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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-26 16:11:04 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-26 16:11:04 +0300
commit233509245615d06f0274d04940ad67d8e636d7f0 (patch)
tree4c29f431c3ee2680bb76ff1cc5420f75ad089dbb /source/blender/editors/interface/interface_panel.c
parent7715e45a7adf2cc07856956aef27fc6359af94e1 (diff)
UI: Panels
* API and usage is basically the same still. * Panels were moved to region level. I first thought of keeping them at area level, but having them at region level it's simpler to handle events and do drawing, and also to integrate with view2d. They can still become area level overlapping regions, if we make a floating (or docked) region that can contain panels. * Added back a few panels from the scene buttons for testing. Issues still: * The view2d handling and alignment refresh of panels is not correct yet in the buttons window. * I did not yet bring back the block handlers system. It was basically a system that stored which panel was open and where the events for that panel would go. Just a few functions, but not sure how it fits in 2.5. * There was a case where dragging panels would not properly remove the window level handler, but could not redo anymore even though I don't think I fixed it. * Some text in the panels goes past the end of the button, that is due to the checkmark button drawing, not related to this commit. Other UI code changes: * Renamed interface.h to interface_intern.h for consistency. * Fixed some issues with freeing of blocks when they changed due to context. * uiDrawBlock now takes a context pointer (mostly for block drawextra).
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r--source/blender/editors/interface/interface_panel.c1610
1 files changed, 1610 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
new file mode 100644
index 00000000000..fd715cf6c4a
--- /dev/null
+++ b/source/blender/editors/interface/interface_panel.c
@@ -0,0 +1,1610 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+ a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
+
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+#include "UI_text.h"
+#include "UI_view2d.h"
+
+#include "interface_intern.h"
+
+/* Defines */
+
+#define ANIMATION_TIME 0.30
+#define ANIMATION_INTERVAL 0.02
+
+typedef enum uiHandlePanelState {
+ PANEL_STATE_DRAG,
+ PANEL_STATE_DRAG_SCALE,
+ PANEL_STATE_WAIT_UNTAB,
+ PANEL_STATE_ANIMATION,
+ PANEL_STATE_EXIT
+} uiHandlePanelState;
+
+typedef struct uiHandlePanelData {
+ uiHandlePanelState state;
+
+ /* animation */
+ wmTimer *animtimer;
+ double starttime;
+
+ /* dragging */
+ int startx, starty;
+ int startofsx, startofsy;
+ int startsizex, startsizey;
+} uiHandlePanelData;
+
+static void panel_activate_state(bContext *C, Panel *pa, uiHandlePanelState state);
+
+/* ************** panels ************* */
+
+static void copy_panel_offset(Panel *pa, Panel *papar)
+{
+ /* with respect to sizes... papar is parent */
+
+ pa->ofsx= papar->ofsx;
+ pa->ofsy= papar->ofsy + papar->sizey-pa->sizey;
+}
+
+/* global... but will be NULLed after each 'newPanel' call */
+static char *panel_tabbed=NULL, *group_tabbed=NULL;
+
+void uiNewPanelTabbed(char *panelname, char *groupname)
+{
+ panel_tabbed= panelname;
+ group_tabbed= groupname;
+}
+
+/* another global... */
+static int pnl_control= UI_PNL_TRANSP;
+
+void uiPanelControl(int control)
+{
+ pnl_control= control;
+}
+
+/* another global... */
+static int pnl_handler= 0;
+
+void uiSetPanelHandler(int handler)
+{
+ pnl_handler= handler;
+}
+
+/* ofsx/ofsy only used for new panel definitions */
+/* return 1 if visible (create buttons!) */
+int uiNewPanel(const bContext *C, ARegion *ar, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey)
+{
+ Panel *pa;
+
+ /* check if Panel exists, then use that one */
+ for(pa=ar->panels.first; pa; pa=pa->next)
+ if(strncmp(pa->panelname, panelname, UI_MAX_NAME_STR)==0)
+ if(strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0)
+ break;
+
+ if(pa) {
+ /* scale correction */
+ if(pa->control & UI_PNL_SCALE);
+ else {
+ pa->sizex= sizex;
+ if(pa->sizey != sizey) {
+ pa->ofsy+= (pa->sizey - sizey); // check uiNewPanelHeight()
+ pa->sizey= sizey;
+ }
+ }
+ }
+ else {
+ /* new panel */
+ pa= MEM_callocN(sizeof(Panel), "new panel");
+ BLI_addtail(&ar->panels, pa);
+ strncpy(pa->panelname, panelname, UI_MAX_NAME_STR);
+ strncpy(pa->tabname, tabname, UI_MAX_NAME_STR);
+
+ pa->ofsx= ofsx & ~(PNL_GRID-1);
+ pa->ofsy= ofsy & ~(PNL_GRID-1);
+ pa->sizex= sizex;
+ pa->sizey= sizey;
+
+ /* make new Panel tabbed? */
+ if(panel_tabbed && group_tabbed) {
+ Panel *papar;
+ for(papar= ar->panels.first; papar; papar= papar->next) {
+ if(papar->active && papar->paneltab==NULL) {
+ if( strncmp(panel_tabbed, papar->panelname, UI_MAX_NAME_STR)==0) {
+ if( strncmp(group_tabbed, papar->tabname, UI_MAX_NAME_STR)==0) {
+ pa->paneltab= papar;
+ copy_panel_offset(pa, papar);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ block->panel= pa;
+ block->handler= pnl_handler;
+ pa->active= 1;
+ pa->control= pnl_control;
+
+ /* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */
+ if(U.uiflag & USER_PANELPINNED);
+ else if(pnl_control & UI_PNL_TO_MOUSE) {
+ int mx, my;
+
+ mx= CTX_wm_window(C)->eventstate->x;
+ my= CTX_wm_window(C)->eventstate->y;
+
+ pa->ofsx= mx-pa->sizex/2;
