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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:49:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:49:59 +0300
commit58adc586612e695d04033f2029362f279a9c05a4 (patch)
tree0ebe8d1958f179e54a07eb44456002d46816a593 /source/blender/editors/interface/interface_panel.c
parent0f6b2504f80edddc76c104e9df0722fbb7d484a7 (diff)
parenta247b53084760498ca81eb6bdb901dee8f3a02ca (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r--source/blender/editors/interface/interface_panel.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 15ecbc1b03e..d35a66639bf 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -955,7 +955,7 @@ static void align_sub_panels(Panel *pa)
}
}
-/* this doesnt draw */
+/* this doesn't draw */
/* returns 1 when it did something */
static bool uiAlignPanelStep(ScrArea *sa, ARegion *ar, const float fac, const bool drag)
{
@@ -1425,7 +1425,7 @@ static void ui_panel_drag_collapse(bContext *C, uiPanelDragCollapseHandle *dragc
/**
* Panel drag-collapse (modal handler)
* Clicking and dragging over panels toggles their collapse state based on the panel that was first
- * dragged over. If it was open all affected panels incl the initial one are closed and vise versa.
+ * dragged over. If it was open all affected panels incl the initial one are closed and vice versa.
*/
static int ui_panel_drag_collapse_handler(bContext *C, const wmEvent *event, void *userdata)
{
@@ -1849,7 +1849,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
const int px_x_sign = is_left ? px : -px;
const int category_tabs_width = round_fl_to_int(UI_PANEL_CATEGORY_MARGIN_WIDTH * zoom);
const float dpi_fac = UI_DPI_FAC;
- const int tab_v_pad_text = round_fl_to_int((2 + ((px * 3) * dpi_fac)) * zoom); /* pading of tabs around text */
+ const int tab_v_pad_text = round_fl_to_int((2 + ((px * 3) * dpi_fac)) * zoom); /* padding of tabs around text */
const int tab_v_pad = round_fl_to_int((4 + (2 * px * dpi_fac)) * zoom); /* padding between tabs */
const float tab_curve_radius = ((px * 3) * dpi_fac) * zoom;
/* We flip the tab drawing, so always use these flags. */