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authorMatt Ebb <matt@mke3.net>2010-01-21 03:00:45 +0300
committerMatt Ebb <matt@mke3.net>2010-01-21 03:00:45 +0300
commit3e1783c715201320caf87b3660bd590892277ae2 (patch)
treee596e14a74f2fa86176c4bfd77b7b13326725c4e /source/blender/editors/interface/interface_intern.h
parent946cdd8ff6ad6e799c1aeaea9540b599e9648476 (diff)
New Compositor node: Hue Control
Was very quick to do, now re-aquainted with node editor. http://mke3.net/blender/devel/2.5/hue_correct_node.jpg Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and I can help :)
Diffstat (limited to 'source/blender/editors/interface/interface_intern.h')
-rw-r--r--source/blender/editors/interface/interface_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 1851255fd3b..cd89650d750 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -430,6 +430,8 @@ extern void gl_round_box(int mode, float minx, float miny, float maxx, float max
extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
extern void gl_round_box_vertical_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);
+void ui_draw_gradient(rcti *rect, float *rgb, int type, float alpha);
+
void ui_draw_but_HISTOGRAM(uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_COLORBAND(uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_NORMAL(uiBut *but, struct uiWidgetColors *wcol, rcti *rect);