+ pa->ofsy= my-pa->sizey/2;
+
+ if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED;
+ }
+
+ if(pnl_control & UI_PNL_UNSTOW) {
+ if(pa->flag & PNL_CLOSEDY) {
+ pa->flag &= ~PNL_CLOSED;
+ }
+ }
+
+ /* clear ugly globals */
+ panel_tabbed= group_tabbed= NULL;
+ pnl_handler= 0;
+ pnl_control= UI_PNL_TRANSP; // back to default
+
+ if(pa->paneltab) return 0;
+ if(pa->flag & PNL_CLOSED) return 0;
+
+ /* the 'return 0' above makes this to be in end. otherwise closes panels show wrong title */
+ pa->drawname[0]= 0;
+
+ return 1;
+}
+
+void uiFreePanels(ListBase *lb)
+{
+ BLI_freelistN(lb);
+}
+
+void uiNewPanelHeight(uiBlock *block, int sizey)
+{
+ if(sizey<64) sizey= 64;
+
+ if(block->panel) {
+ block->panel->ofsy+= (block->panel->sizey - sizey);
+ block->panel->sizey= sizey;
+ }
+}
+
+void uiNewPanelTitle(uiBlock *block, char *str)
+{
+ if(block->panel)
+ BLI_strncpy(block->panel->drawname, str, UI_MAX_NAME_STR);
+}
+
+static int panel_has_tabs(ARegion *ar, Panel *panel)
+{
+ Panel *pa= ar->panels.first;
+
+ if(panel==NULL) return 0;
+
+ while(pa) {
+ if(pa->active && pa->paneltab==panel) {
+ return 1;
+ }
+ pa= pa->next;
+ }
+ return 0;
+}
+
+static void ui_scale_panel_block(uiBlock *block)
+{
+ uiBut *but;
+ float facx= 1.0, facy= 1.0;
+ int centerx= 0, topy=0, tabsy=0;
+
+ if(block->panel==NULL) return;
+
+ if(block->autofill) ui_autofill(block);
+ /* buttons min/max centered, offset calculated */
+ uiBoundsBlock(block, 0);
+
+ if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) {
+ facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx );
+ }
+ else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2;
+
+ // tabsy= PNL_HEADER*panel_has_tabs(block->panel);
+ if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) {
+ facy= (block->panel->sizey - (2*PNL_SAFETY) - tabsy)/( block->maxy-block->miny );
+ }
+ else topy= (block->panel->sizey- 2*PNL_SAFETY - tabsy) - ( block->maxy-block->miny ) ;
+
+ but= block->buttons.first;
+ while(but) {
+ but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx);
+ but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny);
+ but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx);
+ but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny);
+ if(facx!=1.0) ui_check_but(but); /* for strlen */
+ but= but->next;
+ }
+
+ block->maxx= block->panel->sizex;
+ block->maxy= block->panel->sizey;
+ block->minx= block->miny= 0.0;
+
+}
+
+// for 'home' key
+void uiSetPanelsView2d(ARegion *ar)
+{
+ Panel *pa;
+ uiBlock *block;
+ View2D *v2d;
+ float minx=10000, maxx= -10000, miny=10000, maxy= -10000;
+ int done=0;
+
+ v2d= &ar->v2d;
+
+ for(pa= ar->panels.first; pa; pa=pa->next) {
+ if(pa->active && pa->paneltab==NULL) {
+ done= 1;
+ if(pa->ofsx < minx) minx= pa->ofsx;
+ if(pa->ofsx+pa->sizex > maxx) maxx= pa->ofsx+pa->sizex;
+ if(pa->ofsy < miny) miny= pa->ofsy;
+ if(pa->ofsy+pa->sizey+PNL_HEADER > maxy) maxy= pa->ofsy+pa->sizey+PNL_HEADER;
+ }
+ }
+
+ if(done) {
+ v2d->tot.xmin= minx-PNL_DIST;
+ v2d->tot.xmax= maxx+PNL_DIST;
+ v2d->tot.ymin= miny-PNL_DIST;
+ v2d->tot.ymax= maxy+PNL_DIST;
+ }
+ else {
+ v2d->tot.xmin= 0;
+ v2d->tot.xmax= 1280;
+ v2d->tot.ymin= 0;
+ v2d->tot.ymax= 228;
+
+ /* no panels, but old 'loose' buttons, as in old logic editor */
+ for(block= ar->uiblocks.first; block; block= block->next) {
+ //XXX 2.50 if(block->win==sa->win) {
+ if(block->minx < v2d->tot.xmin) v2d->tot.xmin= block->minx;
+ if(block->maxx > v2d->tot.xmax) v2d->tot.xmax= block->maxx;
+ if(block->miny < v2d->tot.ymin) v2d->tot.ymin= block->miny;
+ if(block->maxy > v2d->tot.ymax) v2d->tot.ymax= block->maxy;
+ //XXX }
+ }
+ }
+}
+
+// make sure the panels are not outside 'tot' area
+void uiMatchPanelsView2d(ARegion *ar)
+{
+ Panel *pa;
+ uiBlock *block;
+ View2D *v2d;
+ int done=0;
+
+ v2d= &ar->v2d;
+
+ for(pa= ar->panels.first; pa; pa=pa->next) {
+ if(pa->active && pa->paneltab==NULL) {
+ done= 1;
+ if(pa->ofsx < v2d->tot.xmin) v2d->tot.xmin= pa->ofsx;
+ if(pa->ofsx+pa->sizex > v2d->tot.xmax)
+ v2d->tot.xmax= pa->ofsx+pa->sizex;
+ if(pa->ofsy < v2d->tot.ymin) v2d->tot.ymin= pa->ofsy;
+ if(pa->ofsy+pa->sizey+PNL_HEADER > v2d->tot.ymax)
+ v2d->tot.ymax= pa->ofsy+pa->sizey+PNL_HEADER;
+ }
+ }
+
+ if(done==0) {
+ /* no panels, but old 'loose' buttons, as in old logic editor */
+ for(block= ar->uiblocks.first; block; block= block->next) {
+ //XXX 2.50 if(block->win==sa->win) {
+ if(block->minx < v2d->tot.xmin) v2d->tot.xmin= block->minx;
+ if(block->maxx > v2d->tot.xmax) v2d->tot.xmax= block->maxx;
+ if(block->miny < v2d->tot.ymin) v2d->tot.ymin= block->miny;
+ if(block->maxy > v2d->tot.ymax) v2d->tot.ymax= block->maxy;
+ //XXX }
+ }
+ }
+}
+
+/* extern used by previewrender */
+void uiPanelPush(uiBlock *block)
+{
+ glPushMatrix();
+
+ if(block->panel)
+ glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
+}
+
+void uiPanelPop(uiBlock *block)
+{
+ glPopMatrix();
+}
+
+uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name)
+{
+ uiBlock *block;
+
+ for(block= lb->first; block; block= block->next) {
+ if(block->panel && block->panel->active && block->panel->paneltab==NULL) {
+ if(block->panel->flag & PNL_CLOSED);
+ else if(strncmp(name, block->panel->panelname, UI_MAX_NAME_STR)==0) break;
+ }
+ }
+ return block;
+}
+
+static void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
+{
+ // we draw twice, anti polygons not widely supported...
