diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-07-21 14:02:05 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-07-21 14:02:05 +0400 |
commit | f745564e4ee791e4faf804b09ce975b882f4f8d9 (patch) | |
tree | 90ebbe363ccd925cedc652c9bb018ce552b5a2ab /source/blender/editors/interface/interface_intern.h | |
parent | 8489b94e07f9e73bd3c9c3e4f6a91f1f0a259827 (diff) |
GSOC 2013 paint
Yep, at last it's here!
There are a few minor issues remaining but development can go on in
master after discussion at blender institute.
For full list of features see:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting
Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
Diffstat (limited to 'source/blender/editors/interface/interface_intern.h')
-rw-r--r-- | source/blender/editors/interface/interface_intern.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h index cd3b6390184..830bca393c4 100644 --- a/source/blender/editors/interface/interface_intern.h +++ b/source/blender/editors/interface/interface_intern.h @@ -186,6 +186,7 @@ struct uiBut { * (type == LABEL), Use (a1 == 1.0f) to use a2 as a blending factor (wow, this is imaginative!). * (type == SCROLL) Use as scroll size. * (type == SEARCH_MENU) Use as number or rows. + * (type == COLOR) Use as indication of color palette */ float a1; @@ -193,6 +194,7 @@ struct uiBut { * (type == NUM), Use to store RNA 'precision' value, for dragging and click-step. * (type == LABEL), If (a1 == 1.0f) use a2 as a blending factor. * (type == SEARCH_MENU) Use as number or columns. + * (type == COLOR) Use as indication of active palette color */ float a2; @@ -556,6 +558,8 @@ extern void ui_button_active_free(const struct bContext *C, uiBut *but); extern bool ui_button_is_active(struct ARegion *ar) ATTR_WARN_UNUSED_RESULT; extern int ui_button_open_menu_direction(uiBut *but); extern void ui_button_text_password_hide(char password_str[UI_MAX_DRAW_STR], uiBut *but, const bool restore); +extern uiBut *ui_but_find_activated(struct ARegion *ar); + void ui_button_clipboard_free(void); void ui_panel_menu(struct bContext *C, ARegion *ar, Panel *pa); uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new); |