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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-04 03:30:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-04 03:30:32 +0400
commit3906a62cc18e64b2e7f1846ebbb8892c572399ea (patch)
tree47fd2799754819b3fb5b06f21eba480e0cda2002 /source/blender/editors/interface/interface_panel.c
parent30568b9e4e9372a295e87d9d5bc0884451bd9186 (diff)
2.5: Added basic insert/remove keyframes from UI buttons.
- I key over a button inserts a keyframe. - Alt+I removes a keyframe. - With right mouse button a menu with these options pops up. - Buttons are colored green if the property is animated, yellow if it is on a keyframe. I followed the colors from the UI mockups, but the flicker on keyframes seems too distracting in practice? - This only works for properties on the ID itself at the moment, path callbacks need to be filled in for all structs but mesh still. - It doesn't work when you're over a related label, that needs to be made to work. - I made it insert keyframes outside of any keyingset. Not sure how this is supposed to integrate?
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r--source/blender/editors/interface/interface_panel.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 2609bb9e2e4..ded1baa7747 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -115,12 +115,9 @@ static int panels_re_align(ScrArea *sa, ARegion *ar)
if(sa->spacetype==SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) {
SpaceButs *sbuts= sa->spacedata.first;
- if(sbuts->align) {
- if(sbuts->re_align || sbuts->mainbo!=sbuts->mainb || sbuts->tabo!=sbuts->tab[sbuts->mainb]) {
- sbuts->re_align= 0;
+ if(sbuts->align)
+ if(sbuts->re_align || sbuts->mainbo!=sbuts->mainb || sbuts->tabo!=sbuts->tab[sbuts->mainb])
return 1;
- }
- }
return 0;
}