+ glBegin(GL_POLYGON);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x3, y3);
+ glEnd();
+
+ /* set antialias line */
+ glEnable( GL_LINE_SMOOTH );
+ glEnable( GL_BLEND );
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x3, y3);
+ glEnd();
+
+ glDisable( GL_LINE_SMOOTH );
+ glDisable( GL_BLEND );
+}
+
+/* triangle 'icon' for panel header */
+void ui_draw_tria_icon(float x, float y, float aspect, char dir)
+{
+ if(dir=='h') {
+ ui_draw_anti_tria( x, y+1, x, y+10.0, x+8, y+6.25);
+ }
+ else {
+ ui_draw_anti_tria( x-2, y+9, x+8-2, y+9, x+4.25-2, y+1);
+ }
+}
+
+void ui_draw_anti_x(float x1, float y1, float x2, float y2)
+{
+
+ /* set antialias line */
+ glEnable( GL_LINE_SMOOTH );
+ glEnable( GL_BLEND );
+
+ glLineWidth(2.0);
+
+ fdrawline(x1, y1, x2, y2);
+ fdrawline(x1, y2, x2, y1);
+
+ glLineWidth(1.0);
+
+ glDisable( GL_LINE_SMOOTH );
+ glDisable( GL_BLEND );
+
+}
+
+/* x 'icon' for panel header */
+static void ui_draw_x_icon(float x, float y)
+{
+ UI_ThemeColor(TH_TEXT_HI);
+
+ ui_draw_anti_x( x, y, x+9.375, y+9.375);
+
+}
+
+#if 0
+static void ui_set_panel_pattern(char dir)
+{
+ static int firsttime= 1;
+ static GLubyte path[4*32], patv[4*32];
+ int a,b,i=0;
+
+ if(firsttime) {
+ firsttime= 0;
+ for(a=0; a<128; a++) patv[a]= 0x33;
+ for(a=0; a<8; a++) {
+ for(b=0; b<4; b++) path[i++]= 0xff; /* 1 scanlines */
+ for(b=0; b<12; b++) path[i++]= 0x0; /* 3 lines */
+ }
+ }
+ glEnable(GL_POLYGON_STIPPLE);
+ if(dir=='h') glPolygonStipple(path);
+ else glPolygonStipple(patv);
+}
+#endif
+
+static char *ui_block_cut_str(uiBlock *block, char *str, short okwidth)
+{
+ short width, ofs=strlen(str);
+ static char str1[128];
+
+ if(ofs>127) return str;
+
+ width= block->aspect*UI_GetStringWidth(block->curfont, str, ui_translate_buttons());
+
+ if(width <= okwidth) return str;
+ strcpy(str1, str);
+
+ while(width > okwidth && ofs>0) {
+ ofs--;
+ str1[ofs]= 0;
+
+ width= block->aspect*UI_GetStringWidth(block->curfont, str1, 0);
+
+ if(width < 10) break;
+ }
+ return str1;
+}
+
+
+#define PNL_ICON 20
+#define PNL_DRAGGER 20
+
+
+static void ui_draw_panel_header(ARegion *ar, uiBlock *block)
+{
+ Panel *pa, *panel= block->panel;
+ float width;
+ int a, nr= 1, pnl_icons;
+ char *activename= panel->drawname[0]?panel->drawname:panel->panelname;
+ char *panelname, *str;
+
+ /* count */
+ for(pa= ar->panels.first; pa; pa=pa->next)
+ if(pa->active)
+ if(pa->paneltab==panel)
+ nr++;
+
+ pnl_icons= PNL_ICON+8;
+ if(panel->control & UI_PNL_CLOSE) pnl_icons+= PNL_ICON;
+
+ if(nr==1) {
+ // full header
+ UI_ThemeColorShade(TH_HEADER, -30);
+ uiSetRoundBox(3);
+ uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
+
+ /* active tab */
+ /* draw text label */
+ UI_ThemeColor(TH_TEXT_HI);
+ ui_rasterpos_safe(4.0f+block->minx+pnl_icons, block->maxy+5.0f, block->aspect);
+ UI_DrawString(block->curfont, activename, ui_translate_buttons());
+ return;
+ }
+
+ // tabbed, full header brighter
+ //UI_ThemeColorShade(TH_HEADER, 0);
+ //uiSetRoundBox(3);
+ //uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
+
+ a= 0;
+ width= (panel->sizex - 3 - pnl_icons - PNL_ICON)/nr;
+ for(pa= ar->panels.first; pa; pa=pa->next) {
+ panelname= pa->drawname[0]?pa->drawname:pa->panelname;
+ if(a == 0)
+ activename= panelname;
+
+ if(pa->active==0);
+ else if(pa==panel) {
+ /* active tab */
+
+ /* draw the active tab */
+ uiSetRoundBox(3);
+ UI_ThemeColorShade(TH_HEADER, -3);
+ uiRoundBox(2+pnl_icons+a*width, panel->sizey-1, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
+
+ /* draw the active text label */
+ UI_ThemeColor(TH_TEXT);
+ ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
+ if(panelname != activename && strstr(panelname, activename) == panelname)
+ str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10));
+ else
+ str= ui_block_cut_str(block, panelname, (short)(width-10));
+ UI_DrawString(block->curfont, str, ui_translate_buttons());
+
+ a++;
+ }
+ else if(pa->paneltab==panel) {
+ /* draw an inactive tab */
+ uiSetRoundBox(3);
+ UI_ThemeColorShade(TH_HEADER, -60);
+ uiRoundBox(2+pnl_icons+a*width, panel->sizey, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
+
+ /* draw an inactive tab label */
+ UI_ThemeColorShade(TH_TEXT_HI, -40);
+ ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
+ if(panelname != activename && strstr(panelname, activename) == panelname)
+ str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10));
+ else
+ str= ui_block_cut_str(block, panelname, (short)(width-10));
+ UI_DrawString(block->curfont, str, ui_translate_buttons());
+
+ a++;
+ }
+ }
+
+ // dragger
+ /*
+ uiSetRoundBox(15);
+ UI_ThemeColorShade(TH_HEADER, -70);
+ uiRoundBox(panel->sizex-PNL_ICON+5, panel->sizey+5, panel->sizex-5, panel->sizey+PNL_HEADER-5, 5);
+ */
+
+}
+
+static void ui_draw_panel_scalewidget(uiBlock *block)
+{
+ float xmin, xmax, dx;
+ float ymin, ymax, dy;
+
+ xmin= block->maxx-PNL_HEADER+2;
+ xmax= block->maxx-3;
+ ymin= block->miny+3;
+ ymax= block->miny+PNL_HEADER-2;
+
+ dx= 0.5f*(xmax-xmin);
+ dy= 0.5f*(ymax-ymin);
+
+ glEnable(GL_BLEND);
+ glColor4ub(255, 255, 255, 50);
+ fdrawline(xmin, ymin, xmax, ymax);
+ fdrawline(xmin+dx, ymin, xmax, ymax-dy);
+
+ glColor4ub(0, 0, 0, 50);
+ fdrawline(xmin, ymin+block->aspect, xmax, ymax+block->aspect);
+ fdrawline(xmin+dx, ymin+block->aspect, xmax, ymax-dy+block->aspect);
+ glDisable(GL_BLEND);
+}
+
+void ui_draw_panel(ARegion *ar, uiBlock *block)
+{
+ Panel *panel= block->panel;
