack for dynamic operator enums
struct UnitSettings *unit; // unit system, used a lot for numeric buttons so include here rather then fetching through the scene every time.