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authorJulian Eisel <julian@blender.org>2021-07-13 16:01:00 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commit87c1c8112fa44ccb94a3e996b7499d6577d85d7f (patch)
tree931599775e351a8a5eb78668d3f41625d59507a0 /source/blender/editors/interface/interface_intern.h
parent8edcb3af963113e37490288876419e8f50d4f1e8 (diff)
UI: Support UI list tooltips, defined via Python scripts
Makes it possible to create tooltips for UI list rows, which can be filled in .py scripts, similar to how they can extend other menus. This is used by the (to be committed) Pose Library add-on to display pose operations (selecting bones of a pose, blending a pose, etc). It's important that the Python scripts check if the UI list is the correct one by checking the list ID. For this to work, a new `bpy.context.ui_list` can be checked. For example, the Pose Library add-on does the following check: ``` def is_pose_asset_view() -> bool: # Important: Must check context first, or the menu is added for every kind of list. list = getattr(context, "ui_list", None) if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets": return False if not context.asset_handle: return False return True ```
Diffstat (limited to 'source/blender/editors/interface/interface_intern.h')
-rw-r--r--source/blender/editors/interface/interface_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index ab76de8bdba..efc94b89046 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -1191,7 +1191,7 @@ struct ARegion *ui_screen_region_find_mouse_over(struct bScreen *screen,
const struct wmEvent *event);
/* interface_context_menu.c */
-bool ui_popup_context_menu_for_button(struct bContext *C, uiBut *but);
+bool ui_popup_context_menu_for_button(struct bContext *C, uiBut *but, const struct wmEvent *event);
void ui_popup_context_menu_for_panel(struct bContext *C,
struct ARegion *region,
struct Panel *panel);