+ int ofsx;
+ char *panelname= panel->drawname[0]?panel->drawname:panel->panelname;
+
+ if(panel->paneltab) return;
+
+ /* if the panel is minimized vertically:
+ * (------)
+ */
+ if(panel->flag & PNL_CLOSEDY) {
+ /* draw a little rounded box, the size of the header */
+ uiSetRoundBox(15);
+ UI_ThemeColorShade(TH_HEADER, -30);
+ uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
+
+ /* title */
+ ofsx= PNL_ICON+8;
+ if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
+ UI_ThemeColor(TH_TEXT_HI);
+ ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+5, block->aspect);
+ UI_DrawString(block->curfont, panelname, ui_translate_buttons());
+
+ /* border */
+ if(panel->flag & PNL_SELECT) {
+ UI_ThemeColorShade(TH_HEADER, -120);
+ uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
+ }
+ /* if it's being overlapped by a panel being dragged */
+ if(panel->flag & PNL_OVERLAP) {
+ UI_ThemeColor(TH_TEXT_HI);
+ uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
+ }
+
+ }
+ /* if the panel is minimized horizontally:
+ * /-\
+ * |
+ * |
+ * |
+ * \_/
+ */
+ else if(panel->flag & PNL_CLOSEDX) {
+ char str[4];
+ int a, end, ofs;
+
+ /* draw a little rounded box, the size of the header, rotated 90 deg */
+ uiSetRoundBox(15);
+ UI_ThemeColorShade(TH_HEADER, -30);
+ uiRoundBox(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
+
+ /* title, only the initial character for now */
+ UI_ThemeColor(TH_TEXT_HI);
+ str[1]= 0;
+ end= strlen(panelname);
+ ofs= 20;
+ for(a=0; a<end; a++) {
+ str[0]= panelname[a];
+ if( isupper(str[0]) ) {
+ ui_rasterpos_safe(block->minx+5, block->maxy-ofs, block->aspect);
+ UI_DrawString(block->curfont, str, 0);
+ ofs+= 15;
+ }
+ }
+
+ /* border */
+ if(panel->flag & PNL_SELECT) {
+ UI_ThemeColorShade(TH_HEADER, -120);
+ uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
+ }
+ if(panel->flag & PNL_OVERLAP) {
+ UI_ThemeColor(TH_TEXT_HI);
+ uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
+ }
+
+ }
+ /* an open panel */
+ else {
+ /* all panels now... */
+ if(panel->control & UI_PNL_SOLID) {
+ UI_ThemeColorShade(TH_HEADER, -30);
+
+ uiSetRoundBox(3);
+ uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
+
+ glEnable(GL_BLEND);
+ UI_ThemeColor4(TH_PANEL);
+
+ uiSetRoundBox(12);
+ /* bad code... but its late :) */
+ if(strcmp(block->name, "image_panel_preview")==0)
+ uiRoundRect(block->minx, block->miny, block->maxx, block->maxy, 8);
+ else
+ uiRoundBox(block->minx, block->miny, block->maxx, block->maxy, 8);
+
+ // glRectf(block->minx, block->miny, block->maxx, block->maxy);
+
+ /* shadow */
+ /*
+ glColor4ub(0, 0, 0, 40);
+
+ fdrawline(block->minx+2, block->miny-1, block->maxx+1, block->miny-1);
+ fdrawline(block->maxx+1, block->miny-1, block->maxx+1, block->maxy+7);
+
+ glColor4ub(0, 0, 0, 10);
+
+ fdrawline(block->minx+3, block->miny-2, block->maxx+2, block->miny-2);
+ fdrawline(block->maxx+2, block->miny-2, block->maxx+2, block->maxy+6);
+
+ */
+
+ glDisable(GL_BLEND);
+ }
+ /* floating panel */
+ else if(panel->control & UI_PNL_TRANSP) {
+ UI_ThemeColorShade(TH_HEADER, -30);
+ uiSetRoundBox(3);
+ uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
+
+ glEnable(GL_BLEND);
+ UI_ThemeColor4(TH_PANEL);
+ glRectf(block->minx, block->miny, block->maxx, block->maxy);
+
+ glDisable(GL_BLEND);
+ }
+
+ /* draw the title, tabs, etc in the header */
+ ui_draw_panel_header(ar, block);
+
+ /* in some occasions, draw a border */
+ if(panel->flag & PNL_SELECT) {
+ if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
+ else uiSetRoundBox(3);
+
+ UI_ThemeColorShade(TH_HEADER, -120);
+ uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
+ }
+ if(panel->flag & PNL_OVERLAP) {
+ if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
+ else uiSetRoundBox(3);
+
+ UI_ThemeColor(TH_TEXT_HI);
+ uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
+ }
+
+ if(panel->control & UI_PNL_SCALE)
+ ui_draw_panel_scalewidget(block);
+
+ /* and a soft shadow-line for now */
+ /*
+ glEnable( GL_BLEND );
+ glColor4ub(0, 0, 0, 50);
+ fdrawline(block->maxx, block->miny, block->maxx, block->maxy+PNL_HEADER/2);
+ fdrawline(block->minx, block->miny, block->maxx, block->miny);
+ glDisable(GL_BLEND);
+ */
+
+ }
+
+ /* draw optional close icon */
+
+ ofsx= 6;
+ if(panel->control & UI_PNL_CLOSE) {
+
+ ui_draw_x_icon(block->minx+2+ofsx, block->maxy+5);
+ ofsx= 22;
+ }
+
+ /* draw collapse icon */
+
+ UI_ThemeColor(TH_TEXT_HI);
+
+ if(panel->flag & PNL_CLOSEDY)
+ ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'h');
+ else if(panel->flag & PNL_CLOSEDX)
+ ui_draw_tria_icon(block->minx+7, block->maxy+2, block->aspect, 'h');
+ else
+ ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'v');
+}
+
+/* ------------ panel alignment ---------------- */
+
+
+/* this function is needed because uiBlock and Panel itself dont
+change sizey or location when closed */
+static int get_panel_real_ofsy(Panel *pa)
+{
+ if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey;
+ else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey;
+ else return pa->ofsy;
+}
+
+static int get_panel_real_ofsx(Panel *pa)
+{
+ if(pa->flag & PNL_CLOSEDX) return pa->ofsx+PNL_HEADER;
+ else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+PNL_HEADER;
+ else return pa->ofsx+pa->sizex;
+}
+
+
+typedef struct PanelSort {
+ Panel *pa, *orig;
+} PanelSort;
+
+/* note about sorting;
+ the sortcounter has a lower value for new panels being added.
