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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/interface/interface_panel.c | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r-- | source/blender/editors/interface/interface_panel.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 812aa25568a..4f3c36c0b3b 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -1442,10 +1442,6 @@ void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y) void UI_panels_draw(const bContext *C, ARegion *region) { - if (region->alignment != RGN_ALIGN_FLOAT) { - UI_ThemeClearColor(TH_BACK); - } - /* Draw panels, selected on top. Also in reverse order, because * UI blocks are added in reverse order and we need child panels * to draw on top. */ |