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authorJoshua Leung <aligorith@gmail.com>2011-07-04 07:12:28 +0400
committerJoshua Leung <aligorith@gmail.com>2011-07-04 07:12:28 +0400
commitde1c4fafc7ecd644dd9ba06dfc7a4f77b4d06683 (patch)
treed9d41fdbb5065bb10a05d6314edaf41114d11eec /source/blender/editors/interface/interface_intern.h
parente35806470408d01ddaf844c8ebd93fbc2cfdd68d (diff)
First stages of easier "expressions" creation...
It is now possible to create "scripted expression" drivers by simply clicking on some property, and typing some short Python expression prefixed with a '#'. This will result in a scripted expression driver, with the typed-in text being created. For example, you can click on X-Location of the default cube, and type: #sin(frame) and a new driver will be created for the x-location of the cube. This will use the current frame value, and modulate this with a sine wave. Do note though, that the current frame is a special case here. In the current implementation, a special "frame" driver variable, which references the current scene frame is created automatically, so that this simple and (assumed) common case will work straight out of the box. Future improvements: - Explore possibilities of semi-automated extraction of variables from such expressions, resulting in automated variable extraction. (Doing away with variables completely is definitely 100% off the agenda though) - Look into some ways of defining some shorthands for referencing local data (possibly related to variable extraction?)
Diffstat (limited to 'source/blender/editors/interface/interface_intern.h')
-rw-r--r--source/blender/editors/interface/interface_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 8475090b468..8194ad610f7 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -520,6 +520,7 @@ void ui_but_anim_add_keyingset(struct bContext *C);
void ui_but_anim_remove_keyingset(struct bContext *C);
int ui_but_anim_expression_get(uiBut *but, char *str, int maxlen);
int ui_but_anim_expression_set(uiBut *but, const char *str);
+int ui_but_anim_expression_create(uiBut *but, const char *str);
void ui_but_anim_autokey(struct bContext *C, uiBut *but, struct Scene *scene, float cfra);
#endif