+ however, that only works to insert a single panel, when more new panels get
+ added the coordinates of existing panels and the previously stored to-be-insterted
+ panels do not match for sorting */
+
+static int find_leftmost_panel(const void *a1, const void *a2)
+{
+ const PanelSort *ps1=a1, *ps2=a2;
+
+ if( ps1->pa->ofsx > ps2->pa->ofsx) return 1;
+ else if( ps1->pa->ofsx < ps2->pa->ofsx) return -1;
+ else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1;
+ else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1;
+
+ return 0;
+}
+
+
+static int find_highest_panel(const void *a1, const void *a2)
+{
+ const PanelSort *ps1=a1, *ps2=a2;
+
+ if( ps1->pa->ofsy < ps2->pa->ofsy) return 1;
+ else if( ps1->pa->ofsy > ps2->pa->ofsy) return -1;
+ else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1;
+ else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1;
+
+ return 0;
+}
+
+/* this doesnt draw */
+/* returns 1 when it did something */
+int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac)
+{
+ SpaceButs *sbuts= sa->spacedata.first;
+ Panel *pa;
+ PanelSort *ps, *panelsort, *psnext;
+ static int sortcounter= 0;
+ int a, tot=0, done;
+
+ if(sa->spacetype!=SPACE_BUTS)
+ return 0;
+
+ /* count active, not tabbed Panels */
+ for(pa= ar->panels.first; pa; pa= pa->next) {
+ if(pa->active && pa->paneltab==NULL) tot++;
+ }
+
+ if(tot==0) return 0;
+
+ /* extra; change close direction? */
+ for(pa= ar->panels.first; pa; pa= pa->next) {
+ if(pa->active && pa->paneltab==NULL) {
+ if( (pa->flag & PNL_CLOSEDX) && (sbuts->align==BUT_VERTICAL) )
+ pa->flag ^= PNL_CLOSED;
+
+ else if( (pa->flag & PNL_CLOSEDY) && (sbuts->align==BUT_HORIZONTAL) )
+ pa->flag ^= PNL_CLOSED;
+
+ }
+ }
+
+ panelsort= MEM_callocN( tot*sizeof(PanelSort), "panelsort");
+
+ /* fill panelsort array */
+ ps= panelsort;
+ for(pa= ar->panels.first; pa; pa= pa->next) {
+ if(pa->active && pa->paneltab==NULL) {
+ ps->pa= MEM_dupallocN(pa);
+ ps->orig= pa;
+ ps++;
+ }
+ }
+
+ if(sbuts->align==BUT_VERTICAL)
+ qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel);
+ else
+ qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel);
+
+ /* no smart other default start loc! this keeps switching f5/f6/etc compatible */
+ ps= panelsort;
+ ps->pa->ofsx= 0;
+ ps->pa->ofsy= 0;
+
+ for(a=0 ; a<tot-1; a++, ps++) {
+ psnext= ps+1;
+
+ if(sbuts->align==BUT_VERTICAL) {
+ psnext->pa->ofsx = ps->pa->ofsx;
+ psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - psnext->pa->sizey-PNL_HEADER-PNL_DIST;
+ }
+ else {
+ psnext->pa->ofsx = get_panel_real_ofsx(ps->pa)+PNL_DIST;
+ psnext->pa->ofsy = ps->pa->ofsy + ps->pa->sizey - psnext->pa->sizey;
+ }
+ }
+
+ /* we interpolate */
+ done= 0;
+ ps= panelsort;
+ for(a=0; a<tot; a++, ps++) {
+ if((ps->pa->flag & PNL_SELECT)==0) {
+ if((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) {
+ ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx);
+ ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy);
+ done= 1;
+ }
+ }
+ }
+
+ /* copy locations to tabs */
+ for(pa= ar->panels.first; pa; pa= pa->next) {
+ if(pa->paneltab && pa->active) {
+ copy_panel_offset(pa, pa->paneltab);
+ }
+ }
+
+ /* set counter, used for sorting with newly added panels */
+ sortcounter++;
+ for(pa= ar->panels.first; pa; pa= pa->next)
+ if(pa->active)
+ pa->sortcounter= sortcounter;
+
+ /* free panelsort array */
+ for(ps= panelsort, a=0; a<tot; a++, ps++)
+ MEM_freeN(ps->pa);
+ MEM_freeN(panelsort);
+
+ return done;
+}
+
+
+static void ui_do_animate(bContext *C, Panel *panel)
+{
+ uiHandlePanelData *data= panel->activedata;
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ float fac;
+
+ fac= (PIL_check_seconds_timer()-data->starttime)/ANIMATION_TIME;
+ fac= sqrt(fac);
+ fac= MIN2(fac, 1.0f);
+
+ /* for max 1 second, interpolate positions */
+ if(uiAlignPanelStep(sa, ar, fac))
+ ED_region_tag_redraw(ar);
+ else
+ fac= 1.0f;
+
+ if(fac == 1.0f) {
+ panel_activate_state(C, panel, PANEL_STATE_EXIT);
+ return;
+ }
+}
+
+/* only draws blocks with panels */
+void uiDrawPanels(const bContext *C, int re_align)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ uiBlock *block;
+ Panel *panot, *panew, *patest;
+
+ /* scaling contents */
+ for(block= ar->uiblocks.first; block; block= block->next)
+ if(block->active && block->panel)
+ ui_scale_panel_block(block);
+
+ /* consistancy; are panels not made, whilst they have tabs */
+ for(panot= ar->panels.first; panot; panot= panot->next) {
+ if(panot->active==0) { // not made
+
+ for(panew= ar->panels.first; panew; panew= panew->next) {
+ if(panew->active) {
+ if(panew->paneltab==panot) { // panew is tab in notmade pa
+ break;
+ }
+ }
+ }
+ /* now panew can become the new parent, check all other tabs */
+ if(panew) {
+ for(patest= ar->panels.first; patest; patest= patest->next) {
+ if(patest->paneltab == panot) {
+ patest->paneltab= panew;
+ }
+ }
+ panot->paneltab= panew;
+ panew->paneltab= NULL;
+ ED_region_tag_redraw(ar); // the buttons panew were not made
+ }
+ }
+ }
+
+ /* re-align */
+ if(re_align) uiAlignPanelStep(sa, ar, 1.0);
