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authorCampbell Barton <ideasman42@gmail.com>2014-11-15 16:32:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-11-15 16:40:10 +0300
commitc1e48c0ff085f9f575dc596c9e97f5f67137c8a6 (patch)
tree8b4142ef14ff6401351f28e04aa0633c01d93de8 /source/blender/editors/interface/interface_layout.c
parent694f15dee37e46eb4dc3843bdeb5168366cc1f11 (diff)
UI: cleanup next/prev order in menu code
Recent flag re-order broke it since bits overlap, but logic here was far too complicated & fragile, Checked the type of each button when testing which direction to handle events as well as block direction. Now store the block-flipped state as a flag.
Diffstat (limited to 'source/blender/editors/interface/interface_layout.c')
-rw-r--r--source/blender/editors/interface/interface_layout.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index e8e9475c338..47b9c85fb0b 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -977,6 +977,11 @@ void uiItemsFullEnumO(uiLayout *layout, const char *opname, const char *propname
if (free) {
MEM_freeN(item_array);
}
+
+ if ((block->flag & UI_BLOCK_NO_FLIP) == 0) {
+ BLI_assert((block->flag & UI_BLOCK_IS_FLIP) == 0);
+ block->flag |= UI_BLOCK_IS_FLIP;
+ }
}
else if (prop && RNA_property_type(prop) != PROP_ENUM) {
RNA_warning("%s.%s, not an enum type", RNA_struct_identifier(ptr.type), propname);
@@ -1431,6 +1436,11 @@ void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname
MEM_freeN(item);
}
}
+
+ if ((block->flag & UI_BLOCK_NO_FLIP) == 0) {
+ BLI_assert((block->flag & UI_BLOCK_IS_FLIP) == 0);
+ block->flag |= UI_BLOCK_IS_FLIP;
+ }
}
/* Pointer RNA button with search */
@@ -1663,6 +1673,9 @@ static void ui_item_menutype_func(bContext *C, uiLayout *layout, void *arg_mt)
if (layout->context)
CTX_store_set(C, NULL);
+
+ /* menus are created flipped (from event handling pov) */
+ layout->root->block->flag ^= UI_BLOCK_IS_FLIP;
}
static uiBut *ui_item_menu(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg, void *argN,