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authorCampbell Barton <ideasman42@gmail.com>2019-03-22 10:51:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-22 15:38:24 +0300
commit2d606187461dd087a8aa6a55ac92b24383ab269a (patch)
tree5ca2635905c493bb3805c9194b053bf5d292be90 /source/blender/editors/interface/interface_query.c
parentc2584c1fad5140ea7507171f470d345a18ed49d5 (diff)
UI: refactor queries into interface_query.c
interface_handlers.c is quite large (over 10k lines), move general button utility functions into a separate file.
Diffstat (limited to 'source/blender/editors/interface/interface_query.c')
-rw-r--r--source/blender/editors/interface/interface_query.c358
1 files changed, 356 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_query.c b/source/blender/editors/interface/interface_query.c
index ad83bce97a6..d123ac7278a 100644
--- a/source/blender/editors/interface/interface_query.c
+++ b/source/blender/editors/interface/interface_query.c
@@ -21,10 +21,15 @@
*/
#include "BLI_utildefines.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
#include "DNA_screen_types.h"
#include "UI_interface.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
#include "interface_intern.h"
@@ -32,9 +37,10 @@
#include "WM_types.h"
/* -------------------------------------------------------------------- */
-/** \name Button (uiBut)
+/** \name Button (#uiBut) State
* \{ */
+
bool ui_but_is_editable(const uiBut *but)
{
return !ELEM(
@@ -67,6 +73,43 @@ bool ui_but_is_toggle(const uiBut *but)
);
}
+/**
+ * Can we mouse over the button or is it hidden/disabled/layout.
+ * \note ctrl is kind of a hack currently,
+ * so that non-embossed UI_BTYPE_TEXT button behaves as a label when ctrl is not pressed.
+ */
+bool ui_but_is_interactive(const uiBut *but, const bool labeledit)
+{
+ /* note, UI_BTYPE_LABEL is included for highlights, this allows drags */
+ if ((but->type == UI_BTYPE_LABEL) && but->dragpoin == NULL)
+ return false;
+ if (ELEM(but->type, UI_BTYPE_ROUNDBOX, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE, UI_BTYPE_LISTBOX))
+ return false;
+ if (but->flag & UI_HIDDEN)
+ return false;
+ if (but->flag & UI_SCROLLED)
+ return false;
+ if ((but->type == UI_BTYPE_TEXT) && (but->dt == UI_EMBOSS_NONE) && !labeledit)
+ return false;
+ if ((but->type == UI_BTYPE_LISTROW) && labeledit)
+ return false;
+
+ return true;
+}
+
+/* file selectors are exempt from utf-8 checks */
+bool ui_but_is_utf8(const uiBut *but)
+{
+ if (but->rnaprop) {
+ const int subtype = RNA_property_subtype(but->rnaprop);
+ return !(ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME, PROP_BYTESTRING));
+ }
+ else {
+ return !(but->flag & UI_BUT_NO_UTF8);
+ }
+}
+
+
#ifdef USE_UI_POPOVER_ONCE
bool ui_but_is_popover_once_compat(const uiBut *but)
{
@@ -77,6 +120,16 @@ bool ui_but_is_popover_once_compat(const uiBut *but)
}
#endif
+bool ui_but_has_array_value(const uiBut *but)
+{
+ return (but->rnapoin.data && but->rnaprop &&
+ ELEM(RNA_property_subtype(but->rnaprop), PROP_COLOR, PROP_TRANSLATION, PROP_DIRECTION,
+ PROP_VELOCITY, PROP_ACCELERATION, PROP_MATRIX, PROP_EULER, PROP_QUATERNION, PROP_AXISANGLE,
+ PROP_XYZ, PROP_XYZ_LENGTH, PROP_COLOR_GAMMA, PROP_COORDS));
+}
+
+
+
bool UI_but_is_tool(const uiBut *but)
{
/* very evil! */
@@ -103,7 +156,239 @@ bool UI_but_has_tooltip_label(const uiBut *but)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Block (uiBlock)