+
+ if(sa->spacetype!=SPACE_BUTS) {
+ SpaceLink *sl= sa->spacedata.first;
+ for(block= ar->uiblocks.first; block; block= block->next) {
+ if(block->active && block->panel && block->panel->active && block->panel->paneltab == NULL) {
+ float dx=0.0, dy=0.0, minx, miny, maxx, maxy, miny_panel;
+
+ minx= sl->blockscale*block->panel->ofsx;
+ maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex);
+ miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey);
+ maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER);
+ miny_panel= sl->blockscale*(block->panel->ofsy);
+
+ /* check to see if snapped panels have been left out in the open by resizing a window
+ * and if so, offset them back to where they belong */
+ if (block->panel->snap) {
+ if (((block->panel->snap) & PNL_SNAP_RIGHT) &&
+ (maxx < (float)sa->winx)) {
+
+ dx = sa->winx-maxx;
+ block->panel->ofsx+= dx/sl->blockscale;
+ }
+ if (((block->panel->snap) & PNL_SNAP_TOP) &&
+ (maxy < (float)sa->winy)) {
+
+ dy = sa->winy-maxy;
+ block->panel->ofsy+= dy/sl->blockscale;
+ }
+
+ /* reset these vars with updated panel offset distances */
+ minx= sl->blockscale*block->panel->ofsx;
+ maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex);
+ miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey);
+ maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER);
+ miny_panel= sl->blockscale*(block->panel->ofsy);
+ } else
+ /* reset to no snapping */
+ block->panel->snap = PNL_SNAP_NONE;
+
+
+ /* clip panels (headers) for non-butspace situations (maybe make optimized event later) */
+
+ /* check left and right edges */
+ if (minx < PNL_SNAP_DIST) {
+ dx = -minx;
+ block->panel->snap |= PNL_SNAP_LEFT;
+ }
+ else if (maxx > ((float)sa->winx - PNL_SNAP_DIST)) {
+ dx= sa->winx-maxx;
+ block->panel->snap |= PNL_SNAP_RIGHT;
+ }
+ if( minx + dx < 0.0) dx= -minx; // when panel cant fit, put it fixed here
+
+ /* check top and bottom edges */
+ if ((miny_panel < PNL_SNAP_DIST) && (miny_panel > -PNL_SNAP_DIST)) {
+ dy= -miny_panel;
+ block->panel->snap |= PNL_SNAP_BOTTOM;
+ }
+ if(miny < PNL_SNAP_DIST) {
+ dy= -miny;
+ block->panel->snap |= PNL_SNAP_BOTTOM;
+ }
+ else if(maxy > ((float)sa->winy - PNL_SNAP_DIST)) {
+ dy= sa->winy-maxy;
+ block->panel->snap |= PNL_SNAP_TOP;
+ }
+ if( miny + dy < 0.0) dy= -miny; // when panel cant fit, put it fixed here
+
+
+ block->panel->ofsx+= dx/sl->blockscale;
+ block->panel->ofsy+= dy/sl->blockscale;
+
+ /* copy locations */
+ for(patest= ar->panels.first; patest; patest= patest->next) {
+ if(patest->paneltab==block->panel) copy_panel_offset(patest, block->panel);
+ }
+
+ }
+ }
+ }
+
+ /* draw panels, selected on top */
+ for(block= ar->uiblocks.first; block; block=block->next) {
+ if(block->active && block->panel && !(block->panel->flag & PNL_SELECT)) {
+ uiPanelPush(block);
+ uiDrawBlock(C, block);
+ uiPanelPop(block);
+ }
+ }
+
+ for(block= ar->uiblocks.first; block; block=block->next) {
+ if(block->active && block->panel && (block->panel->flag & PNL_SELECT)) {
+ uiPanelPush(block);
+ uiDrawBlock(C, block);
+ uiPanelPop(block);
+ }
+ }
+}
+
+/* ------------ panel merging ---------------- */
+
+static void check_panel_overlap(ARegion *ar, Panel *panel)
+{
+ Panel *pa;
+
+ /* also called with panel==NULL for clear */
+
+ for(pa=ar->panels.first; pa; pa=pa->next) {
+ pa->flag &= ~PNL_OVERLAP;
+ if(panel && (pa != panel)) {
+ if(pa->paneltab==NULL && pa->active) {
+ float safex= 0.2, safey= 0.2;
+
+ if( pa->flag & PNL_CLOSEDX) safex= 0.05;
+ else if(pa->flag & PNL_CLOSEDY) safey= 0.05;
+ else if( panel->flag & PNL_CLOSEDX) safex= 0.05;
+ else if(panel->flag & PNL_CLOSEDY) safey= 0.05;
+
+ if( pa->ofsx > panel->ofsx- safex*panel->sizex)
+ if( pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex)
+ if( pa->ofsy > panel->ofsy- safey*panel->sizey)
+ if( pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey)
+ pa->flag |= PNL_OVERLAP;
+ }
+ }
+ }
+}
+
+static void test_add_new_tabs(ARegion *ar)
+{
+ Panel *pa, *pasel=NULL, *palap=NULL;
+ /* search selected and overlapped panel */
+
+ pa= ar->panels.first;
+ while(pa) {
+ if(pa->active) {
+ if(pa->flag & PNL_SELECT) pasel= pa;
+ if(pa->flag & PNL_OVERLAP) palap= pa;
+ }
+ pa= pa->next;
+ }
+
+ if(pasel && palap==NULL) {
+
+ /* copy locations */
+ pa= ar->panels.first;
+ while(pa) {
+ if(pa->paneltab==pasel) {
+ copy_panel_offset(pa, pasel);
+ }
+ pa= pa->next;
+ }
+ }
+
+ if(pasel==NULL || palap==NULL) return;
+
+ /* the overlapped panel becomes a tab */
+ palap->paneltab= pasel;
+
+ /* the selected panel gets coords of overlapped one */
+ copy_panel_offset(pasel, palap);
+
+ /* and its tabs */
+ pa= ar->panels.first;
+ while(pa) {
+ if(pa->paneltab == pasel) {
+ copy_panel_offset(pa, palap);
+ }
+ pa= pa->next;
+ }
+
+ /* but, the overlapped panel already can have tabs too! */
+ pa= ar->panels.first;
+ while(pa) {
+ if(pa->paneltab == palap) {
+ pa->paneltab = pasel;
+ }
+ pa= pa->next;
+ }
+}
+
+/* ------------ panel drag ---------------- */
+
+static void ui_do_drag(bContext *C, wmEvent *event, Panel *panel)
