diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-12 11:11:32 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-12 11:42:49 +0300 |
commit | 4bf331c0fcfebf211443bdd15181a334cdf1566b (patch) | |
tree | 5d2188bdb5799f8130212c6683930c60fb7cc379 /source/blender/editors/interface/interface_panel.c | |
parent | 3937e8fbc3bb6ec7bdd3caad26e4e8a504ee5100 (diff) |
UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039
- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
for 3D view and image space types.
- There are currently some remaining glitches with hide/show
that need further investigation.
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r-- | source/blender/editors/interface/interface_panel.c | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index dbdf2a0863c..e383ae42f8c 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -110,7 +110,7 @@ typedef struct uiHandlePanelData { int startsizex, startsizey; } uiHandlePanelData; -static int get_panel_real_size_y(Panel *pa); +static int get_panel_real_size_y(const Panel *pa); static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state); /*********************** space specific code ************************/ @@ -855,7 +855,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con /************************** panel alignment *************************/ -static int get_panel_header(Panel *pa) +static int get_panel_header(const Panel *pa) { if (pa->type && (pa->type->flag & PNL_NO_HEADER)) return 0; @@ -863,7 +863,7 @@ static int get_panel_header(Panel *pa) return PNL_HEADER; } -static int get_panel_size_y(Panel *pa) +static int get_panel_size_y(const Panel *pa) { if (pa->type && (pa->type->flag & PNL_NO_HEADER)) return pa->sizey; @@ -871,7 +871,7 @@ static int get_panel_size_y(Panel *pa) return PNL_HEADER + pa->sizey; } -static int get_panel_real_size_y(Panel *pa) +static int get_panel_real_size_y(const Panel *pa) { int sizey = (pa->flag & PNL_CLOSED) ? 0 : pa->sizey; @@ -881,6 +881,11 @@ static int get_panel_real_size_y(Panel *pa) return PNL_HEADER + sizey; } +int UI_panel_size_y(const Panel *pa) +{ + return get_panel_real_size_y(pa); +} + /* this function is needed because uiBlock and Panel itself don't * change sizey or location when closed */ static int get_panel_real_ofsy(Panel *pa) @@ -1596,6 +1601,10 @@ static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, in ED_region_tag_redraw(ar); } else if (show_drag && BLI_rctf_isect_x(&rect_drag, mx)) { + /* XXX, for now don't allow dragging in floating windows yet. */ + if (ar->alignment == RGN_ALIGN_FLOAT) { + return; + } panel_activate_state(C, block->panel, PANEL_STATE_DRAG); } else if (show_pin && BLI_rctf_isect_x(&rect_pin, mx)) { |