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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-13 16:38:41 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-13 16:38:41 +0300
commit4c3d64116e2c74315afea7b005ffaf320178337f (patch)
tree86d6db3a35fd5847387c2970ba0d160d9f92b0a7 /source/blender/editors/interface/interface_panel.c
parenta4793a3b4ac298a651f7bab0bafd809287647509 (diff)
2.5: UI Layout Engine, initial code.
* As a test, used by: * Object buttons, tried to make it match the mockup. * Text window header. * Text window properties panel. * Panel interaction with view2d is still problematic, need to make this work properly still. * Templates are very basic, the ones there are simple but already can follow the object buttons mockup quite closely. * It's based on a three level system: panels, templates and items. To get an idea of what that means in practice, see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r--source/blender/editors/interface/interface_panel.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 6775f6362b8..da70d847176 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -932,8 +932,7 @@ int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac)
if(align==BUT_VERTICAL)
ps->pa->ofsy= -ps->pa->sizey-PNL_HEADER-PNL_DIST;
else
- ps->pa->ofsy= 0;
-
+ ps->pa->ofsy= -ps->pa->sizey-PNL_HEADER-PNL_DIST; // XXX was 0;
for(a=0 ; a<tot-1; a++, ps++) {
psnext= ps+1;