+/** \name Button (#uiBut) Spatial
+ * \{ */
+
+void ui_but_pie_dir(RadialDirection dir, float vec[2])
+{
+ float angle;
+
+ BLI_assert(dir != UI_RADIAL_NONE);
+
+ angle = DEG2RADF((float)ui_radial_dir_to_angle[dir]);
+ vec[0] = cosf(angle);
+ vec[1] = sinf(angle);
+}
+
+static bool ui_but_isect_pie_seg(const uiBlock *block, const uiBut *but)
+{
+ const float angle_range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? M_PI_4 : M_PI_4 / 2.0;
+ float vec[2];
+
+ if (block->pie_data.flags & UI_PIE_INVALID_DIR)
+ return false;
+
+ ui_but_pie_dir(but->pie_dir, vec);
+
+ if (saacos(dot_v2v2(vec, block->pie_data.pie_dir)) < angle_range)
+ return true;
+
+ return false;
+}
+
+bool ui_but_contains_pt(const uiBut *but, float mx, float my)
+{
+ return BLI_rctf_isect_pt(&but->rect, mx, my);
+}
+
+bool ui_but_contains_point_px(const ARegion *ar, const uiBut *but, int x, int y)
+{
+ uiBlock *block = but->block;
+ float mx, my;
+ if (!ui_region_contains_point_px(ar, x, y))
+ return false;
+
+ mx = x;
+ my = y;
+
+ ui_window_to_block_fl(ar, block, &mx, &my);
+
+ if (but->pie_dir != UI_RADIAL_NONE) {
+ if (!ui_but_isect_pie_seg(block, but)) {
+ return false;
+ }
+ }
+ else if (!ui_but_contains_pt(but, mx, my)) {
+ return false;
+ }
+
+ return true;
+}
+
+bool ui_but_contains_point_px_icon(const uiBut *but, ARegion *ar, const wmEvent *event)
+{
+ rcti rect;
+ int x = event->x, y = event->y;
+
+ ui_window_to_block(ar, but->block, &x, &y);
+
+ BLI_rcti_rctf_copy(&rect, &but->rect);
+
+ if (but->imb || but->type == UI_BTYPE_COLOR) {
+ /* use button size itself */
+ }
+ else if (but->drawflag & UI_BUT_ICON_LEFT) {
+ rect.xmax = rect.xmin + (BLI_rcti_size_y(&rect));
+ }
+ else {
+ int delta = BLI_rcti_size_x(&rect) - BLI_rcti_size_y(&rect);
+ rect.xmin += delta / 2;
+ rect.xmax -= delta / 2;
+ }
+
+ return BLI_rcti_isect_pt(&rect, x, y);
+}
+
+/* x and y are only used in case event is NULL... */
+uiBut *ui_but_find_mouse_over_ex(ARegion *ar, const int x, const int y, const bool labeledit)
+{
+ uiBlock *block;
+ uiBut *but, *butover = NULL;
+ float mx, my;
+
+// if (!win->active)
+// return NULL;
+ if (!ui_region_contains_point_px(ar, x, y))
+ return NULL;
+
+ for (block = ar->uiblocks.first; block; block = block->next) {
+ mx = x;
+ my = y;
+ ui_window_to_block_fl(ar, block, &mx, &my);
+
+ for (but = block->buttons.last; but; but = but->prev) {
+ if (ui_but_is_interactive(but, labeledit)) {
+ if (but->pie_dir != UI_RADIAL_NONE) {
+ if (ui_but_isect_pie_seg(block, but)) {
+ butover = but;
+ break;
+ }
+ }
+ else if (ui_but_contains_pt(but, mx, my)) {
+ butover = but;
+ break;
+ }
+ }
+ }
+
+ /* CLIP_EVENTS prevents the event from reaching other blocks */
+ if (block->flag & UI_BLOCK_CLIP_EVENTS) {
+ /* check if mouse is inside block */
+ if (BLI_rctf_isect_pt(&block->rect, mx, my)) {
+ break;
+ }
+ }
+ }
+
+ return butover;
+}
+
+uiBut *ui_but_find_mouse_over(ARegion *ar, const wmEvent *event)
+{
+ return ui_but_find_mouse_over_ex(ar, event->x, event->y, event->ctrl != 0);
+}
+
+uiBut *ui_list_find_mouse_over_ex(ARegion *ar, int x, int y)
+{
+ uiBlock *block;
+ uiBut *but;
+ float mx, my;
+
+ if (!ui_region_contains_point_px(ar, x, y))
+ return NULL;
+
+ for (block = ar->uiblocks.first; block; block = block->next) {
+ mx = x;
+ my = y;