+{
+ uiHandlePanelData *data= panel->activedata;
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ short align=0, dx=0, dy=0;
+
+ /* first clip for window, no dragging outside */
+ if(!BLI_in_rcti(&ar->winrct, event->x, event->y))
+ return;
+
+ if(sa->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= sa->spacedata.first;
+ align= sbuts->align;
+ }
+
+ dx= (event->x-data->startx) & ~(PNL_GRID-1);
+ dy= (event->y-data->starty) & ~(PNL_GRID-1);
+
+ if(data->state == PANEL_STATE_DRAG_SCALE) {
+ panel->sizex = MAX2(data->startsizex+dx, UI_PANEL_MINX);
+
+ if(data->startsizey-dy < UI_PANEL_MINY) {
+ dy= -UI_PANEL_MINY+data->startsizey;
+ }
+ panel->sizey = data->startsizey-dy;
+
+ panel->ofsy= data->startofsy+dy;
+
+ }
+ else {
+ /* reset the panel snapping, to allow dragging away from snapped edges */
+ panel->snap = PNL_SNAP_NONE;
+
+ panel->ofsx = data->startofsx+dx;
+ panel->ofsy = data->startofsy+dy;
+ check_panel_overlap(ar, panel);
+
+ if(align) uiAlignPanelStep(sa, ar, 0.2);
+ }
+
+ ED_region_tag_redraw(ar);
+}
+
+static void ui_do_untab(bContext *C, wmEvent *event, Panel *panel)
+{
+ uiHandlePanelData *data= panel->activedata;
+ ARegion *ar= CTX_wm_region(C);
+ Panel *pa, *panew= NULL;
+ int nr;
+
+ /* wait until a threshold is passed to untab */
+ if(abs(event->x-data->startx) + abs(event->y-data->starty) > 6) {
+ /* find new parent panel */
+ nr= 0;
+ for(pa= ar->panels.first; pa; pa=pa->next) {
+ if(pa->paneltab==panel) {
+ panew= pa;
+ nr++;
+ }
+ }
+
+ /* make old tabs point to panew */
+ panew->paneltab= NULL;
+
+ for(pa= ar->panels.first; pa; pa=pa->next)
+ if(pa->paneltab==panel)
+ pa->paneltab= panew;
+
+ panel_activate_state(C, panel, PANEL_STATE_DRAG);
+ }
+}
+
+/* region level panel interaction */
+
+static void panel_clicked_tabs(bContext *C, ScrArea *sa, ARegion *ar, uiBlock *block, int mousex)
+{
+ Panel *pa, *tabsel=NULL, *panel= block->panel;
+ int nr= 1, a, width, ofsx;
+
+ ofsx= PNL_ICON;
+ if(block->panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
+
+ /* count */
+ for(pa= ar->panels.first; pa; pa=pa->next)
+ if(pa!=panel)
+ if(pa->active && pa->paneltab==panel)
+ nr++;
+
+ if(nr==1) return;
+
+ /* find clicked tab, mouse in panel coords */
+ a= 0;
+ width= (int)((float)(panel->sizex - ofsx-10)/nr);
+ pa= ar->panels.first;
+ while(pa) {
+ if(pa==panel || (pa->active && pa->paneltab==panel)) {
+ if( (mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width) ) {
+ tabsel= pa;
+ break;
+ }
+ a++;
+ }
+ pa= pa->next;
+ }
+
+ if(tabsel) {
+ if(tabsel == panel) {
+ panel_activate_state(C, panel, PANEL_STATE_WAIT_UNTAB);
+ }
+ else {
+ /* tabsel now becomes parent for all others */
+ panel->paneltab= tabsel;
+ tabsel->paneltab= NULL;
+
+ pa= ar->panels.first;
+ while(pa) {
+ if(pa->paneltab == panel) pa->paneltab = tabsel;
+ pa= pa->next;
+ }
+
+ /* panels now differ size.. */
+ if(sa->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= sa->spacedata.first;
+ if(sbuts->align)
+ uiAlignPanelStep(sa, ar, 1.0);
+ }
+
+ ED_region_tag_redraw(ar);
+ }
+ }
+
+}
+
+/* this function is supposed to call general window drawing too */
+/* also it supposes a block has panel, and isnt a menu */
+static void ui_handle_panel_header(bContext *C, uiBlock *block, int mx, int my)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Panel *pa;
+ int align= 0, button= 0;
+
+ if(sa->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
+ align= sbuts->align;
+ }
+
+ /* mouse coordinates in panel space! */
+
+ /* check open/collapsed button */
+ if(block->panel->flag & PNL_CLOSEDX) {
+ if(my >= block->maxy) button= 1;
+ }
+ else if(block->panel->control & UI_PNL_CLOSE) {
+ if(mx <= block->minx+PNL_ICON-2) button= 2;
+ else if(mx <= block->minx+2*PNL_ICON+2) button= 1;
+ }
+ else if(mx <= block->minx+PNL_ICON+2) {
+ button= 1;
+ }
+
+ if(button) {
+ if(button==2) { // close
+ //XXX 2.50 rem_blockhandler(sa, block->handler);
+ ED_region_tag_redraw(ar);
+ }
+ else { // collapse
+ if(block->panel->flag & PNL_CLOSED) {
+ block->panel->flag &= ~PNL_CLOSED;
+ /* snap back up so full panel aligns with screen edge */
+ if (block->panel->snap & PNL_SNAP_BOTTOM)
+ block->panel->ofsy= 0;
+ }
+ else if(align==BUT_HORIZONTAL) {
+ block->panel->flag |= PNL_CLOSEDX;
+ }
+ else {
+ /* snap down to bottom screen edge*/
+ block->panel->flag |= PNL_CLOSEDY;
+ if (block->panel->snap & PNL_SNAP_BOTTOM)
+ block->panel->ofsy= -block->panel->sizey;
+ }
+
+ for(pa= ar->panels.first; pa; pa= pa->next) {
+ if(pa->paneltab==block->panel) {
+ if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED;
+ else pa->flag &= ~PNL_CLOSED;
+ }
+ }
+ }
+
+ if(align)
+ panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION);
+ else
+ ED_region_tag_redraw(ar);
+ }
+ else if(block->panel->flag & PNL_CLOSED) {
+ panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
+ }
+ /* check if clicked in tabbed area */
+ else if(mx < block->maxx-PNL_ICON-3 && panel_has_tabs(ar, block->panel)) {
+ panel_clicked_tabs(C, sa, ar, block, mx);
+ }
+ else {
+ panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
+ }
+}
+
+int ui_handler_panel_region(bContext *C, wmEvent *event)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ uiBlock *block;
+ int retval, mx, my, inside_header= 0, inside_scale= 0;
+
+ retval= WM_UI_HANDLER_CONTINUE;
+
+ for(block=ar->uiblocks.last; block; block=block->prev) {
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ /* check if inside boundbox */
+ if(block->panel && block->panel->paneltab==NULL)
+ if(block->minx <= mx && block->maxx >= mx)
+ if(block->miny <= my && block->maxy+PNL_HEADER >= my)
+ break;
+ }
+
+ if(!block)
+ return retval;
+
+ /* clicked at panel header? */
+ if(block->panel->flag & PNL_CLOSEDX) {
+ if(block->minx <= mx && block->minx+PNL_HEADER >= mx)
+ inside_header= 1;
+ }
+ else if((block->maxy <= my) && (block->maxy+PNL_HEADER >= my)) {
+ inside_header= 1;
+ }
+ else if(block->panel->control & UI_PNL_SCALE) {
+ if(block->maxx-PNL_HEADER <= mx)
+ if(block->miny+PNL_HEADER >= my)
+ inside_scale= 1;
+ }
+
+ if(!event->val)
+ return retval;
+
+ if(event->type == LEFTMOUSE) {
+ if(inside_header)
+ ui_handle_panel_header(C, block, mx, my);
+ else if(inside_scale && !(block->panel->flag & PNL_CLOSED))
+ panel_activate_state(C, block->panel, PANEL_STATE_DRAG_SCALE);
+ }
+ else if(event->type == ESCKEY) {
+ /*XXX 2.50 if(block->handler) {
+ rem_blockhandler(sa, block->handler);
+ ED_region_tag_redraw(ar);
+ retval= WM_UI_HANDLER_BREAK;
+ }*/
+ }
+ else if(event->type==PADPLUSKEY || event->type==PADMINUS) {
+ int zoom=0;
+
+ /* if panel is closed, only zoom if mouse is over the header */
+ if (block->panel->flag & (PNL_CLOSEDX|PNL_CLOSEDY)) {
+ if (inside_header)
+ zoom=1;
+ }
+ else
+ zoom=1;
+
+ if(zoom) {
+ SpaceLink *sl= sa->spacedata.first;
+
+ if(sa->spacetype!=SPACE_BUTS) {
+ if(!(block->panel->control & UI_PNL_SCALE)) {
+ if(event->type==PADPLUSKEY) sl->blockscale+= 0.1;
+ else sl->blockscale-= 0.1;
+ CLAMP(sl->blockscale, 0.6, 1.0);
+
+ ED_region_tag_redraw(ar);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ }
+ }
+ }
+
+ return retval;
+}
+
+/* window level modal panel interaction */
+
+static int ui_handler_panel(bContext *C, wmEvent *event, void *userdata)
+{
+ Panel *panel= userdata;
+ uiHandlePanelData *data= panel->activedata;
+
+ /* verify if we can stop */
+ if(event->type == LEFTMOUSE && !event->val) {
+ panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
+ return WM_UI_HANDLER_BREAK;
+ }
+ else if(event->type == MOUSEMOVE) {
+ if(data->state == PANEL_STATE_WAIT_UNTAB)
+ ui_do_untab(C, event, panel);
+ else if(data->state == PANEL_STATE_DRAG)
+ ui_do_drag(C, event, panel);
+ }
+ else if(event->type == TIMER && event->customdata == data->animtimer) {
+ if(data->state == PANEL_STATE_ANIMATION)
+ ui_do_animate(C, panel);
+ else if(data->state == PANEL_STATE_DRAG)
+ ui_do_drag(C, event, panel);
+ }
+
+ if(data->state == PANEL_STATE_ANIMATION)
+ return WM_UI_HANDLER_CONTINUE;
+ else
+ return WM_UI_HANDLER_BREAK;
+}
+
+static void ui_handler_remove_panel(bContext *C, void *userdata)
+{
+ Panel *pa= userdata;
+
+ panel_activate_state(C, pa, PANEL_STATE_EXIT);
+}
+
+static void panel_activate_state(bContext *C, Panel *pa, uiHandlePanelState state)
+{
+ uiHandlePanelData *data= pa->activedata;
+ wmWindow *win= CTX_wm_window(C);
+ ARegion *ar= CTX_wm_region(C);
+
+ if(data && data->state == state)
+ return;
+
+ if(state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) {
+ if(data && data->state != PANEL_STATE_ANIMATION) {
+ test_add_new_tabs(ar); // also copies locations of tabs in dragged panel
+ check_panel_overlap(ar, NULL); // clears
+ }
+
+ pa->flag &= ~PNL_SELECT;
+ }
+ else
+ pa->flag |= PNL_SELECT;
+
+ if(data && data->animtimer) {
+ WM_event_remove_window_timer(win, data->animtimer);
+ data->animtimer= NULL;
+ }
+
+ if(state == PANEL_STATE_EXIT) {
+ MEM_freeN(data);
+ pa->activedata= NULL;
+
+ WM_event_remove_ui_handler(&win->handlers, ui_handler_panel, ui_handler_remove_panel, pa);
+ }
+ else {
+ if(!data) {
+ data= MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData");
+ pa->activedata= data;
+
+ WM_event_add_ui_handler(C, &win->handlers, ui_handler_panel, ui_handler_remove_panel, pa);
+ }
+
+ if(ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG))
+ data->animtimer= WM_event_add_window_timer(win, ANIMATION_INTERVAL);
+
+ data->state= state;
+ data->startx= win->eventstate->x;
+ data->starty= win->eventstate->y;
+ data->startofsx= pa->ofsx;
+ data->startofsy= pa->ofsy;
+ data->startsizex= pa->sizex;
+ data->startsizey= pa->sizey;
+ data->starttime= PIL_check_seconds_timer();
+ }
+
+ ED_region_tag_redraw(ar);
+
+ /* XXX exception handling, 3d window preview panel */
+ /* if(block->drawextra==BIF_view3d_previewdraw)
+ BIF_view3d_previewrender_clear(curarea);*/
+
+ /* XXX exception handling, 3d window preview panel */
+ /* if(block->drawextra==BIF_view3d_previewdraw)
+ BIF_view3d_previewrender_signal(curarea, PR_DISPRECT);
+ else if(strcmp(block->name, "image_panel_preview")==0)
+ image_preview_event(2); */
+}
+