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authorHans Goudey <h.goudey@me.com>2020-10-13 21:10:41 +0300
committerHans Goudey <h.goudey@me.com>2020-10-13 21:10:41 +0300
commit7c633686e99512d33391f30e4602213ed3890802 (patch)
tree5c0b651851d9de7896ea9687d83ed62059f84492 /source/blender/editors/interface/interface_layout.c
parent96dd299055a1ce35819480f3c4b938f8e6f91537 (diff)
Property Search: Find results in all tabs
This patch enables property search for all tabs in the property editor. To make interaction faster, if the editor's current tab doesn't have a result, the current tab changes to the next tab that has a match. This patch implements basic code that only searches panels. While we could run the existing "single tab" property search for every tab, that would also do everything else related to the layout pass, which would be less efficient, and maybe more complicated to maintain. The search match status for every current tab of the property editor is stored in a runtime bitfield and them displayed later by dimming icons in the tab selector panel to the left. Using `BLI_bitmap` properly in the runtime struct required moving it to `buttons_intern.h` and adding a small API to access the search filter instead. To make sure the editor isn't influenced by anything that happens while building the layout for other tabs, most of the context is duplicated and the new search is run in the duplicated editor. Note that the tool settings tab works slightly different than the other tabs, so I've disabled searching it for this commit. That would be a relatively simple improvement, but would just require a bit of refactoring of existing code. Differential Revision: https://developer.blender.org/D8859
Diffstat (limited to 'source/blender/editors/interface/interface_layout.c')
-rw-r--r--source/blender/editors/interface/interface_layout.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 98b1c020d95..3e276a69277 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -5600,6 +5600,19 @@ void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv)
layout->root->argv = argv;
}
+/**
+ * Used for property search when the layout process needs to be cancelled in order to avoid
+ * computing the locations for buttons, but the layout items created while adding the buttons
+ * must still be freed.
+ */
+void UI_block_layout_free(uiBlock *block)
+{
+ LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) {
+ ui_layout_free(root->layout);
+ MEM_freeN(root);
+ }
+}
+
void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y)
{
BLI_assert(block->active);