+ ui_window_to_block_fl(ar, block, &mx, &my);
+
+ for (but = block->buttons.last; but; but = but->prev) {
+ if (but->type == UI_BTYPE_LISTBOX && ui_but_contains_pt(but, mx, my)) {
+ return but;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+uiBut *ui_list_find_mouse_over(ARegion *ar, const wmEvent *event)
+{
+ return ui_list_find_mouse_over_ex(ar, event->x, event->y);
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+/** \name Button (#uiBut) Relations
+ * \{ */
+
+uiBut *ui_but_prev(uiBut *but)
+{
+ while (but->prev) {
+ but = but->prev;
+ if (ui_but_is_editable(but)) return but;
+ }
+ return NULL;
+}
+
+uiBut *ui_but_next(uiBut *but)
+{
+ while (but->next) {
+ but = but->next;
+ if (ui_but_is_editable(but)) return but;
+ }
+ return NULL;
+}
+
+uiBut *ui_but_first(uiBlock *block)
+{
+ uiBut *but;
+
+ but = block->buttons.first;
+ while (but) {
+ if (ui_but_is_editable(but)) return but;
+ but = but->next;
+ }
+ return NULL;
+}
+
+uiBut *ui_but_last(uiBlock *block)
+{
+ uiBut *but;
+
+ but = block->buttons.last;
+ while (but) {
+ if (ui_but_is_editable(but)) return but;
+ but = but->prev;
+ }
+ return NULL;
+}
+
+bool ui_but_is_cursor_warp(const uiBut *but)
+{
+ if (U.uiflag & USER_CONTINUOUS_MOUSE) {
+ if (ELEM(but->type,
+ UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER, UI_BTYPE_HSVCIRCLE,
+ UI_BTYPE_TRACK_PREVIEW, UI_BTYPE_HSVCUBE, UI_BTYPE_CURVE))
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool ui_but_contains_password(const uiBut *but)
+{
+ return but->rnaprop && (RNA_property_subtype(but->rnaprop) == PROP_PASSWORD);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Block (#uiBlock) State
* \{ */
bool ui_block_is_menu(const uiBlock *block)
@@ -143,3 +428,72 @@ bool UI_block_is_empty(const uiBlock *block)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Region (#ARegion) State
+ * \{ */
+
+bool ui_but_is_active(ARegion *ar)
+{
+ return (ui_but_find_active_in_region(ar) != NULL);
+}
+
+
+uiBut *ui_but_find_active_in_region(ARegion *ar)
+{
+ uiBlock *block;
+ uiBut *but;
+
+ for (block = ar->uiblocks.first; block; block = block->next)
+ for (but = block->buttons.first; but; but = but->next)
+ if (but->active)
+ return but;
+
+ return NULL;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Region (#ARegion) State
+ * \{ */
+
+bool ui_region_contains_point_px(const ARegion *ar, int x, int y)
+{
+ rcti winrct;
+
+ /* scale down area rect to exclude shadow */
+ ui_region_winrct_get_no_margin(ar, &winrct);
+
+ /* check if the mouse is in the region */
+ if (!BLI_rcti_isect_pt(&winrct, x, y)) {
+ for (uiBlock *block = ar->uiblocks.first; block; block = block->next)
+ block->auto_open = false;
+
+ return false;
+ }
+
+ /* also, check that with view2d, that the mouse is not over the scrollbars
+ * NOTE: care is needed here, since the mask rect may include the scrollbars
+ * even when they are not visible, so we need to make a copy of the mask to
+ * use to check
+ */
+ if (ar->v2d.mask.xmin != ar->v2d.mask.xmax) {
+ const View2D *v2d = &ar->v2d;
+ int mx, my;
+
+ /* convert window coordinates to region coordinates */
+ mx = x;
+ my = y;
+ ui_window_to_region(ar, &mx, &my);
+
+ /* check if in the rect */
+ if (!BLI_rcti_isect_pt(&v2d->mask, mx, my) || UI_view2d_mouse_in_scrollers(ar, &ar->v2d, x, y)) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/** \} */