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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-18 23:41:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-18 23:41:49 +0300 |
commit | ea72c5d69be6fe25f7ed759f024dcbcd5db726cf (patch) | |
tree | 68a507fa209fa49249ce77e76ba46c61fec5de6a /source/blender/editors/interface/interface_panel.c | |
parent | 649b0ccac8b514b471cdeede97b1a2839c2176b9 (diff) |
GPUShader: Fix wide line emulation with flat color interpolation.
This was causing flashing colors in the node editor grid.
This is because in some cases the flat color is only set on the provoking
vertex which is the last of the primitive by default.
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
0 files changed, 0 insertions, 0 deletions