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authorCampbell Barton <ideasman42@gmail.com>2018-12-19 05:09:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-19 05:09:05 +0300
commita0cca88899e9794828ed63fc383d32e1525da503 (patch)
tree3ba3008437724f8ed092639aea82e4f2240a9c87 /source/blender/editors/interface/interface_panel.c
parent1a98914bb70855f29febf7bd80c9db0371b5d417 (diff)
Theme: use menu text color for floating redo panel
blender_light theme was showing black text on dark background.
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r--source/blender/editors/interface/interface_panel.c39
1 files changed, 29 insertions, 10 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 58dc5617202..1e97cbc29d0 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -114,6 +114,19 @@ typedef struct uiHandlePanelData {
static int get_panel_real_size_y(const Panel *pa);
static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state);
+static void panel_title_color_get(bool show_background, uchar color[4])
+{
+ if (show_background) {
+ UI_GetThemeColor4ubv(TH_TITLE, color);
+ }
+ else {
+ /* Use menu colors for floating panels. */
+ bTheme *btheme = UI_GetTheme();
+ const uiWidgetColors *wcol = &btheme->tui.wcol_menu_back;
+ copy_v4_v4_uchar(color, (const uchar *)wcol->text);
+ }
+}
+
/*********************** space specific code ************************/
/* temporary code to remove all sbuts stuff from panel code */
@@ -619,7 +632,9 @@ void UI_panel_label_offset(uiBlock *block, int *x, int *y)
}
}
-static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const rcti *rect, char dir)
+static void ui_draw_aligned_panel_header(
+ uiStyle *style, uiBlock *block, const rcti *rect, char dir,
+ const bool show_background)
{
Panel *panel = block->panel;
rcti hrect;
@@ -627,7 +642,7 @@ static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const r
const char *activename = panel->drawname[0] ? panel->drawname : panel->panelname;
const bool is_subpanel = (panel->type && panel->type->parent);
uiFontStyle *fontstyle = (is_subpanel) ? &style->widgetlabel : &style->paneltitle;
- unsigned char col_title[4];
+ uchar col_title[4];
/* + 0.001f to avoid flirting with float inaccuracy */
if (panel->control & UI_PNL_CLOSE)
@@ -636,7 +651,7 @@ static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const r
pnl_icons = (panel->labelofs + PNL_ICON + 5) / block->aspect + 0.001f;
/* draw text label */
- UI_GetThemeColor3ubv(TH_TITLE, col_title);
+ panel_title_color_get(show_background, col_title);
col_title[3] = 255;
hrect = *rect;
@@ -723,21 +738,21 @@ void ui_draw_aligned_panel(
if (show_pin)
#endif
{
- char col_title[4];
- UI_GetThemeColor4ubv(TH_TITLE, (uchar *)col_title);
+ uchar col_title[4];
+ panel_title_color_get(show_background, col_title);
GPU_blend(true);
UI_icon_draw_aspect(
headrect.xmax - ((PNL_ICON * 2.2f) / block->aspect), headrect.ymin + (5.0f / block->aspect),
(panel->flag & PNL_PIN) ? ICON_PINNED : ICON_UNPINNED,
- (block->aspect / UI_DPI_FAC), 1.0f, col_title);
+ (block->aspect / UI_DPI_FAC), 1.0f, (const char *)col_title);
GPU_blend(false);
}
/* horizontal title */
if (is_closed_x == false) {
- ui_draw_aligned_panel_header(style, block, &titlerect, 'h');
+ ui_draw_aligned_panel_header(style, block, &titlerect, 'h', show_background);
if (show_drag) {
uint col;
@@ -769,7 +784,7 @@ void ui_draw_aligned_panel(
}
else if (is_closed_x) {
/* draw vertical title */
- ui_draw_aligned_panel_header(style, block, &headrect, 'v');
+ ui_draw_aligned_panel_header(style, block, &headrect, 'v', show_background);
pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
}
/* an open panel */
@@ -801,12 +816,16 @@ void ui_draw_aligned_panel(
immUnbindProgram();
}
+
+ uchar col_title[4];
+ panel_title_color_get(show_background, col_title);
+
/* draw optional close icon */
if (panel->control & UI_PNL_CLOSE) {
const int ofsx = 6;
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformThemeColor3(TH_TITLE);
+ immUniformColor3ubv(col_title);
ui_draw_x_icon(pos, rect->xmin + 2 + ofsx, rect->ymax + 2);
immUnbindProgram();
}
@@ -823,7 +842,7 @@ void ui_draw_aligned_panel(
{
float tria_color[4];
- UI_GetThemeColor3fv(TH_TITLE, tria_color);
+ rgb_uchar_to_float(tria_color, col_title);
tria_color[3] = 1.0f;
if (is_closed_y)